~~CLOSETOC~~ [<>] ====== 15.03.2017 - 2.3 Beta 3 ====== ===== 2.3 Beta, Update 3 ===== **Good morning, CMDRs.** This morning we're applying an update to the beta which will cause them to be offline for a short time. The following changelog is the full list of changes being implemented to this new build. o7 **Stability Fixes** * Fix a crash accessing a stored module in outfitting * Fix error with incorrect string types for chained missions * Made sure ship/activity selection buttons are disabled and don't send events when there's no ship available, thus making it impossible to mash the button and generate the softlock * Removed redundant code that could cause the UI to get data from an object that may not exist * Fix memory corruption on shutdown * Fixedgame becoming unresponsive on commander history tab * Crash fix for the vanity camera blur geometry not being correctly initialised * Fix a crash that can happen when joining a multicrew session while the helm is in the process of a supercruise transition * Fix a crash during shutdown when the CommanderInteractionHistory was saving its data * Fixed crash when trying to upgrade the health of a module which has no concept of health * Fixed a crash that could happen for crew inconsistently when the helm emergency dropped hitting a stellar object * Network stability fix for IPv6/IPv4 dual-stack users * Networking stability fix * Fixed crash when starting a multicrew session while the hyperdrive is charging * Fix for a crash when another person in a multicrew session drops out of supercruise while someone is joining their session * Fix a crash caused when someone joining a multicrew session quits the game * Crash fix when hyperspacing whilst swapping back from fighter * Fix a number of transaction server errors when ejecting limpets, transferring cargo, buying exploration data and swapping loaded fighter bays into storage **General Fixes/Tweaks** * Fix for incorrect mining decals spawning on rocky/icy asteroid types * Various text fixes * Fixed missing audio when scrolling on option pages * Fix friends markers not appearing on the galaxy map * Audio: Fixed missing events on heat sink deploy * Audio: Fix missing "Fuel Scooping Complete" voice line * Optimisation for stellar jets * Audio: Fixing vessel voice in hyperdiction encounter * Fixed landing gear and cargo hatch animating when logging in near your landed ship in an SRV * Crash fix when sending Wing invites in certain situations * Optimisations for HBAO * Optimised HUD glitch effect **Multicrew** * Make sure that fighters receive combat bonds * Show fire groups on non-helm and non-gunner multicrew * Hide the "Lawful" description overlay for child activities in the "Join Another Ship" menu * Basic ship scan data is not replicated to crew members in the "idle" role fixed * Turret weapon mode can no longer be changed while in multicrew (workaround for turret mode replication issue in multicrew) * Pressing "B" while looking at multicrew info will go back to the default contact view * Use correct text symbols for ship names in the session report * Make sure livery and holo-me buttons (station menu) aren't available when in multicrew & give some feedback in the button sublabel accordingly * Icons and numbers for 'Join Another Ship' in multicrew are sometimes missing until you hover over them * Made the Wing and Multicrew invite buttons visible but disabled when appropriate. So it's clearer that the option would normally be available but is currently blocked by something * Added some visual feedback in the crew cockpit about current role (component on top of the role designation label containing a frame, an icon and a pulse animation) * Fixed hardpoint indicators from swimming through the new 'utility' item when deploying hardpoints in gunner role * Fixed overzealous blocking of the multicrew invite button, it didn't allow you to invite a second person to your crew because you were technically in a wing * Added remaining icons to comms UI, multicrew UI drop down menus and options * Audio: Multicrew members now receive ATC trespass, loitering and blocking door messages when in another player's ship * Fixed Comms Panel - Invite to Wings/Multicrew missing or not disabled in certain states * Audio: Make mining chunks breaking off asteroids audible to player 2 in multicrew * Made sure that station services closes when opening a session report * Updated session report with the correct stats * Audio: Fix a bunch of missing drone sounds for player two in multicrew * Audio: Fix for FSD jump sounding twice when jumping as player 2 in a multiplayer session * Non helm roles can now read the refinery value but not vent any materials * Crew members now have access to the helm's exploration data while part of a crew, however, crew members will not gain any new exploration data earned while part of the crew * Removed "Request Docking" button