~~CLOSETOC~~ [<>] ====== 2015-06-02 - 1.3.β Beta 6 ====== ===== Powerplay Beta 6 changelog ===== **Hi everyone,** The servers will be down until approximately 4PM to allow us to update to Powerplay Beta 6. Thanks again for all your feedback. See the changes below: **Tweaks/fixes:** * NPC messengers no longer spawn too close to the player * Fix for AI docking and docking computer – obstacle avoidance is not enabled on the station approach and flying to holding position * Fix for Courier engine trails not shutting off when they are suppose to * Added ability to fit fuel tanks to internal compartments on the Anaconda * Removed the ‘Disable UI camera lock-on’ from the graphics option screen * Clicking ‘show headquarters’ in galaxy map now focuses the camera on the HQ * Fix for visual quality issues when using Oculus Rift * Imperial style pilot seat for the Courier * Slightly increase spawn rate for NPC messengers in Supercruise * Fixed wreckage causing extreme damage when collided * Increased the following SC hunter and target values to make them more likely to interact with the players * Updated system upkeep cost * Bounty hunters will only attack (or interdict) if the target has a local bounty, unless the global bounty is greater than bountyValueToIgnoreThreat * Fix for mission releated cargo staying in ships hold after completing mission * Collector drones that scan for targets should now discount targets fired from the same ship but a different control unit * Drones should no longer be destroyed if they collide with other drones, or scoop-able objects, no matter what sort of drone they are * Federation and Empire rank assassination mission targets now spawn in Supercruise * Fix for reoccurring fine after being paid off * Assassination mission targets now appear in USS * Fix problem where NPCs couldn’t interdict player (missing interdictor module in loadout) * Fix for missing Enforcer Cannon has reload SFX * Fix for hover sound in Power play being too loud when using headphones and night time mode * Fix for SFX issues on Courier while changing flight direction * Boost Courier engine SFX in the mix * Fixes for Starports changing type **Server log:** * Added repair discounts for Founders and Commander with high faction reputation or an Elite rank * Added the remaining Powerplay effects for Controlled and Exploited systems (Blackmarkets, Outfitting, Shipyard, Commodity Markets, System security level) * Fix some prepared systems being overlooked when selecting expansion candidates * Fix so vouchers no longer remain after a Commander's ship is destroyed * Remove some duplicated system names when displaying a Powerplay action that affects more than one star system * Fix for paying off some legacy fines **Known Issue:** * Attempting to complete a single Powerplay action that uses cargo commodities to affect more than one system at once will not work. Cargo that affects a single system in a single action should still work fine. ---- [<>] {{tag>archiv patchnotes frontier}}