patchnotes:abg:2017-03-28
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patchnotes:abg:2017-03-28 [2024/09/05 11:00] – gelöscht - Externe Bearbeitung (Unbekanntes Datum) 127.0.0.1 | patchnotes:abg:2017-03-28 [2024/09/05 11:00] (aktuell) – ↷ Seite von archive:patchnotes:abg:2017-03-28 nach patchnotes:abg:2017-03-28 verschoben nemwar | ||
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+ | ~~CLOSETOC~~ | ||
+ | |||
+ | [<>] | ||
+ | |||
+ | <WRAP centeralign> | ||
+ | ====== 2017-03-28 - 2.3 Beta 5 ====== | ||
+ | </ | ||
+ | |||
+ | <WRAP box round> | ||
+ | ===== 2.3 Beta 5 Change Log ===== | ||
+ | |||
+ | **Good morning Beta Commanders, | ||
+ | |||
+ | We're deploying the 2.3 Beta 5 update to the servers with a host of fixes and changes based on all the reports and feedback we've received. | ||
+ | |||
+ | **Stability Fixes** | ||
+ | * Fixed crash when loading a ship with an engineered surface scanner | ||
+ | * Fix crash when trying to load refineries with empty bins | ||
+ | * Fixed crash when selecting a new preset while the editor is changing avatar gender | ||
+ | * Fixed crash entering a fighter as crew. | ||
+ | * Fixed a crash if the helm was targeting an unexplored system you were not currently in | ||
+ | * Protect against crash when docking | ||
+ | * Fixed crash when launching a fighter and them immediately disconnecting before the fighter is constructed | ||
+ | * Fixed crashes that could occur for a player when helm disbands a multicrew | ||
+ | * Fixed a crash that occurred when being interdicted during a multicrew session | ||
+ | * Fixed crash that occurred if the player' | ||
+ | * Fixed a server disconnect that could occur when jettisoning cargo from an SRV underneath a ship | ||
+ | |||
+ | **General Fixes/ | ||
+ | * Fixed console specific icons in the Comms panel | ||
+ | * Fixed: Highres Screenshot can cause network disconnection | ||
+ | * Fixed star texture pop when arriving from hyperspace | ||
+ | * Pause menu appears faster now | ||
+ | * Fix destination star's lens flare from separating from it in hyperspace when in large ships | ||
+ | * Fixed: Combat music will suddenly start playing for a few seconds when entering supercruise from combat with life support disabled/ | ||
+ | * History tab now shows date in shorter format "Mar 16" so it doesn' | ||
+ | * If you report a player in-game, we'll now fill in their ship name and ship ID for you | ||
+ | * fixed numerous issues with text truncation in power details screen | ||
+ | * fixing instances of corrupted text throughout the game | ||
+ | * Fix the visibility of stalks and jump highlights for systems in the galaxy map | ||
+ | * Fix text chat not becoming available for players you just unblocked | ||
+ | * Fix for AI ships in supercruise circling around station | ||
+ | * Audio: Fixed celestial flybys | ||
+ | * Fix some missing sounds for goals in CQC | ||
+ | * NPC pilot suits have colour variants again | ||
+ | * Fixed issue with Russian text being slightly cut off in various UI panels | ||
+ | * Fixed issue whereby the labels for livery slots could display in black instead white or grey text | ||
+ | * Updated the time format used in the comms panel timestamps | ||
+ | * Fixed issue whereby long ship names were truncated on the ship transfer panel | ||
+ | * Player Journal now shows faction data for redeemed voucher events | ||
+ | * NPC portraits will no longer appear in the comms panel chat log | ||
+ | * Further improvements for IPV4+IPV6 (Dual Stack) connections | ||
+ | |||
+ | **Headlook** | ||
+ | * Added an option to disable the smoothing in headlook, this is useful for some headtracking devices to reduce the latency involved | ||
+ | |||
+ | **Multicrew** | ||
+ | * Fixed silent pips in multi crew | ||
+ | * Audio: Discovery scanner is no longer silent to multicrew members | ||
+ | * Multicrew info panels should now correctly display red text | ||
+ | * Can now focus on Back button in multicrew info panels using button input | ||