from the contacts panel for crew members * Make sure opening a crew is locked off when in a wing or leaving a wing * If you crew in a multicrew vessel display the permits of the helm under the permit tab, helm or non multicrew will display your own * Fixed ship name/id not appearing on the Functions Panel or the Info Panel for crew members * Show the interdiction tunnel for all crew members * Stop non helm crew members seeing the planetary landing gui * Show the local commander name in the status panel (and not the pilot) when in MultiCrew non-helm * If a gunner kills someone then the crime is attributed to them and not the helm * External players should now see the weapons moving/firing/aiming correctly * Fixed session report bounty values when killing a ship that awards multiple bounties for different factions * Stopped the message about switching flight controls being sent to crew members * Tweaked the logic that generates the cargo list for the UI so that mission cargo doesn't show up as stolen on non-helm multicrew machines * Show hits on the targeting schematic of the helm when target is shot by the Gunner * Fix for not being able to deploy fighter on non-helm after hyperspace * Fixed MultiCrew joining players not being aware of any deployed fighters * Matchmaking buttons disable more efficiently to prevent spamming * Update multicrew matchmaking activity counts more quickly **Avatars/Commander Creator** * Some of the Female Outfit Changes had bent knees - now fixed * Enable preset feature randomisation, and turn on randomisation for the sub-components of avatar headgear * The male veteran had wispy photo-sourced eyebrows even with no eyebrows selected - fixed this * Fixed the head being missing on the player avatar after entering holo-me * Milky eye not applying when set to both eyes fixed * Added entry/icon for female Cornrows hairstyle * Added new motion graph variable to allow joints to correctly react to jaw width morphs * In the commander creator, the mouse input should now line up properly with the UI * Update icon .avatarSettings for helmets so that the helmet is actually turned on * Moved Chin clefts from scars to a new category under Head->Jawline->Chin * Moved Lip, Cheek and Eye makeup from tattoos to a new makeup category under Face * Fixed Holo-Me UI getting tinted by custom UI colors - meaning that the full-color thumbails of various things don't match what's rendered. This UI now uses the 'Front-End' shader variant, which ignores color tinting (like the galaxy map) * Initialise a cached helmet value, so that an avatar will not randomly have a helmet on in some instances * Palette Editor had set some saturation values to zero - fixed this * Move makeup back to the cosmetics tab in Holo-me * Made separate palettes for "regular" makeup and tattoos/warpaint * Fixed - some eyebrow textures were straying out the prescribed eyebrow area and then being stretched by the morphs influencing the eyelids * The UI now focuses on the correct flight suit when opening a category * Fixed Female avatar skinning - moving the avatar's eyes wider made a spike appear in the corner of the eyes; moving the mouth up made it intersect with the bottom of the nose * The avatar's head no longer appears a frame too late when switching to the vanity camera * Holo-Me sliders now retain focus even when the mouse is dragged outside the slider, making it easier to use * Close Station Services when entering Holo-me, so the UI's don't overlap * Fixed colour mismatch between some hairstyles and beards * Avatars: Female Rough neck morph changed to remove clipping with the back of the suit * Store consistent pose/background after the first time you see the portrait of your player * Suit category label now displays the name of the category instead of the name of the option * Fixed holo-me avatar vibration whilst docked in a Coriolis station * Fixed various UI inconsistencies in the avatar editor * A commanders own face now appears in the chat log when they send a message * Leveled off of the VR HoloMe Cameras so they are level with the cockpit floor **Camera Suite** * Changed the max speed of the focus distance in the vanity camera * Should the vanity camera collision not detect we are clipping with an object cast a ray 1m in front of us to check if there is a surface * Changed the vanity camera collision to check the edge of the screen instead of the centre when trying to detect if we are clipping with an object * Only force the camera into planet range while we are in low level flight and not in supercruise * Tweaked Ship Low camera position to prevent intersection with hangar floors * Audio:Chaff Launcher firing retriggers when switching between Cockpit Cam and Vanity Cam fixed * Various fixes for camera positions to avoid "Signal Lost" where cameras were clipping through things * Fixed vanity cam 'stop' sound playing when re-entering