Benutzer-Werkzeuge

Webseiten-Werkzeuge


patchnotes:abg:2016-10-13

Unterschiede

Hier werden die Unterschiede zwischen zwei Versionen angezeigt.

Link zu dieser Vergleichsansicht

Beide Seiten der vorigen RevisionVorhergehende Überarbeitung
patchnotes:abg:2016-10-13 [2024/09/05 11:00] – gelöscht - Externe Bearbeitung (Unbekanntes Datum) 127.0.0.1patchnotes:abg:2016-10-13 [2024/09/05 11:00] (aktuell) – ↷ Seite von archive:patchnotes:abg:2016-10-13 nach patchnotes:abg:2016-10-13 verschoben nemwar
Zeile 1: Zeile 1:
 +~~CLOSETOC~~
 +
 +[<>]
 +
 +<WRAP centeralign>
 +====== 2016-10-13 - 2.2 Beta 7 ======
 +</WRAP>
 +
 +<WRAP box round>
 +===== Beta 2.2 - Update 7 =====
 +
 +**Hey everyone,**
 +
 +Sorry for the delay in getting this up.
 +
 +Some of you may have noticed that the Beta server has been down for a short while. This is to bring you the 7th Beta update!
 +
 +Check out the change log below. The servers will be going up shortly.
 +
 +Enjoy!
 +
 +**2.2 Beta 7 Change Log**
 +
 +**Stability Fixes**
 +  * Fixed error loading civilian installation
 +  * Fixed a memory leak with the terrain compute shaders
 +  * Updating the contents of module storage in UI was causing the UI to unlock earlier than intended fixed
 +  * Fixed crash in outfitting where players were able to try to access data before it was ready
 +  * Fixed an issue with a highly eccentric planet orbiting a single star and intersecting it
 +  * Fixed an assert in CQC when damaged by an explosion from a destructible
 +  * Module Transfer Crash - Trying to fit a module into a slot that it won't fit into fixed
 +  * Fixed a crash when killing a faction ship
 +  * Fix a server disconnection when boarding an SRV at a planet station after the ship has been destroyed
 +
 +**General Fixes/Tweaks**
 +  * Added MassLocks to Cap Ship Docks
 +  * Fixed missing parts of starports
 +  * Many starsystems were controlled by planet settlements. These have all been upgraded to dockable bases
 +  * Bounty vouchers once again split between all wing members
 +  * Allow bounties to be claimed from SRVs again
 +  * Changed cargo scanner text to Manifest Scanner
 +  * Added powerplay overhead cost in various places
 +  * Fixed incorrect Imperial Cutter schematic
 +  * Fixed some jet cone flickering
 +  * CQC: When server logs out, make sure we clean up any pending lobbies
 +  * NPC shouldn't advance their firegroups manager - this might explain some cases in game where NPC ships are not firing all their weapons
 +  * Xbox One: Speculative fix for Xbox player not being restored to the island after resuming from store
 +
 +**Fighters**
 +  * Fighter ramming not counting as illegal fixed
 +  * Fixed the incorrect paintjobs used for red and blue in CQC
 +  * Make sure active crew are displayed correctly
 +  * Added an inbox notification when NPC Crew rank up
 +  * Fixed NPC Crew profit share not increasing when ranking up
 +
 +**Passengers**
 +  * Updated the tips referenced for political prisoner. They now display the criminal trait
 +  * Fix error when previously occupied passenger cabins are not rebought from the resurrect screen
 +  * Fixed passenger crime scans. Add string for passenger wanted crime
 +
 +**Missions**
 +  * Fix missing contract elements for delivery missions triggered by scooping an item
 +  * Prevent disconnection when retrieving data from the previous system and we've already jumped
 +  * Changed the panel to point to the correct text for massacre illegal and massacre skimmer mission templates - The Don't Die wrinkle now shows the correct text on the panel
 +
 +**Galaxy/System Map**
 +  * Fix planet scan logic to ensure that planet terrain is only visible if the planet has had a basic scan performed on it
 +  * Fix rendering when there are only Horizons planets in a system
 +
 +**Outfitting/Shipyard**
 +  * Added ship summary back to ship details panels for local and remote stored ships
 +  * Don't allow sold modules to have transfer options
 +  * Display a 0% transfer levy when transferring a free item
 +  * Distance Levy [Undefined] Displayed when transferring modules to your current station fixed
 +  * Only display locally stored modules when transferring a module from storage to a pre-selected ship slot
 +  * Fix server error after transferring cargo to a newly purchased ship
 +  * Silent Audio on module store multiple scroll fixed
 +
 +**Station Services**
 +  * Fix quick restock button (was showing a full bar when empty), also remove vehicles from the calculation if not vehicle bay is present on the ship
 +  * Adjusted the faction name label within the News Panel. It will now resize and add an ellipses when required
 +  * Fix the contact panel avatar loading (triangles animation)
 +
 +**Weapons**
 +  * Hatch breakers can now be blown up by point defence
 +
 +**Player Journal**
 +  * Fixed the 'abandon' flag in player journal for cargo ejected from SRV
 +  * Fixed typo in player journal for ModuleRetrieve which was causing broken json
 +  * Fixed missing 'Module' tag in JetConeDamage playerjournal entry
 +  * Some non-settlements were being reported via the "ApproachSettlement" journal entry - was potentially revealing secrets
 +  * Fixed "TransferCost" key in "FetchRemoteModule" journal entry
 +
 +</WRAP>
 +
 +----
 +
 +[<>]
 +
 +{{tag>archiv patchnotes frontier}}
 +
  

Donate Powered by PHP Valid HTML5 Valid CSS Driven by DokuWiki