patchnotes:abg:2017-03-15
Unterschiede
Hier werden die Unterschiede zwischen zwei Versionen angezeigt.
Beide Seiten der vorigen RevisionVorhergehende Überarbeitung | |||
patchnotes:abg:2017-03-15 [2024/09/05 11:00] – gelöscht - Externe Bearbeitung (Unbekanntes Datum) 127.0.0.1 | patchnotes:abg:2017-03-15 [2024/09/05 11:00] (aktuell) – ↷ Seite von archive:patchnotes:abg:2017-03-15 nach patchnotes:abg:2017-03-15 verschoben nemwar | ||
---|---|---|---|
Zeile 1: | Zeile 1: | ||
+ | ~~CLOSETOC~~ | ||
+ | |||
+ | [<>] | ||
+ | |||
+ | <WRAP centeralign> | ||
+ | ====== 2017-03-15 - 2.3 Beta 3 ====== | ||
+ | </ | ||
+ | |||
+ | <WRAP box round> | ||
+ | ===== 2.3 Beta, Update 3 ===== | ||
+ | |||
+ | **Good morning, CMDRs.** | ||
+ | |||
+ | This morning we're applying an update to the beta which will cause them to be offline for a short time. The following changelog is the full list of changes being implemented to this new build. | ||
+ | |||
+ | o7 | ||
+ | |||
+ | **Stability Fixes** | ||
+ | * Fix a crash accessing a stored module in outfitting | ||
+ | * Fix error with incorrect string types for chained missions | ||
+ | * Made sure ship/ | ||
+ | * Removed redundant code that could cause the UI to get data from an object that may not exist | ||
+ | * Fix memory corruption on shutdown | ||
+ | * Fixedgame becoming unresponsive on commander history tab | ||
+ | * Crash fix for the vanity camera blur geometry not being correctly initialised | ||
+ | * Fix a crash that can happen when joining a multicrew session while the helm is in the process of a supercruise transition | ||
+ | * Fix a crash during shutdown when the CommanderInteractionHistory was saving its data | ||
+ | * Fixed crash when trying to upgrade the health of a module which has no concept of health | ||
+ | * Fixed a crash that could happen for crew inconsistently when the helm emergency dropped hitting a stellar object | ||
+ | * Network stability fix for IPv6/IPv4 dual-stack users | ||
+ | * Networking stability fix | ||
+ | * Fixed crash when starting a multicrew session while the hyperdrive is charging | ||
+ | * Fix for a crash when another person in a multicrew session drops out of supercruise while someone is joining their session | ||
+ | * Fix a crash caused when someone joining a multicrew session quits the game | ||
+ | * Crash fix when hyperspacing whilst swapping back from fighter | ||
+ | * Fix a number of transaction server errors when ejecting limpets, transferring cargo, buying exploration data and swapping loaded fighter bays into storage | ||
+ | |||
+ | **General Fixes/ | ||
+ | * Fix for incorrect mining decals spawning on rocky/icy asteroid types | ||
+ | * Various text fixes | ||
+ | * Fixed missing audio when scrolling on option pages | ||
+ | * Fix friends markers not appearing on the galaxy map | ||
+ | * Audio: Fixed missing events on heat sink deploy | ||
+ | * Audio: Fix missing "Fuel Scooping Complete" | ||
+ | * Optimisation for stellar jets | ||
+ | * Audio: Fixing vessel voice in hyperdiction encounter | ||
+ | * Fixed landing gear and cargo hatch animating when logging in near your landed ship in an SRV | ||
+ | * Crash fix when sending Wing invites in certain situations | ||
+ | * Optimisations for HBAO | ||
+ | * Optimised HUD glitch effect | ||
+ | |||
+ | **Multicrew** | ||
+ | * Make sure that fighters receive combat bonds | ||
+ | * Show fire groups on non-helm and non-gunner multicrew | ||
+ | * Hide the " | ||
+ | * Basic ship scan data is not replicated to crew members in the " | ||
+ | * Turret weapon mode can no longer be changed while in multicrew (workaround for turret mode replication issue in multicrew) | ||
+ | * Pressing " | ||
+ | * Use correct text symbols for ship names in the session report | ||
+ | * Make sure livery and holo-me buttons (station menu) aren't available when in multicrew & give some feedback in the button sublabel accordingly | ||