the cockpit only if the gui was visible * Swapped FreeCameraPitchUp and ''Pitchdown so pressing up makes the camera pitch up and vice versa * Force the vanity camera to update when a multicrew player joins * Moved the "Toggle Camera Suite" button out of flight and vehicle miscellaneous into the "Camera Suite" menu * Fix for free camera mouse controls not working while docked * Made camera name label in vanity cam capable of expanding to fit long camera names in * Prevent access to srv turret while using the camera suite * Stopped the Free camera throttle mode overwriting the flight throttle mode, this means you can have each throttle in a different mode **Starports/Bases** * Various performance optimisations for the Asteroid Station * Dockable Megaships now display their name on the side * Fixed advert drones disappearing outside the station when we switch over to the entrance kinematic * Updated chat panel to support station messages * Audio: Fix missing SFX on biomes * Audio:Removed unused events from military outposts * Audio:Fixes for issues with activation distances in various engineer bases audio emitters * Audio:Added correct soundbanks to a number of planet and engineer base elements * Fixed station type icon for Freeholm * Audio: Fixes for popping sounds in loop inside stations **Missions** * Mission Failed string added to all chained missions * Changed the commodity required to Fish, from Aluminium in the welcome mission collect template * Fixed error in sorting algorithm for transaction panel * Chain Missions chance of spawning reduced from 100% to 30% * Changed the archetype of pirate lords used in assassination missions - when you jump into the USS, they should no longer flee from you if you have no cargo * Fixing the cargo in planetary rescue so that it is no longer illegal (for the welcome arc only) * Fixed an issue where the Famine Piracy chain was showing string data instead of commodity data * Fix some passengers refusing to leave their cabins **POIs/USSs/Megaships** * Samson Class Bulk cargo ship has unconnected geometry fixed * Moved micro resource spawners in mega ships to stop micro resources from spawning at the origin regardless of the offset we had entered * Ancient 01 site multiple fixes to problems in layout, floating rocks, bad controllers, incorrect customisations * Fix some LOD popping on megaships * Hitcheck fixes for the asteroid ship * Remove frame stalls in poi spawner when loading sector layers on approach to certain planets * Cockpit location panel (bottom left) now displays icons for the new types of nav location (megaships and asteroid bases) * Audio: Fix audio error with materials * Audio: Stop solar panels SFX from cutting in abruptly * Fixed: specific arrangements of terrain-stamped POIs would cause heigh issues on AMD cards * Fix for floating objects at ancient sites **Weapons** * Audio:Makes some sounds react to amount of ammo remaining in magazine **Ships** * Fixed zfighting issue of decals on floor. Fixed mirrored writing and removed emissive detailing from cockpit 'screens' which were obscuring the MultiCrew UI in the Beluga * Fixed issue stopping the ships from kicking up dust while near a planet * Fixed flipped vanity cameras on the Asp Explorer * Fixed flipped vanity cameras on the Federal Dropship * Fixed sidewinder explosion which looked broken at 7000m * Balanced Orca by lowering the weight, making it faster with bigger jump distance * Audio:Fixed the boost fail sound which went missing during the emitter update * Audio:Fixes for landing gear event errors and hardpoint audio event errors * Audio: Fixes for Anaconda, Empire eagle, eagle missing events * Audio: Fixes for Diamondback Scout emitters appearing in the wrong place * Audio: Fix for other player/npc fsd jumps in/out of an instance sounding truncated * Audio: Fix fighter launch sounds on type 9 * Rebalanced ships: DBX now has an extra size 2 slot and is a bit lighter, Asp Scout has a new size 2 slot and a size 5 slot replacing one of it's size 4 ones. Beluga mass brought more in line with other large ships to help FSD range * Removed second discovery scanner from Asp Scouts new size 2 slot * Fix for The Fer De Lance not having any shipkit slots in Livery * Balance pass on the Federal Condor, increasing it's transverse acceleration from 10 to 20 * Fixed bobble head positions for imperial courier * Fixes missing vessel voice lines in Hyperspace * Audio: added oomph back to the weapons * Audio: Fixes for retro drives in external view **SRV** * Optimisations to SRV headlights with improved visuals * Audio: Fix audio errors with the stow/deploy animation **Station Services** * Audio: Manage ship voice alerts better when in outfitting to reduce message spam **Player Journal** * Include local minor faction information in the player journal when arriving in a system ---- [<>] {{tag>archiv patchnotes frontier}}