~~CLOSETOC~~ [<>] ====== 2015-09-24 - CQC-Matchmaking ====== ===== New Changes to CQC Matchmaking (24 Sept 2015) ===== **Hello Commanders,** We have rolled out a server side update a short while ago. This server side fix mainly improves the stability and reliability of the matchmaking process. Additionally, this update will improve the matchmaking process for you. * Here's a list of the changes done by our team... * Matchmaking speed has been increased dramatically. When there are enough players to start a game, this will occur around 15 seconds. * Back filling has been enabled once more. If there are games in progress with spaces which match your skill, you should find a game within about 10 seconds or so. * Added some safety net checks when being dropped into particular game types/modes. * Numerous joining, leaving, and rejoin issues have been fixed. * Players are refilled into CQC matches when players have dropped out much more quickly. This will accurately remove them from a game and scoreboard, and refill the slot with fresh, ready to fight commanders! * If a player drops out at the exact time we're about to start a game, the server will now notice this and stop the game from starting until the next time around. * If a player moves into another game type as we’re about to start a game, we now notice this and stop the game from starting until the next time around. * Fixed some stale game states (optimizations!). * Fixed session persistence issues when filling in slots for new match sessions. ---- [<>] {{tag>archiv patchnotes frontier}}