+ | * Icons and numbers for 'Join Another Ship' in multicrew are sometimes missing until you hover over them | ||
+ | * Made the Wing and Multicrew invite buttons visible but disabled when appropriate. So it's clearer that the option would normally be available but is currently blocked by something | ||
+ | * Added some visual feedback in the crew cockpit about current role (component on top of the role designation label containing a frame, an icon and a pulse animation) | ||
+ | * Fixed hardpoint indicators from swimming through the new ' | ||
+ | * Fixed overzealous blocking of the multicrew invite button, it didn't allow you to invite a second person to your crew because you were technically in a wing | ||
+ | * Added remaining icons to comms UI, multicrew UI drop down menus and options | ||
+ | * Audio: Multicrew members now receive ATC trespass, loitering and blocking door messages when in another player' | ||
+ | * Fixed Comms Panel - Invite to Wings/ | ||
+ | * Audio: Make mining chunks breaking off asteroids audible to player 2 in multicrew | ||
+ | * Made sure that station services closes when opening a session report | ||
+ | * Updated session report with the correct stats | ||
+ | * Audio: Fix a bunch of missing drone sounds for player two in multicrew | ||
+ | * Audio: Fix for FSD jump sounding twice when jumping as player 2 in a multiplayer session | ||
+ | * Non helm roles can now read the refinery value but not vent any materials | ||
+ | * Crew members now have access to the helm's exploration data while part of a crew, however, crew members will not gain any new exploration data earned while part of the crew | ||
+ | * Removed " | ||
+ | * Make sure opening a crew is locked off when in a wing or leaving a wing | ||
+ | * If you crew in a multicrew vessel display the permits of the helm under the permit tab, helm or non multicrew will display your own | ||
+ | * Fixed ship name/id not appearing on the Functions Panel or the Info Panel for crew members | ||
+ | * Show the interdiction tunnel for all crew members | ||
+ | * Stop non helm crew members seeing the planetary landing gui | ||
+ | * Show the local commander name in the status panel (and not the pilot) when in MultiCrew non-helm | ||
+ | * If a gunner kills someone then the crime is attributed to them and not the helm | ||
+ | * External players should now see the weapons moving/ | ||
+ | * Fixed session report bounty values when killing a ship that awards multiple bounties for different factions | ||
+ | * Stopped the message about switching flight controls being sent to crew members | ||
+ | * Tweaked the logic that generates the cargo list for the UI so that mission cargo doesn' | ||
+ | * Show hits on the targeting schematic of the helm when target is shot by the Gunner | ||
+ | * Fix for not being able to deploy fighter on non-helm after hyperspace | ||
+ | * Fixed MultiCrew joining players not being aware of any deployed fighters | ||
+ | * Matchmaking buttons disable more efficiently to prevent spamming | ||
+ | * Update multicrew matchmaking activity counts more quickly | ||
+ | |||
+ | **Avatars/ | ||
+ | * Some of the Female Outfit Changes had bent knees - now fixed | ||
+ | * Enable preset feature randomisation, | ||
+ | * The male veteran had wispy photo-sourced eyebrows even with no eyebrows selected - fixed this | ||
+ | * Fixed the head being missing on the player avatar after entering holo-me | ||
+ | * Milky eye not applying when set to both eyes fixed | ||
+ | * Added entry/icon for female Cornrows hairstyle | ||
+ | * Added new motion graph variable to allow joints to correctly react to jaw width morphs | ||
+ | * In the commander creator, the mouse input should now line up properly with the UI | ||
+ | * Update icon .avatarSettings for helmets so that the helmet is actually turned on | ||
