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patchnotes:abg:2017-03-15

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patchnotes:abg:2017-03-15 [2024/09/05 11:00] – gelöscht - Externe Bearbeitung (Unbekanntes Datum) 127.0.0.1patchnotes:abg:2017-03-15 [2024/09/05 11:00] (aktuell) – ↷ Seite von archive:patchnotes:abg:2017-03-15 nach patchnotes:abg:2017-03-15 verschoben nemwar
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 +~~CLOSETOC~~
 +
 +[<>]
 +
 +<WRAP centeralign>
 +====== 2017-03-15 - 2.3 Beta 3 ======
 +</WRAP>
 +
 +<WRAP box round>
 +===== 2.3 Beta, Update 3 =====
 +
 +**Good morning, CMDRs.**
 +
 +This morning we're applying an update to the beta which will cause them to be offline for a short time. The following changelog is the full list of changes being implemented to this new build.
 +
 +o7
 +
 +**Stability Fixes**
 +  * Fix a crash accessing a stored module in outfitting
 +  * Fix error with incorrect string types for chained missions
 +  * Made sure ship/activity selection buttons are disabled and don't send events when there's no ship available, thus making it impossible to mash the button and generate the softlock
 +  * Removed redundant code that could cause the UI to get data from an object that may not exist
 +  * Fix memory corruption on shutdown
 +  * Fixedgame becoming unresponsive on commander history tab
 +  * Crash fix for the vanity camera blur geometry not being correctly initialised
 +  * Fix a crash that can happen when joining a multicrew session while the helm is in the process of a supercruise transition
 +  * Fix a crash during shutdown when the CommanderInteractionHistory was saving its data
 +  * Fixed crash when trying to upgrade the health of a module which has no concept of health
 +  * Fixed a crash that could happen for crew inconsistently when the helm emergency dropped hitting a stellar object
 +  * Network stability fix for IPv6/IPv4 dual-stack users
 +  * Networking stability fix
 +  * Fixed crash when starting a multicrew session while the hyperdrive is charging
 +  * Fix for a crash when another person in a multicrew session drops out of supercruise while someone is joining their session
 +  * Fix a crash caused when someone joining a multicrew session quits the game
 +  * Crash fix when hyperspacing whilst swapping back from fighter
 +  * Fix a number of transaction server errors when ejecting limpets, transferring cargo, buying exploration data and swapping loaded fighter bays into storage
 +
 +**General Fixes/Tweaks**
 +  * Fix for incorrect mining decals spawning on rocky/icy asteroid types
 +  * Various text fixes
 +  * Fixed missing audio when scrolling on option pages
 +  * Fix friends markers not appearing on the galaxy map
 +  * Audio: Fixed missing events on heat sink deploy
 +  * Audio: Fix missing "Fuel Scooping Complete" voice line
 +  * Optimisation for stellar jets
 +  * Audio: Fixing vessel voice in hyperdiction encounter
 +  * Fixed landing gear and cargo hatch animating when logging in near your landed ship in an SRV
 +  * Crash fix when sending Wing invites in certain situations
 +  * Optimisations for HBAO
 +  * Optimised HUD glitch effect
 +
 +**Multicrew**
 +  * Make sure that fighters receive combat bonds
 +  * Show fire groups on non-helm and non-gunner multicrew
 +  * Hide the "Lawful" description overlay for child activities in the "Join Another Ship" menu
 +  * Basic ship scan data is not replicated to crew members in the "idle" role fixed
 +  * Turret weapon mode can no longer be changed while in multicrew (workaround for turret mode replication issue in multicrew)
 +  * Pressing "B" while looking at multicrew info will go back to the default contact view
 +  * Use correct text symbols for ship names in the session report
 +  * Make sure livery and holo-me buttons (station menu) aren't available when in multicrew & give some feedback in the button sublabel accordingly
 +  * Icons and numbers for 'Join Another Ship' in multicrew are sometimes missing until you hover over them
 +  * Made the Wing and Multicrew invite buttons visible but disabled when appropriate. So it's clearer that the option would normally be available but is currently blocked by something
 +  * Added some visual feedback in the crew cockpit about current role (component on top of the role designation label containing a frame, an icon and a pulse animation)
 +  * Fixed hardpoint indicators from swimming through the new 'utility' item when deploying hardpoints in gunner role
 +  * Fixed overzealous blocking of the multicrew invite button, it didn't allow you to invite a second person to your crew because you were technically in a wing
 +  * Added remaining icons to comms UI, multicrew UI drop down menus and options
 +  * Audio: Multicrew members now receive ATC trespass, loitering and blocking door messages when in another player's ship
 +  * Fixed Comms Panel - Invite to Wings/Multicrew missing or not disabled in certain states
 +  * Audio: Make mining chunks breaking off asteroids audible to player 2 in multicrew
 +  * Made sure that station services closes when opening a session report
 +  * Updated session report with the correct stats
 +  * Audio: Fix a bunch of missing drone sounds for player two in multicrew
 +  * Audio: Fix for FSD jump sounding twice when jumping as player 2 in a multiplayer session
