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====== 2014-07-31 - Beta 1.02 ======
===== Beta Update 1.02 Now Available =====
**Hi everyone,**
beta update 1.02 is being uploaded and will be available for download within the next 30 minutes. Here is the change log for this update:
* Fix for rare infinite loop in missions on start up
* Fixes for type 6 repair, cockpit now has marketable data and won't crash. localised the cockpit and the radiators
* If the launchpad returned by the ship is null (because the space station has disappeared), then we should assert - but not crash
* Fix crash in location data gathering
* Safer method for transferring values for damaged regions
* Made the space location component not crash if it has an invalid address, instead it will now wait until it get a valid address
* Fix bug in handling access token lock/unlock - could cause a deadlock
* Additional null proofing for launch bay components
* Possible fix for soft lock in hyperspace
* Show the hyperspace limits to inform the player while reviewing the mission details
* Paintjob tweaks for both Sidewinder & Eagle to match them more closely to the thumbnail images we have on the store
* Make double sure we have an object before applying a replication to it (Crash fix)
* Only check for correct authority transfer state if actually needing to transfer authority
* When a death message arrives for a subsidiary (which, for example, would remove the internals of a space station), if the object itself doesn't know what the response is then ask the subsidiary's parent if it knows
* Fix one of the crash paths dealing with inside/outside paths of the docking bay
* Make sure we get something useful from locking vertex and index buffers when creating stellar body geometry
* Add some extra logging when joining a private group
* More vanishing station-bits crash guards
* Stop the toxic cobra from crashing the game by starting in a redundant state in operations mode
* Missing black markets fixed
* Fixed incorrect paint job name
* OOM stability: when encountering an E_OUTOFMEMORY HRESULT on the render thread, flush the immediate context and reattempt the operation before we give up, since experiments show at least some drivers do not do this internally
* Server should not clean up (apparently unused) sessions that are still in the process of being set up: apply a minimum lifetime of 60 seconds before a session can be cleaned up
* Extra careful tracing of space station deaths
* Crash fix in Initialise Launch Bays
* Added more reporting for missions softlock issues
* Ensure the condition for checking a new authority is OK to take it match between the issuer and the checker
* Send HTTP status code in telemetry for failed game load
Michael
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{{tag>patchnotes frontier}}