~~CLOSETOC~~ [<>] ====== 21.03.2017 - 2.3 Beta 4 ====== ===== 2.3 Beta 4 Changelog ===== **Hi everyone,** Beta 4 has just gone live... please see the changelog below! **Stability Fixes** * Fixed crash with contract destination does not coming through correctly * Prevent crash when two players attempt to switch to fighter at same time * Crash fix when supercruising with fighter out * Crashfix: when opening the system map in rare circumstances * Fix a crash if someone mines an asteroid near a station in a ring which then tries to spawn a microresource * Fix a crash if a user quits the game during a multicrew location transition * Fix a crash if a multicrew crew member disconnects from the host while loading * Fixed cockpit crash in SRV * Crash fix for various Multicrew edge cases **General Fixes/Tweaks** * Fixed the brightness of dust clouds in the main galaxy background * Terrain shader minor optimisation for 700 series Geforce * Audio: Fixing triggering of Vessel Voice "Ready To Engage" which wasn't being triggered * Fixed missing progress bars on scanning reticle * Fix asteroids sometimes not rendering into the far shadow views * Fixed an issue on the system map. After zooming and directly leaving the system map, the sounds would hang around * Fix saved game code to not write fsd superchange state twice (correct then wrong) which was breaking neutron-star jumps * Fix for credits not being taken when purchasing exploration data * Speed up CQC matchmaking when players of significantly different ratings join the game **Multicrew** * Made NPC voice and messages work in multicrew * Fixing visibility issues for HUD rings and quick slots behaviour * Added collision sounds for Multicrew seated players * Audio: "Asteroid depleted" vessel voice line now audible to all members of a multicrew session * Each player in a multicrew session can now see the boost gained for supercharging your fsd * Prevented crew from jettisoning cargo which could cause their cargo hold to be inconsistent with the helm * Fix an issue where if a local player's ship's cockpit component is destroyed, ie if a player enters a fighter, all crew would be detached from their chairs * Fix gunner controls reverting to helm if fighterCon gets kicked when in a fighter due to illegal activity * Removing wing icon from the galaxy map view and from the left hand panel when in multicrew * Fix for: In the commander interaction history make sure the player can't have themselves in their own history. * Cockpit health is now replicated between multicrew members (fixes cockpit not breaching for crew members) * Fix for 2 players trying to switch to fighter at the same time * Audio:Tweaks to crew voice mix * Fix for MultiCrew fighter being destroyed when MultiCrew is disbanded when it is being flown by another player * Gunner hud (3rd person camera) now displays relevant information when targeting a prospector limpet * Increase the delay after launching fighters so that they shouldn't clip the parent ship on the way out (0.5 -> 0.8 seconds) * Disband crews more forcefully when the captain disconnects **Avatars/Commander Creator** * Exit and Cancel popups are now displayed only after changes are made in Holo-Me. * Fixed issue where Russian text would not be displayed on stepper in Holo-Me * Fixed occasional blank images in avatar portraits * Added VR backdrop to Holo-Me * Tab bar in holo-me no longer repeats input when tab button is held down * Fix the avatar portraits using lower res resources in some instances **Camera Suite** * Further fixes to various camera positions to avoid obscured angles * Change the jump to camera vanity bindings to say the name of the camera they will jump to instead of just "Camera {number}" * Added the ability to roll the free camera using the mouse, Renamed Mouse Pitch and Mouse Roll in the bindings menu to Mouse Y-axis and Mouse X-axis to reflect which mouse axis is used for the input instead of what the input will do since that is now set in a toggle **Starports/Bases** * Fixes for popping sounds in loops inside stations * Fixed hitcheck issues with asteroid base **Missions** * Changed labelling of chained missions on the mission board to help relieve confusion over what part of a chain the player is on * Add 2 new scenario remaps so that the new Incursion missions still let us complete the Well Trained achievement on XB1 * Disparity between text and audio logs now fixed * Fix cabin escape pods not always being used when passengers eject **POIs/USSs/Megaships** * Fixed Texture Seam on space Dredger **Weapons** * Audio:Fixing silent Pulselaserburst_Huge * Audio:Fix missing hold events pulselaserburst huge * Audio:Fix silent LOD1 heatsink launcher * Audio:Fixing a weird sound on the large pulslaser turrets **Ships** * Added cockpit chair based lighting (small amount of ambient to stop avatars being completely unlit in dark environments) to all ships where it was missing * Added new ship naming popup in livery * Fixed being unable to activate/deactivate colour customisation modules on the right hand panel * Audio: Fixing triggering of Vessel Voice "Ready To Engage" which wasn't being triggered * Audio:fixing waste pod volume issues. * Audio:Few tweaks to fighter launch/stow to make them quieter when heard from the cockpit. Shortened a needlessly long loop and fixed its XBox conversion settings so it doesn't sound rubbish. * Audio:Tweak to engine launch * Audio:Fixed broken fighter tractor beam event actions * Fixed Imperial cutters external lights not working **SRV** * Fixed for silent turret guns on other buggys * Fixed ships not appearing on the SRV's wave scanner * Fix for turret gui remaining should a srv get shutdown while in turret view * SRV terrain schematic should now correctly render a cross section effect between the radar plane and any terrain that rises above it * Fixed SRV's decal slot names **Station Services** * Fixed flow issues when opening Station Services for the first time * Fix fighter paintjobs not appearing in outfitting ---- [<>] {{tag>archiv patchnotes frontier}}