 +  * Non helm roles can now read the refinery value but not vent any materials
 +  * Crew members now have access to the helm's exploration data while part of a crew, however, crew members will not gain any new exploration data earned while part of the crew
 +  * Removed "Request Docking" button from the contacts panel for crew members
 +  * Make sure opening a crew is locked off when in a wing or leaving a wing
 +  * If you crew in a multicrew vessel display the permits of the helm under the permit tab, helm or non multicrew will display your own
 +  * Fixed ship name/id not appearing on the Functions Panel or the Info Panel for crew members
 +  * Show the interdiction tunnel for all crew members
 +  * Stop non helm crew members seeing the planetary landing gui
 +  * Show the local commander name in the status panel (and not the pilot) when in MultiCrew non-helm
 +  * If a gunner kills someone then the crime is attributed to them and not the helm
 +  * External players should now see the weapons moving/firing/aiming correctly
 +  * Fixed session report bounty values when killing a ship that awards multiple bounties for different factions
 +  * Stopped the message about switching flight controls being sent to crew members
 +  * Tweaked the logic that generates the cargo list for the UI so that mission cargo doesn't show up as stolen on non-helm multicrew machines
 +  * Show hits on the targeting schematic of the helm when target is shot by the Gunner
 +  * Fix for not being able to deploy fighter on non-helm after hyperspace
 +  * Fixed MultiCrew joining players not being aware of any deployed fighters
 +  * Matchmaking buttons disable more efficiently to prevent spamming
 +  * Update multicrew matchmaking activity counts more quickly
 +
 +**Avatars/Commander Creator**
 +  * Some of the Female Outfit Changes had bent knees - now fixed
 +  * Enable preset feature randomisation, and turn on randomisation for the sub-components of avatar headgear
 +  * The male veteran had wispy photo-sourced eyebrows even with no eyebrows selected - fixed this
 +  * Fixed the head being missing on the player avatar after entering holo-me
 +  * Milky eye not applying when set to both eyes fixed
 +  * Added entry/icon for female Cornrows hairstyle
 +  * Added new motion graph variable to allow joints to correctly react to jaw width morphs
 +  * In the commander creator, the mouse input should now line up properly with the UI
 +  * Update icon .avatarSettings for helmets so that the helmet is actually turned on
 +  * Moved Chin clefts from scars to a new category under Head->Jawline->Chin
 +  * Moved Lip, Cheek and Eye makeup from tattoos to a new makeup category under Face
 +  * Fixed Holo-Me UI getting tinted by custom UI colors - meaning that the full-color thumbails of various things don't match what's rendered. This UI now uses the 'Front-End' shader variant, which ignores color tinting (like the galaxy map)
 +  * Initialise a cached helmet value, so that an avatar will not randomly have a helmet on in some instances
 +  * Palette Editor had set some saturation values to zero - fixed this
 +  * Move makeup back to the cosmetics tab in Holo-me
 +  * Made separate palettes for "regular" makeup and tattoos/warpaint
 +  * Fixed - some eyebrow textures were straying out the prescribed eyebrow area and then being stretched by the morphs influencing the eyelids
 +  * The UI now focuses on the correct flight suit when opening a category
 +  * Fixed Female avatar skinning - moving the avatar's eyes wider made a spike appear in the corner of the eyes; moving the mouth up made it intersect with the bottom of the nose
 +  * The avatar's head no longer appears a frame too late when switching to the vanity camera
 +  * Holo-Me sliders now retain focus even when the mouse is dragged outside the slider, making it easier to use
 +  * Close Station Services when entering Holo-me, so the UI's don't overlap
 +  * Fixed colour mismatch between some hairstyles and beards
 +  * Avatars: Female Rough neck morph changed to remove clipping with the back of the suit
 +  * Store consistent pose/background after the first time you see the portrait of your player
 +  * Suit category label now displays the name of the category instead of the name of the option
 +  * Fixed holo-me avatar vibration whilst docked in a Coriolis station
 +  * Fixed various UI inconsistencies in the avatar editor
 +  * A commanders own face now appears in the chat log when they send a message
 +  * Leveled off of the VR HoloMe Cameras so they are level with the cockpit floor
 +
 +**Camera Suite**
 +  * Changed the max speed of the focus distance in the vanity camera
 +  * Should the vanity camera collision not detect we are clipping with an object cast a ray 1m in front of us to check if there is a surface
 +  * Changed the vanity camera collision to check the edge of the screen instead of the centre when trying to detect if we are clipping with an object
 +  * Only force the camera into planet range while we are in low level flight and not in supercruise
 +  * Tweaked Ship Low camera position to prevent intersection with hangar floors
 +  * Audio:Chaff Launcher firing retriggers when switching between Cockpit Cam and Vanity Cam fixed
 +  * Various fixes for camera positions to avoid "Signal Lost" where cameras were clipping through things