+ | * Moved Chin clefts from scars to a new category under Head-> | ||
+ | * Moved Lip, Cheek and Eye makeup from tattoos to a new makeup category under Face | ||
+ | * Fixed Holo-Me UI getting tinted by custom UI colors - meaning that the full-color thumbails of various things don't match what's rendered. This UI now uses the ' | ||
+ | * Initialise a cached helmet value, so that an avatar will not randomly have a helmet on in some instances | ||
+ | * Palette Editor had set some saturation values to zero - fixed this | ||
+ | * Move makeup back to the cosmetics tab in Holo-me | ||
+ | * Made separate palettes for " | ||
+ | * Fixed - some eyebrow textures were straying out the prescribed eyebrow area and then being stretched by the morphs influencing the eyelids | ||
+ | * The UI now focuses on the correct flight suit when opening a category | ||
+ | * Fixed Female avatar skinning - moving the avatar' | ||
+ | * The avatar' | ||
+ | * Holo-Me sliders now retain focus even when the mouse is dragged outside the slider, making it easier to use | ||
+ | * Close Station Services when entering Holo-me, so the UI's don't overlap | ||
+ | * Fixed colour mismatch between some hairstyles and beards | ||
+ | * Avatars: Female Rough neck morph changed to remove clipping with the back of the suit | ||
+ | * Store consistent pose/ | ||
+ | * Suit category label now displays the name of the category instead of the name of the option | ||
+ | * Fixed holo-me avatar vibration whilst docked in a Coriolis station | ||
+ | * Fixed various UI inconsistencies in the avatar editor | ||
+ | * A commanders own face now appears in the chat log when they send a message | ||
+ | * Leveled off of the VR HoloMe Cameras so they are level with the cockpit floor | ||
+ | |||
+ | **Camera Suite** | ||
+ | * Changed the max speed of the focus distance in the vanity camera | ||
+ | * Should the vanity camera collision not detect we are clipping with an object cast a ray 1m in front of us to check if there is a surface | ||
+ | * Changed the vanity camera collision to check the edge of the screen instead of the centre when trying to detect if we are clipping with an object | ||
+ | * Only force the camera into planet range while we are in low level flight and not in supercruise | ||
+ | * Tweaked Ship Low camera position to prevent intersection with hangar floors | ||
+ | * Audio:Chaff Launcher firing retriggers when switching between Cockpit Cam and Vanity Cam fixed | ||
+ | * Various fixes for camera positions to avoid " | ||
+ | * Fixed vanity cam ' | ||
+ | * Swapped FreeCameraPitchUp and '' | ||
+ | * Force the vanity camera to update when a multicrew player joins | ||
+ | * Moved the " | ||
+ | * Fix for free camera mouse controls not working while docked | ||
+ | * Made camera name label in vanity cam capable of expanding to fit long camera names in | ||
+ | * Prevent access to srv turret while using the camera suite | ||
+ | * Stopped the Free camera throttle mode overwriting the flight throttle mode, this means you can have each throttle in a different mode | ||
+ | |||
+ | **Starports/ | ||
+ | * Various performance optimisations for the Asteroid Station | ||
+ | * Dockable Megaships now display their name on the side | ||
+ | * Fixed advert drones disappearing outside the station when we switch over to the entrance kinematic | ||
+ | * Updated chat panel to support station messages | ||
+ | * Audio: Fix missing SFX on biomes | ||
+ | * Audio: | ||
+ | * Audio:Fixes for issues with activation distances in various engineer bases audio emitters | ||
+ | * Audio:Added correct soundbanks to a number of planet and engineer base elements | ||
+ | * Fixed station type icon for Freeholm | ||
+ | * Audio: Fixes for popping sounds in loop inside stations | ||
+ | |||
+ | **Missions** | ||
+ | * Mission Failed string added to all chained missions | ||
+ | * Changed the commodity required to Fish, from Aluminium in the welcome mission collect template | ||