+ | * Fix firegroup selection resetting when going in and out of Gunner mode | ||
+ | * Fixed interdiction GUI on wing info not updating properly in multicrew | ||
+ | * Added an " | ||
+ | * Fix Gunner target lock not being cleared after it has been destroyed | ||
+ | * Fixed: Social Comms panel will lose focus whenever a friend comes online | ||
+ | * enabled some changes to the multicrew info screens to turn tabs/text red when a role is unavailable | ||
+ | * Only cycle through relevant firegroups (when Gunner is present, so you skip (local player) empty groups) | ||
+ | * Clarified unit type for " | ||
+ | * Made sure mining chunks content info are displayed in gunner hud | ||
+ | * Fixed connection error when trying to rejoin a crew after disconnecting | ||
+ | * Fixed: Player will disconnect from a Multicrew session if they join while the Captain is channeling a Supercruise/ | ||
+ | * Audio: Fix for appropriate shields offline/ | ||
+ | * Audio: Silent running voice lines now play for player 2 in multicrew | ||
+ | * Fixed utilities not working properly in multicrew | ||
+ | * Disabling multicrew idle members seeing the helm targeting gui to avoid any conflicting behaviour | ||
+ | * Audio: " | ||
+ | * Audio: Correct docking request voice notifications are now sent to the helm and fighter multicrew members when a fighter requests to dock with the mothership | ||
+ | * Fixed ammunition levels not being replicated correctly between crew members | ||
+ | * Fix for MultiCrew UI tab selection not being active when docked | ||
+ | * Fix for station menu not working when not in MultiCrew | ||
+ | * Fix for: [Multicrew] If a crew member swaps into an NPC-crewed fighter that is recalling, they have no control over it | ||
+ | * Fix for: Multicrew welcome message panel stays on in gunner role if switch to gunner role whilst panel is open | ||
+ | * Vessel Voice lines not all triggering in multicrew | ||
+ | * Fixed multicrew gunners occasionally consuming 2 ammo instead of 1 when firing | ||
+ | * Vessel voice lines no longer get cut off when transitioning from one ship to another | ||
+ | * Players no longer receive the ' | ||
+ | * Various fixes to prevent the MultiCrew non-helm scanner/ | ||
+ | * Fixed issue whereby only the helm would hear the self destruct countdown when in multicrew | ||
+ | * When in a ship as a crewman you will now see correct timers/ | ||
+ | * The " | ||
+ | * Improvements to the cargo scanner when used in MultiCrew in the Gunner role | ||
+ | * Bounty Vouchers and Combat Bonds are now awarded to MultiCrew members based on their combat rank | ||
+ | |||
+ | **Avatars/ | ||
+ | * Categories panel in holo me now correctly displays 'Suit Categories' | ||
+ | * Fixed issue with avatars floating in space, when a ship was destroyed | ||
+ | * Female suffocation sounds now play when running out of oxygen | ||
+ | * Fixed: Selecting a base preset in Holo-Me will never change the name of the suit despite the suit changing appearance | ||
+ | * Changed the shoulder decal icons so they render at 1:1 ratio | ||
+ | * Got rid of bright orange lip icons | ||
+ | * Fixed inconsistent Cosmetics icons in the Holo-Me interface | ||
+ | * Commander' | ||
+ | * Fixed issue where some changes to facial features in the commander creator would not save correctly | ||
+ | * Fixed issue whereby certain previewed features would remain applied to the commander when they changed tabs | ||
+ | |||
+ | **Camera Suite** | ||
+ | * Various fixes to camera positions and FOV | ||
+ | * Audio: Discovery scanner no longer retriggers when jumping between internal and external camera modes | ||
+ | * Fix for Free camera roll modes acting in the inverse of what they say they do | ||
+ | * Fixed bug in Cam UI that would still show DOF button even when it was disabled | ||
+ | * Camera suite should now refer to Ship Controls as SRV Controls while in an SRV | ||
+ | |||
+ | **Starports/ | ||
+ | * Fixes to hangar lighting. | ||
+ | * Hide powerplay contact at stations that lack the ' | ||