 +  * Fixed vanity cam 'stop' sound playing when re-entering the cockpit only if the gui was visible
 +  * Swapped FreeCameraPitchUp and ''Pitchdown so pressing up makes the camera pitch up and vice versa
 +  * Force the vanity camera to update when a multicrew player joins
 +  * Moved the "Toggle Camera Suite" button out of flight and vehicle miscellaneous into the "Camera Suite" menu
 +  * Fix for free camera mouse controls not working while docked
 +  * Made camera name label in vanity cam capable of expanding to fit long camera names in
 +  * Prevent access to srv turret while using the camera suite
 +  * Stopped the Free camera throttle mode overwriting the flight throttle mode, this means you can have each throttle in a different mode
 +
 +**Starports/Bases**
 +  * Various performance optimisations for the Asteroid Station
 +  * Dockable Megaships now display their name on the side
 +  * Fixed advert drones disappearing outside the station when we switch over to the entrance kinematic
 +  * Updated chat panel to support station messages
 +  * Audio: Fix missing SFX on biomes
 +  * Audio:Removed unused events from military outposts
 +  * Audio:Fixes for issues with activation distances in various engineer bases audio emitters
 +  * Audio:Added correct soundbanks to a number of planet and engineer base elements
 +  * Fixed station type icon for Freeholm
 +  * Audio: Fixes for popping sounds in loop inside stations
 +
 +**Missions**
 +  * Mission Failed string added to all chained missions
 +  * Changed the commodity required to Fish, from Aluminium in the welcome mission collect template
 +  * Fixed error in sorting algorithm for transaction panel
 +  * Chain Missions chance of spawning reduced from 100% to 30%
 +  * Changed the archetype of pirate lords used in assassination missions - when you jump into the USS, they should no longer flee from you if you have no cargo
 +  * Fixing the cargo in planetary rescue so that it is no longer illegal (for the welcome arc only)
 +  * Fixed an issue where the Famine Piracy chain was showing string data instead of commodity data
 +  * Fix some passengers refusing to leave their cabins
 +
 +**POIs/USSs/Megaships**
 +  * Samson Class Bulk cargo ship has unconnected geometry fixed
 +  * Moved micro resource spawners in mega ships to stop micro resources from spawning at the origin regardless of the offset we had entered
 +  * Ancient 01 site multiple fixes to problems in layout, floating rocks, bad controllers, incorrect customisations
 +  * Fix some LOD popping on megaships
 +  * Hitcheck fixes for the asteroid ship
 +  * Remove frame stalls in poi spawner when loading sector layers on approach to certain planets
 +  * Cockpit location panel (bottom left) now displays icons for the new types of nav location (megaships and asteroid bases)
 +  * Audio: Fix audio error with materials
 +  * Audio: Stop solar panels SFX from cutting in abruptly
 +  * Fixed: specific arrangements of terrain-stamped POIs would cause heigh issues on AMD cards
 +  * Fix for floating objects at ancient sites
 +
 +**Weapons**
 +  * Audio:Makes some sounds react to amount of ammo remaining in magazine
 +
 +**Ships**
 +  * Fixed zfighting issue of decals on floor. Fixed mirrored writing and removed emissive detailing from cockpit 'screens' which were obscuring the MultiCrew UI in the Beluga
 +  * Fixed issue stopping the ships from kicking up dust while near a planet
 +  * Fixed flipped vanity cameras on the Asp Explorer
 +  * Fixed flipped vanity cameras on the Federal Dropship
 +  * Fixed sidewinder explosion which looked broken at 7000m
 +  * Balanced Orca by lowering the weight, making it faster with bigger jump distance
 +  * Audio:Fixed the boost fail sound which went missing during the emitter update
 +  * Audio:Fixes for landing gear event errors and hardpoint audio event errors
 +  * Audio: Fixes for Anaconda, Empire eagle, eagle missing events
 +  * Audio: Fixes for Diamondback Scout emitters appearing in the wrong place
 +  * Audio: Fix for other player/npc fsd jumps in/out of an instance sounding truncated
 +  * Audio: Fix fighter launch sounds on type 9
 +  * Rebalanced ships: DBX now has an extra size 2 slot and is a bit lighter, Asp Scout has a new size 2 slot and a size 5 slot replacing one of it's size 4 ones. Beluga mass brought more in line with other large ships to help FSD range
 +  * Removed second discovery scanner from Asp Scouts new size 2 slot
 +  * Fix for The Fer De Lance not having any shipkit slots in Livery
 +  * Balance pass on the Federal Condor, increasing it's transverse acceleration from 10 to 20
 +  * Fixed bobble head positions for imperial courier
 +  * Fixes missing vessel voice lines in Hyperspace
 +  * Audio: added oomph back to the weapons
 +  * Audio: Fixes for retro drives in external view
 +
 +**SRV**
 +  * Optimisations to SRV headlights with improved visuals
 +  * Audio: Fix audio errors with the stow/deploy animation
 +
 +**Station Services**
 +  * Audio: Manage ship voice alerts better when in outfitting to reduce message spam
 +
 +**Player Journal**
 +  * Include local minor faction information in the player journal when arriving in a system
 +
 +</WRAP>
 +
 +----
 +
 +[<>]
 +
 +{{tag>archiv patchnotes frontier}}
 +
  

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