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====== 10. April 2015 - 1.2.07 (Steam) ======
===== Elite: Dangerous 1.2.07 patch notes =====
**Full changes for Elite: Dangerous 1.2.07 below:**
* Added vibrant paint jobs for all ships except Anaconda (available for purchase from the store soon)
* Crash fix for star system generation
* Fix for crash in TrackIR caused by the disconnect function incorrectly handling the case when the TrackIR is in an error state. Also applied the same fix to FreeTrack
* Adjusted terraforming meta data to prevent server error
* When getting close to a capital ship while neutral, it will warn you at ~1KM away and then turn hostile at a few hundred metres
* Treat capital ships like players for assigning kills
* Don’t allow NPCs to kill steal by them hitting the powerplant
* Prevent docking after the police 'notice' that a player is wanted. This is the same reaction with committing a violent crime near the station.
* Network fix to catch some messages delivery bugs
* Fix a case where a ship with damage regions and no shields could try to save a game before its defense data has been initialised, resulting in showing in the GUI as a ship that's unrepairable at 0% health
* Adfjusted Type 7 and Viper collision mesh to make them a bit harder to get stuck in the starport entrance cage
* Various text fixes
**Server-side Changes:**
* Decriminalise Limpets
* When changing station ownership after a conflict, always treat system controlling stations as more valuable than anything else
* Fix Commander Stats for selling level 2 and level 3 survey scans
* Various performance and reliability improvements
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{{tag>archiv patchnotes frontier}}