~~CLOSETOC~~ [<>] ====== 10. April 2015 - 1.2.07 (Steam) ====== ===== Elite: Dangerous 1.2.07 patch notes ===== **Full changes for Elite: Dangerous 1.2.07 below:** * Added vibrant paint jobs for all ships except Anaconda (available for purchase from the store soon) * Crash fix for star system generation * Fix for crash in TrackIR caused by the disconnect function incorrectly handling the case when the TrackIR is in an error state. Also applied the same fix to FreeTrack * Adjusted terraforming meta data to prevent server error * When getting close to a capital ship while neutral, it will warn you at ~1KM away and then turn hostile at a few hundred metres * Treat capital ships like players for assigning kills * Don’t allow NPCs to kill steal by them hitting the powerplant * Prevent docking after the police 'notice' that a player is wanted. This is the same reaction with committing a violent crime near the station. * Network fix to catch some messages delivery bugs * Fix a case where a ship with damage regions and no shields could try to save a game before its defense data has been initialised, resulting in showing in the GUI as a ship that's unrepairable at 0% health * Adfjusted Type 7 and Viper collision mesh to make them a bit harder to get stuck in the starport entrance cage * Various text fixes **Server-side Changes:** * Decriminalise Limpets * When changing station ownership after a conflict, always treat system controlling stations as more valuable than anything else * Fix Commander Stats for selling level 2 and level 3 survey scans * Various performance and reliability improvements ---- [<>] {{tag>archiv patchnotes frontier}}