====== 0.β1.02 - Beta 1.02 ====== ===== 2014-07-31 ===== ===== Beta Update 1.02 Now Available ===== **Hi everyone,** beta update 1.02 is being uploaded and will be available for download within the next 30 minutes. Here is the change log for this update: * Fix for rare infinite loop in missions on start up * Fixes for type 6 repair, cockpit now has marketable data and won't crash. localised the cockpit and the radiators * If the launchpad returned by the ship is null (because the space station has disappeared), then we should assert - but not crash * Fix crash in location data gathering * Safer method for transferring values for damaged regions * Made the space location component not crash if it has an invalid address, instead it will now wait until it get a valid address * Fix bug in handling access token lock/unlock - could cause a deadlock * Additional null proofing for launch bay components * Possible fix for soft lock in hyperspace * Show the hyperspace limits to inform the player while reviewing the mission details * Paintjob tweaks for both Sidewinder & Eagle to match them more closely to the thumbnail images we have on the store * Make double sure we have an object before applying a replication to it (Crash fix) * Only check for correct authority transfer state if actually needing to transfer authority * When a death message arrives for a subsidiary (which, for example, would remove the internals of a space station), if the object itself doesn't know what the response is then ask the subsidiary's parent if it knows * Fix one of the crash paths dealing with inside/outside paths of the docking bay * Make sure we get something useful from locking vertex and index buffers when creating stellar body geometry * Add some extra logging when joining a private group * More vanishing station-bits crash guards * Stop the toxic cobra from crashing the game by starting in a redundant state in operations mode * Missing black markets fixed * Fixed incorrect paint job name * OOM stability: when encountering an E_OUTOFMEMORY HRESULT on the render thread, flush the immediate context and reattempt the operation before we give up, since experiments show at least some drivers do not do this internally * Server should not clean up (apparently unused) sessions that are still in the process of being set up: apply a minimum lifetime of 60 seconds before a session can be cleaned up * Extra careful tracing of space station deaths * Crash fix in Initialise Launch Bays * Added more reporting for missions softlock issues * Ensure the condition for checking a new authority is OK to take it match between the issuer and the checker * Send HTTP status code in telemetry for failed game load Michael