+ | * Fixed error in sorting algorithm for transaction panel | ||
+ | * Chain Missions chance of spawning reduced from 100% to 30% | ||
+ | * Changed the archetype of pirate lords used in assassination missions - when you jump into the USS, they should no longer flee from you if you have no cargo | ||
+ | * Fixing the cargo in planetary rescue so that it is no longer illegal (for the welcome arc only) | ||
+ | * Fixed an issue where the Famine Piracy chain was showing string data instead of commodity data | ||
+ | * Fix some passengers refusing to leave their cabins | ||
+ | |||
+ | **POIs/ | ||
+ | * Samson Class Bulk cargo ship has unconnected geometry fixed | ||
+ | * Moved micro resource spawners in mega ships to stop micro resources from spawning at the origin regardless of the offset we had entered | ||
+ | * Ancient 01 site multiple fixes to problems in layout, floating rocks, bad controllers, | ||
+ | * Fix some LOD popping on megaships | ||
+ | * Hitcheck fixes for the asteroid ship | ||
+ | * Remove frame stalls in poi spawner when loading sector layers on approach to certain planets | ||
+ | * Cockpit location panel (bottom left) now displays icons for the new types of nav location (megaships and asteroid bases) | ||
+ | * Audio: Fix audio error with materials | ||
+ | * Audio: Stop solar panels SFX from cutting in abruptly | ||
+ | * Fixed: specific arrangements of terrain-stamped POIs would cause heigh issues on AMD cards | ||
+ | * Fix for floating objects at ancient sites | ||
+ | |||
+ | **Weapons** | ||
+ | * Audio:Makes some sounds react to amount of ammo remaining in magazine | ||
+ | |||
+ | **Ships** | ||
+ | * Fixed zfighting issue of decals on floor. Fixed mirrored writing and removed emissive detailing from cockpit ' | ||
+ | * Fixed issue stopping the ships from kicking up dust while near a planet | ||
+ | * Fixed flipped vanity cameras on the Asp Explorer | ||
+ | * Fixed flipped vanity cameras on the Federal Dropship | ||
+ | * Fixed sidewinder explosion which looked broken at 7000m | ||
+ | * Balanced Orca by lowering the weight, making it faster with bigger jump distance | ||
+ | * Audio:Fixed the boost fail sound which went missing during the emitter update | ||
+ | * Audio:Fixes for landing gear event errors and hardpoint audio event errors | ||
+ | * Audio: Fixes for Anaconda, Empire eagle, eagle missing events | ||
+ | * Audio: Fixes for Diamondback Scout emitters appearing in the wrong place | ||
+ | * Audio: Fix for other player/npc fsd jumps in/out of an instance sounding truncated | ||
+ | * Audio: Fix fighter launch sounds on type 9 | ||
+ | * Rebalanced ships: DBX now has an extra size 2 slot and is a bit lighter, Asp Scout has a new size 2 slot and a size 5 slot replacing one of it's size 4 ones. Beluga mass brought more in line with other large ships to help FSD range | ||
+ | * Removed second discovery scanner from Asp Scouts new size 2 slot | ||
+ | * Fix for The Fer De Lance not having any shipkit slots in Livery | ||
+ | * Balance pass on the Federal Condor, increasing it's transverse acceleration from 10 to 20 | ||
+ | * Fixed bobble head positions for imperial courier | ||
+ | * Fixes missing vessel voice lines in Hyperspace | ||
+ | * Audio: added oomph back to the weapons | ||
+ | * Audio: Fixes for retro drives in external view | ||
+ | |||
+ | **SRV** | ||
+ | * Optimisations to SRV headlights with improved visuals | ||
+ | * Audio: Fix audio errors with the stow/deploy animation | ||
+ | |||
+ | **Station Services** | ||
+ | * Audio: Manage ship voice alerts better when in outfitting to reduce message spam | ||
+ | |||
+ | **Player Journal** | ||
+ | * Include local minor faction information in the player journal when arriving in a system | ||
+ | |||
+ | </ | ||
+ | |||
+ | ---- | ||
+ | |||
+ | [<>] | ||
+ | |||
+ | {{tag> | ||
+ | |||