+ | * Stations that are within a planetary ring are now displayed on the system map | ||
+ | * Reduced some shimmering on asteroid bases | ||
+ | |||
+ | **Missions** | ||
+ | * Changed UI text for Chain missions to ' | ||
+ | * Fixed an issue with the first inbox of a passenger vip Follow On mission. The correct portrait is now shown | ||
+ | * Fixed an error where the massacre illegal blops mission was not spawning the correct mission targets | ||
+ | * Balance pass on passenger mission rewards | ||
+ | * Fixed issue where you could not focus onto the mission filtering box in the Mission Panel using just button input | ||
+ | * Fixed issue with some missions not generating after completing a Piracy mission | ||
+ | * Made certain Follow On missions spawn more reliably | ||
+ | * Fix to allow missions to progress correctly if the player gets to the target system before the timer for the mission progresses | ||
+ | * Alternative destinations for Planetary Rescue (plus variants), Federal Navy Salvage and Long Range Smuggling missions are now correctly optional | ||
+ | * Address an issue whereby players could not open the mission board if they had a large number of pending follow on missions | ||
+ | * Fixed issue whereby the mission target did not spawn in mission USS during Piracy Deal Assassination follow on mission | ||
+ | |||
+ | **POIs/ | ||
+ | * Audio fix: Megaships having a loud sound and outposts events not loading issues | ||
+ | * POI loot now remembers which commanders have already claimed them | ||
+ | |||
+ | **Weapons** | ||
+ | * Audio: slight boost to the volume of other shields breaking and reforming. | ||
+ | * Audio: Fixed issue with plinky-plonky small/ | ||
+ | * Audio: beam laser tweaks. Turned up hardpoints by 3db | ||
+ | * Fix for gimballed weapons stuck to fixed after switching from a fixed weapon fighter | ||
+ | * Fix for The Enforcer multicannon sounds skipping when firing | ||
+ | |||
+ | **Ships** | ||
+ | * A player' | ||
+ | * Various camera position fixes | ||
+ | * Fixed various minor graphical issues across multiple ships | ||
+ | * Fixed: Detailed surface scanner no longer claims to draw power in outfitting inconsistantly | ||
+ | * Fixed: Detailed surface scanner cannot be turned off | ||
+ | * Module popup in cockpit systems panel now retrieves the full name of the module rather than the short name | ||
+ | * Fixed ship kits not rendering in hyperspace | ||
+ | * Audio: Fixing cockpit reverb size on Beluga liner | ||
+ | * Fixed certain ships being raised off of the landing pad when logging in while docked | ||
+ | * Engine deploy for Diamondback and Diamondback XL now have their landing gear audio restored to proper working order | ||
+ | * Fix for chugging sound that was present in a Beluga when stationary. | ||
+ | * Fix for missing sounds on diamondback drive anims. | ||
+ | * Audio: ship ready for boarding line vessel voice line now plays again | ||
+ | * Audio: Fixed FSD supercharge voice line being triggered multiple times and every 5 minutes | ||
+ | * Fixing missing distant external ship sounds on empire courier | ||
+ | * Fixed broken retro drive sound on viper and viper 4 | ||
+ | * Fix for crackling loop on DiamondbackXL | ||
+ | * Fixed issue whereby stellar audio and ship creaks would continue to play after rebuying your ship if you explode in the cone of a neutron star | ||
+ | * Vessel voice will no longer spam the low oxygen lines when you jump/enter game with low oxygen | ||
+ | * Fixed audio issue that occurred when completing the pre-flight checklist | ||
+ | * Addressed an audio issue with ship engine sounds when deploying/ | ||
+ | |||
+ | **SRV** | ||
+ | * Fixed issue with inconsistent audio patterns while using the SRV wave scanner | ||
+ | |||
+ | **Stations** | ||
+ | * Audio:Fix for cracking on xbox one for both industrial inner dock and station external ambiences | ||
+ | </ | ||
+ | |||
+ | ---- | ||
+ | |||
+ | [<>] | ||
+ | |||
+ | {{tag> | ||
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