~~NOTOC~~ [<>] ---- ====== 2014-08-01 - Beta 1.03 ====== ===== Beta Update 1.03 Now Available ===== **Hi everyone,** Beta Update 1.03 is currently being prepared for release and should be available for download within the next 30 minutes. Here is the change log for this update: * Fix some collect missions that are trying to talk about destinations - they now talk about the start locations like they should * More guards against the ship not having a frame shift drive (which should be possible). * Speculative fix for CTD on an open space scenario * Handle more vertex buffers returning null * Further crash guards for launch bay component * Correct check before accessing details about the current target location. Would cash if the location you were targetting goes away * Fix broken pointer in mission progression * Fix for softlock on missions that involved talking to stations, not showing "objective complete" when you kill lots of people * Send check codes for bounty and voucher requests * Reduce server maximum packet size from 1500 to 1400 bytes as temp workaround for Mission BBS problems * Log the response to the friends info request into the network log file, if VerboseLogging is 1 or more, to help track down failing to find friends online * Distance contract calculation now take into account the cargo that they're about to give to you * Send telemetry on player's match-making choice * Avoid menu stickage when in time zones behind UTC * Fix null crash in AI pilot receive authority change * Mission details panel can now have multiline detail row labels (as well as detail row details) * The focus bubble now eases between its min and max based on the current dolly value. This should allow for a softer selection of stars to view and less background/foreground clutter * Moved the confirm (pad X) and auto (pad Y) bindings into the ui controls so they don't conflict with the galaxy maps crane (pad X) and home (pad Y) inputs * Tweak of the system connections to differentiate the independent jumps from those that depend on your current cargo mass * Add police tags to response craft, so that they can be killed and count as police kills in the missions system * Fix a bug causing many duplicate sets of supercruise lines being drawn - it wasn't limiting the rendering to local players ship only * When flying v fast in Supercruise, don't call UpdateIsland more often than once every 5 seconds (don't bother at all in Solo mode) - reduces load on server * Reduce time server spends on clean up * Fixed the Federal Staging Area in i Bootis, it's location was wrong. It's still a bit hard to find, but it should be in a much nicer place * Filtering the top 5 trades is now done dynamically rather than being baked into the data * Fixed outfitting menu showing base price rather than the server provided buyPrice * Actually cache the value use to govern variable consumption rate of data when trying to smooth over multiple frames Michael ---- [<>] {{tag>patchnotes frontier}}