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====== 2014-10-02 - Beta 2.03 ======
==== Beta 2.03 incoming ====
** Good evening Cmdrs, **
Beta 2.03 will be available by 19:30 BST. Thank again for your patience and your continued feedback. This game wouldn't be able to happen without your input.
The team will continue to iron out any further issues - we will keep you updated on their progress.
Change log for beta 2.03:
* Fix the MTU discovery code
* Reduced mission system causes for kicking players from game while in hyperspace
* Prevent the client from dropping connections with an ED server while we are waiting on responses from the server
* Crash fix for some cargo drops using the wrong symbols
* Stopping the divide by zero when the light is obscured by the planet
* Crash fix for text box list
* Prevent star system errors clogging the server
* Cut down the logging of overdue machines to avoid making an overloaded server any worse
* Fix players not being rewarded (and not punished) for killing wanted ships
* Stop the galaxy map binding while in a hyperspace transition
* Some guards for entering bad star names into the galaxy map nav bar which end up being interpreted as generated names
* Ensure that objects shut down cleanly when closing down ships and stations
* Clear AI groups before destroying them
* Enable mouse headlook while docked
* Fix for missing stars after opening galaxy map and main menu during same transition
* Handle the case where a StellarForge request times-out but something else has already generated the same star system
* If a get star system request fails the signal we’ve been disconnected from the server
* Right hand HUD element sometimes displays blank now fixed
* Prevent Cockpit panel focus when we're in the preflight check
* Limpet network fixes
* Update patrol paths around stations
* Prevent spurious first disconnect if it isn’t really a disconnect
See you in space Cmdrs
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{{tag>patchnotes frontier}}