patchnotes:abg:2017-03-21
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patchnotes:abg:2017-03-21 [2024/09/05 11:00] – gelöscht - Externe Bearbeitung (Unbekanntes Datum) 127.0.0.1 | patchnotes:abg:2017-03-21 [2024/09/05 11:00] (aktuell) – ↷ Seite von archive:patchnotes:abg:2017-03-21 nach patchnotes:abg:2017-03-21 verschoben nemwar | ||
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+ | ~~CLOSETOC~~ | ||
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+ | [<>] | ||
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+ | <WRAP centeralign> | ||
+ | ====== 2017-03-21 - 2.3 Beta 4 ====== | ||
+ | </ | ||
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+ | <WRAP box round> | ||
+ | ===== 2.3 Beta 4 Changelog ===== | ||
+ | |||
+ | **Hi everyone,** | ||
+ | |||
+ | Beta 4 has just gone live... please see the changelog below! | ||
+ | |||
+ | **Stability Fixes** | ||
+ | * Fixed crash with contract destination does not coming through correctly | ||
+ | * Prevent crash when two players attempt to switch to fighter at same time | ||
+ | * Crash fix when supercruising with fighter out | ||
+ | * Crashfix: when opening the system map in rare circumstances | ||
+ | * Fix a crash if someone mines an asteroid near a station in a ring which then tries to spawn a microresource | ||
+ | * Fix a crash if a user quits the game during a multicrew location transition | ||
+ | * Fix a crash if a multicrew crew member disconnects from the host while loading | ||
+ | * Fixed cockpit crash in SRV | ||
+ | * Crash fix for various Multicrew edge cases | ||
+ | |||
+ | **General Fixes/ | ||
+ | * Fixed the brightness of dust clouds in the main galaxy background | ||
+ | * Terrain shader minor optimisation for 700 series Geforce | ||
+ | * Audio: Fixing triggering of Vessel Voice "Ready To Engage" | ||
+ | * Fixed missing progress bars on scanning reticle | ||
+ | * Fix asteroids sometimes not rendering into the far shadow views | ||
+ | * Fixed an issue on the system map. After zooming and directly leaving the system map, the sounds would hang around | ||
+ | * Fix saved game code to not write fsd superchange state twice (correct then wrong) which was breaking neutron-star jumps | ||
+ | * Fix for credits not being taken when purchasing exploration data | ||
+ | * Speed up CQC matchmaking when players of significantly different ratings join the game | ||
+ | |||
+ | **Multicrew** | ||
+ | * Made NPC voice and messages work in multicrew | ||
+ | * Fixing visibility issues for HUD rings and quick slots behaviour | ||
+ | * Added collision sounds for Multicrew seated players | ||
+ | * Audio: " | ||
+ | * Each player in a multicrew session can now see the boost gained for supercharging your fsd | ||
+ | * Prevented crew from jettisoning cargo which could cause their cargo hold to be inconsistent with the helm | ||
+ | * Fix an issue where if a local player' | ||
+ | * Fix gunner controls reverting to helm if fighterCon gets kicked when in a fighter due to illegal activity | ||
+ | * Removing wing icon from the galaxy map view and from the left hand panel when in multicrew | ||
+ | * Fix for: In the commander interaction history make sure the player can't have themselves in their own history. | ||
+ | * Cockpit health is now replicated between multicrew members (fixes cockpit not breaching for crew members) | ||
+ | * Fix for 2 players trying to switch to fighter at the same time | ||
+ | * Audio: | ||
+ | * Fix for MultiCrew fighter being destroyed when MultiCrew is disbanded when it is being flown by another player | ||
+ | * Gunner hud (3rd person camera) now displays relevant information when targeting a prospector limpet | ||
+ | * Increase the delay after launching fighters so that they shouldn' | ||
+ | * Disband crews more forcefully when the captain disconnects | ||
+ | |||
+ | **Avatars/ | ||
+ | * Exit and Cancel popups are now displayed only after changes are made in Holo-Me. | ||
+ | * Fixed issue where Russian text would not be displayed on stepper in Holo-Me | ||
+ | * Fixed occasional blank images in avatar portraits | ||
+ | * Added VR backdrop to Holo-Me | ||
+ | * Tab bar in holo-me no longer repeats input when tab button is held down | ||
+ | * Fix the avatar portraits using lower res resources in some instances | ||
+ | |||
+ | **Camera Suite** | ||
+ | * Further fixes to various camera positions to avoid obscured angles | ||
+ | * Change the jump to camera vanity bindings to say the name of the camera they will jump to instead of just " | ||
+ | * Added the ability to roll the free camera using the mouse, Renamed Mouse Pitch and Mouse Roll in the bindings menu to Mouse Y-axis and Mouse X-axis to reflect which mouse axis is used for the input instead of what the input will do since that is now set in a toggle | ||
+ | |||
+ | **Starports/ | ||
+ | * Fixes for popping sounds in loops inside stations | ||
+ | * Fixed hitcheck issues with asteroid base | ||
+ | |||
+ | **Missions** | ||
+ | * Changed labelling of chained missions on the mission board to help relieve confusion over what part of a chain the player is on | ||
+ | * Add 2 new scenario remaps so that the new Incursion missions still let us complete the Well Trained achievement on XB1 | ||
+ | * Disparity between text and audio logs now fixed | ||
+ | * Fix cabin escape pods not always being used when passengers eject | ||
+ | |||
+ | **POIs/ | ||
+ | * Fixed Texture Seam on space Dredger | ||
+ | |||
+ | **Weapons** | ||
+ | * Audio: | ||
+ | * Audio:Fix missing hold events pulselaserburst huge | ||
+ | * Audio:Fix silent LOD1 heatsink launcher | ||
+ | * Audio: | ||
+ | |||
+ | **Ships** | ||
+ | * Added cockpit chair based lighting (small amount of ambient to stop avatars being completely unlit in dark environments) to all ships where it was missing | ||
+ | * Added new ship naming popup in livery | ||
+ | * Fixed being unable to activate/ | ||
+ | * Audio: Fixing triggering of Vessel Voice "Ready To Engage" | ||
+ | * Audio: | ||
+ | * Audio:Few tweaks to fighter launch/stow to make them quieter when heard from the cockpit. Shortened a needlessly long loop and fixed its XBox conversion settings so it doesn' | ||
+ | * Audio:Tweak to engine launch | ||
+ | * Audio:Fixed broken fighter tractor beam event actions | ||
+ | * Fixed Imperial cutters external lights not working | ||
+ | |||
+ | **SRV** | ||
+ | * Fixed for silent turret guns on other buggys | ||
+ | * Fixed ships not appearing on the SRV's wave scanner | ||
+ | * Fix for turret gui remaining should a srv get shutdown while in turret view | ||
+ | * SRV terrain schematic should now correctly render a cross section effect between the radar plane and any terrain that rises above it | ||
+ | * Fixed SRV's decal slot names | ||
+ | |||
+ | **Station Services** | ||
+ | * Fixed flow issues when opening Station Services for the first time | ||
+ | * Fix fighter paintjobs not appearing in outfitting | ||
+ | </ | ||
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+ | ---- | ||
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+ | [<>] | ||
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