~~NOTOC~~ [<>] ---- ====== 2014-10-02 - Beta 2.03 ====== ==== Beta 2.03 incoming ==== ** Good evening Cmdrs, ** Beta 2.03 will be available by 19:30 BST. Thank again for your patience and your continued feedback. This game wouldn't be able to happen without your input. The team will continue to iron out any further issues - we will keep you updated on their progress. Change log for beta 2.03: * Fix the MTU discovery code * Reduced mission system causes for kicking players from game while in hyperspace * Prevent the client from dropping connections with an ED server while we are waiting on responses from the server * Crash fix for some cargo drops using the wrong symbols * Stopping the divide by zero when the light is obscured by the planet * Crash fix for text box list * Prevent star system errors clogging the server * Cut down the logging of overdue machines to avoid making an overloaded server any worse * Fix players not being rewarded (and not punished) for killing wanted ships * Stop the galaxy map binding while in a hyperspace transition * Some guards for entering bad star names into the galaxy map nav bar which end up being interpreted as generated names * Ensure that objects shut down cleanly when closing down ships and stations * Clear AI groups before destroying them * Enable mouse headlook while docked * Fix for missing stars after opening galaxy map and main menu during same transition * Handle the case where a StellarForge request times-out but something else has already generated the same star system * If a get star system request fails the signal we’ve been disconnected from the server * Right hand HUD element sometimes displays blank now fixed * Prevent Cockpit panel focus when we're in the preflight check * Limpet network fixes * Update patrol paths around stations * Prevent spurious first disconnect if it isn’t really a disconnect See you in space Cmdrs ---- [<>] {{tag>patchnotes frontier}}