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patchnotes:abg:2017-03-21

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patchnotes:abg:2017-03-21 [2024/09/05 11:00] – gelöscht - Externe Bearbeitung (Unbekanntes Datum) 127.0.0.1patchnotes:abg:2017-03-21 [2024/09/05 11:00] (aktuell) – ↷ Seite von archive:patchnotes:abg:2017-03-21 nach patchnotes:abg:2017-03-21 verschoben nemwar
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 +~~CLOSETOC~~
 +
 +[<>]
 +
 +<WRAP centeralign>
 +====== 2017-03-21 - 2.3 Beta 4 ======
 +</WRAP>
 +
 +<WRAP box round>
 +===== 2.3 Beta 4 Changelog =====
 +
 +**Hi everyone,**
 +
 +Beta 4 has just gone live... please see the changelog below!
 +
 +**Stability Fixes**
 +  * Fixed crash with contract destination does not coming through correctly
 +  * Prevent crash when two players attempt to switch to fighter at same time
 +  * Crash fix when supercruising with fighter out
 +  * Crashfix: when opening the system map in rare circumstances
 +  * Fix a crash if someone mines an asteroid near a station in a ring which then tries to spawn a microresource
 +  * Fix a crash if a user quits the game during a multicrew location transition
 +  * Fix a crash if a multicrew crew member disconnects from the host while loading
 +  * Fixed cockpit crash in SRV
 +  * Crash fix for various Multicrew edge cases
 +
 +**General Fixes/Tweaks**
 +  * Fixed the brightness of dust clouds in the main galaxy background
 +  * Terrain shader minor optimisation for 700 series Geforce
 +  * Audio: Fixing triggering of Vessel Voice "Ready To Engage" which wasn't being triggered
 +  * Fixed missing progress bars on scanning reticle
 +  * Fix asteroids sometimes not rendering into the far shadow views
 +  * Fixed an issue on the system map. After zooming and directly leaving the system map, the sounds would hang around
 +  * Fix saved game code to not write fsd superchange state twice (correct then wrong) which was breaking neutron-star jumps
 +  * Fix for credits not being taken when purchasing exploration data
 +  * Speed up CQC matchmaking when players of significantly different ratings join the game
 +
 +**Multicrew**
 +  * Made NPC voice and messages work in multicrew
 +  * Fixing visibility issues for HUD rings and quick slots behaviour
 +  * Added collision sounds for Multicrew seated players
 +  * Audio: "Asteroid depleted" vessel voice line now audible to all members of a multicrew session
 +  * Each player in a multicrew session can now see the boost gained for supercharging your fsd
 +  * Prevented crew from jettisoning cargo which could cause their cargo hold to be inconsistent with the helm
 +  * Fix an issue where if a local player's ship's cockpit component is destroyed, ie if a player enters a fighter, all crew would be detached from their chairs
 +  * Fix gunner controls reverting to helm if fighterCon gets kicked when in a fighter due to illegal activity
 +  * Removing wing icon from the galaxy map view and from the left hand panel when in multicrew
 +  * Fix for: In the commander interaction history make sure the player can't have themselves in their own history.
 +  * Cockpit health is now replicated between multicrew members (fixes cockpit not breaching for crew members)
 +  * Fix for 2 players trying to switch to fighter at the same time
 +  * Audio:Tweaks to crew voice mix
 +  * Fix for MultiCrew fighter being destroyed when MultiCrew is disbanded when it is being flown by another player
 +  * Gunner hud (3rd person camera) now displays relevant information when targeting a prospector limpet
 +  * Increase the delay after launching fighters so that they shouldn't clip the parent ship on the way out (0.5 -> 0.8 seconds)
 +  * Disband crews more forcefully when the captain disconnects
 +
 +**Avatars/Commander Creator**
 +  * Exit and Cancel popups are now displayed only after changes are made in Holo-Me.
 +  * Fixed issue where Russian text would not be displayed on stepper in Holo-Me
 +  * Fixed occasional blank images in avatar portraits
 +  * Added VR backdrop to Holo-Me
 +  * Tab bar in holo-me no longer repeats input when tab button is held down
 +  * Fix the avatar portraits using lower res resources in some instances
 +
 +**Camera Suite**
 +  * Further fixes to various camera positions to avoid obscured angles
 +  * Change the jump to camera vanity bindings to say the name of the camera they will jump to instead of just "Camera {number}"
 +  * Added the ability to roll the free camera using the mouse, Renamed Mouse Pitch and Mouse Roll in the bindings menu to Mouse Y-axis and Mouse X-axis to reflect which mouse axis is used for the input instead of what the input will do since that is now set in a toggle
 +
 +**Starports/Bases**
 +  * Fixes for popping sounds in loops inside stations
 +  * Fixed hitcheck issues with asteroid base
 +
 +**Missions**
 +  * Changed labelling of chained missions on the mission board to help relieve confusion over what part of a chain the player is on
 +  * Add 2 new scenario remaps so that the new Incursion missions still let us complete the Well Trained achievement on XB1
 +  * Disparity between text and audio logs now fixed
 +  * Fix cabin escape pods not always being used when passengers eject
 +
 +**POIs/USSs/Megaships**
 +  * Fixed Texture Seam on space Dredger
 +
 +**Weapons**
 +  * Audio:Fixing silent Pulselaserburst_Huge
 +  * Audio:Fix missing hold events pulselaserburst huge
 +  * Audio:Fix silent LOD1 heatsink launcher
 +  * Audio:Fixing a weird sound on the large pulslaser turrets
 +
 +**Ships**
 +  * Added cockpit chair based lighting (small amount of ambient to stop avatars being completely unlit in dark environments) to all ships where it was missing
 +  * Added new ship naming popup in livery
 +  * Fixed being unable to activate/deactivate colour customisation modules on the right hand panel
 +  * Audio: Fixing triggering of Vessel Voice "Ready To Engage" which wasn't being triggered
 +  * Audio:fixing waste pod volume issues.
 +  * Audio:Few tweaks to fighter launch/stow to make them quieter when heard from the cockpit. Shortened a needlessly long loop and fixed its XBox conversion settings so it doesn't sound rubbish.
 +  * Audio:Tweak to engine launch
 +  * Audio:Fixed broken fighter tractor beam event actions
 +  * Fixed Imperial cutters external lights not working
 +
 +**SRV**
 +  * Fixed for silent turret guns on other buggys
 +  * Fixed ships not appearing on the SRV's wave scanner
 +  * Fix for turret gui remaining should a srv get shutdown while in turret view
 +  * SRV terrain schematic should now correctly render a cross section effect between the radar plane and any terrain that rises above it
 +  * Fixed SRV's decal slot names
 +
 +**Station Services**
 +  * Fixed flow issues when opening Station Services for the first time
 +  * Fix fighter paintjobs not appearing in outfitting
 +</WRAP>
 +
 +----
 +
 +
 +[<>]
 +
 +{{tag>archiv patchnotes frontier}}
 +
  

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