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====== 03.06.2016 - 2.1.02 "The Engineers" ======
===== Elite Dangerous: Horizons update 2.01.02 =====
**Greetings commanders,**
we have an update on the way this morning for PC and Mac platforms.
The galactic servers will go offline at 10AM UK time and we expect for up to two hours of maintenance.
Below are the changes for this update.
**Stability Fixes**
* Prevent crash on encountering a replicated cash-for-cargo trader
* Fix server crash on non-turn platforms
* Fix for VR crash entering a location
* Guard against player recreation when transferring location for exploration databases
**General Tweaks & Fixes**
* Fixed commander name on Xbox when receiving an inbox message for a newly granted system permit
* Fix rank up notification inbox messages being incorrectly hidden
* Fix ammo being incorrectly removed from modules that have had their ammo capacity increased by an Engineer
* When resurrecting at a station controlled by a hostile faction, automatically adjust the reputation up to disliked to avoid unnecessary peril
* Added latest batch of translations
* Various text fixes
**NPCs**
* Fix NPCs ending up with overpowered hybrid weapons
* Stop NPCs deciding to attack if they only attack opposing powers and the player and AI powers are aligned to the same superpower
* Slight rebalance of the ambient AI rank chances, should see slightly less of the top end and more of the low/mid range
* Smooth out the mission-spawned USS AI levels so that high ranks are rarer and only elite missions hit the top end ai (though deadly can get close)
**Engineers**
* Un-filter blueprints when entering the blueprints selection panel
**Missions**
* Correct Microresource contract panel is now being used in any panel at a mission's hand in stage(s). This should now indicate why a mission cannot be handed in if the player's microresource inventory is full
* Using a Discovery Scanner in Planetary Rescue or Salvage missions should now give an inbox message
* Microresouce Contract Elements now included on relevant panels
* Fix target spawn times and allow new destination delivery missions to work
* Fix landable planet issue with dynamic scan rescue
**Powerplay**
* Fix incorrect thresholds displayed for Fortify and Undermine actions
* Fix being unable to deliver Powerplay commodities in a handful of starsystems, including Sol
* Fix Zachary Hudson's actions when being opposed by other Federal powers
* Fix supporters of Independent powers being unable to earn merits from conflict zones
* Fix a bug in the Powerplay turn processor so it once again gives the correct result for preparations
**Server**
* Fix the background sim’s daily influence caps behaving incorrectly with large negative influence change
* Enable shipyards at many Planet Ports
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===== Elite Dangerous: Horizons - Xbox One update =====
**Hey guys,**
Just a quick post to let you know that the Xbox One update is coming at the same time as the seperate PC update today. Servers will be going down at 10:00 BST and we are aiming for them to be up within the hour.
The update should be 368MB and contains the following changes.
Patch notes...
**Xbox One**
* Horizon - Season Pass and Bundles available for purchase from the Xbox Store which brings The Engineers Update
* Added 39 Achievements with a total Gamerscore of 500
* Fix for Context Menu, now on by default
* Fix for 'boost' triggering when exiting some menu's
**Stability Fixes**
* Fix station services being left open - to crash - when player deploys their buggy while in a station menu
* Prevent soft lock if NPCs are spawning in a region that hasn't been constructed yet
* Fix for crash when opening the edit loaded screen in CQC after unlocking new modules from ranking up
* Fix for soft-lock in module data gatherer when loading into the game
* Fix a crash if transmitting a message when there's no location object (e.g. on death)
* Fix a crash creating certain scenarios
* Fixed crash in fighter cockpit when kinematic is ready before its target
* Fix crash when trying to use FSD Interdictor on a target object that is not a ship
* Fix crash with ship components activating before the object is ready
* Crash fix for when a weapon with the Malfunction Hit special effect hits a module that can't malfunction
* Prevent crash when applying livery items while deploying or boarding with the SRV
* Fix soft lock happening sometimes when editing or deleting a bookmark
* Handle the case where we don't have a reference module more gracefully, and output some more useful logs for debugging this
**General Tweaks & Fixes**
* Fix case where save could get in an inconsistent state and game would think the player was flying while the server thought they were docked, preventing cargo collection among other things
* Fix a cause of becoming stranded in an SRV above a planet's surface
* Make sure that flight model handles forces correctly
* Add links to new tutorial videos
* Community Goal rewards now automatically redeem after 2 weeks
* Fix Imperial Cutter hull issue blocking cargo scooping
* Set server status and in-game main menu notifications during weekly server maintenance
* Missile and Torpedoes Icons are wrong way around fixed in outfitting
* Adding ship type string for damaged fed cap ship so it doesn't assert on contacts panel
* User cannot return to gameplay after selecting the Spoiler option in Livery Outfitting with a ship paint job already applied fixed
* Updated nested bookmark icon to improve clarity
* Various text fixes
**Missions**
* Fix founder delivery to not go to smaller ports / outposts
* Fix for mission cargo being marked as illegal salvage when dropped from a target ship
* Temporarily remove SRV mining
* Reduced the chance of wrinkles from test levels
* Reduced chance of treasure tips from test levels
* Rather than the total number of micro resources (spanning all types), say what type and how many of that type we need space for
* Make planetary missions use rank to determine base strength
* Remove economy dupes in info panel and popup when secondary economy is the same as main economy
* Remove low level materials from the rewards lists so that players can't be given them by missions
* Various text fixes
**Engineers**
* Allow some Engineers to gain reputation by activities other than crafting
* Rebalance engineer reputation gain from crafting blueprints
* Updated rate of Engineer progression balancing numbers
* Prevent superpower reputation from affecting rep gained by Engineers crafting recipes
* Engineers invite mission does not take into account the size of your ship when it selects destination fixed
* Remove unused variables from engineer missions because they may have been blocking progress
* Increase default size of Pop Up Engineer Dialogue s in order to accommodate larger strings
* Resource Grade icons have been updated to support grade 5 resources
* Updated buff icons to make them more readable
**Render**
* Improvement for ice planets to increase the detail in the mid distance. Required Light power(albedo boost)/Mid amp increase and a larger mid fade distance
* Correct the proclaimed maximum terrain feature height on planets to fix issues with some physics patches not generating
**SRV**
* SRV turret mode give incorrect hull information
* SRV wheels don't spin on networked player fixed
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{{tag>archiv patchnotes frontier}}