patchnotes:abg:2016-10-13
Unterschiede
Hier werden die Unterschiede zwischen zwei Versionen angezeigt.
Beide Seiten der vorigen RevisionVorhergehende Überarbeitung | |||
patchnotes:abg:2016-10-13 [2024/09/05 11:00] – gelöscht - Externe Bearbeitung (Unbekanntes Datum) 127.0.0.1 | patchnotes:abg:2016-10-13 [2024/09/05 11:00] (aktuell) – ↷ Seite von archive:patchnotes:abg:2016-10-13 nach patchnotes:abg:2016-10-13 verschoben nemwar | ||
---|---|---|---|
Zeile 1: | Zeile 1: | ||
+ | ~~CLOSETOC~~ | ||
+ | |||
+ | [<>] | ||
+ | |||
+ | <WRAP centeralign> | ||
+ | ====== 2016-10-13 - 2.2 Beta 7 ====== | ||
+ | </ | ||
+ | |||
+ | <WRAP box round> | ||
+ | ===== Beta 2.2 - Update 7 ===== | ||
+ | |||
+ | **Hey everyone,** | ||
+ | |||
+ | Sorry for the delay in getting this up. | ||
+ | |||
+ | Some of you may have noticed that the Beta server has been down for a short while. This is to bring you the 7th Beta update! | ||
+ | |||
+ | Check out the change log below. The servers will be going up shortly. | ||
+ | |||
+ | Enjoy! | ||
+ | |||
+ | **2.2 Beta 7 Change Log** | ||
+ | |||
+ | **Stability Fixes** | ||
+ | * Fixed error loading civilian installation | ||
+ | * Fixed a memory leak with the terrain compute shaders | ||
+ | * Updating the contents of module storage in UI was causing the UI to unlock earlier than intended fixed | ||
+ | * Fixed crash in outfitting where players were able to try to access data before it was ready | ||
+ | * Fixed an issue with a highly eccentric planet orbiting a single star and intersecting it | ||
+ | * Fixed an assert in CQC when damaged by an explosion from a destructible | ||
+ | * Module Transfer Crash - Trying to fit a module into a slot that it won't fit into fixed | ||
+ | * Fixed a crash when killing a faction ship | ||
+ | * Fix a server disconnection when boarding an SRV at a planet station after the ship has been destroyed | ||
+ | |||
+ | **General Fixes/ | ||
+ | * Added MassLocks to Cap Ship Docks | ||
+ | * Fixed missing parts of starports | ||
+ | * Many starsystems were controlled by planet settlements. These have all been upgraded to dockable bases | ||
+ | * Bounty vouchers once again split between all wing members | ||
+ | * Allow bounties to be claimed from SRVs again | ||
+ | * Changed cargo scanner text to Manifest Scanner | ||
+ | * Added powerplay overhead cost in various places | ||
+ | * Fixed incorrect Imperial Cutter schematic | ||
+ | * Fixed some jet cone flickering | ||
+ | * CQC: When server logs out, make sure we clean up any pending lobbies | ||
+ | * NPC shouldn' | ||
+ | * Xbox One: Speculative fix for Xbox player not being restored to the island after resuming from store | ||
+ | |||
+ | **Fighters** | ||
+ | * Fighter ramming not counting as illegal fixed | ||
+ | * Fixed the incorrect paintjobs used for red and blue in CQC | ||
+ | * Make sure active crew are displayed correctly | ||
+ | * Added an inbox notification when NPC Crew rank up | ||
+ | * Fixed NPC Crew profit share not increasing when ranking up | ||
+ | |||
+ | **Passengers** | ||
+ | * Updated the tips referenced for political prisoner. They now display the criminal trait | ||
+ | * Fix error when previously occupied passenger cabins are not rebought from the resurrect screen | ||
+ | * Fixed passenger crime scans. Add string for passenger wanted crime | ||
+ | |||
+ | **Missions** | ||
+ | * Fix missing contract elements for delivery missions triggered by scooping an item | ||
+ | * Prevent disconnection when retrieving data from the previous system and we've already jumped | ||
+ | * Changed the panel to point to the correct text for massacre illegal and massacre skimmer mission templates - The Don't Die wrinkle now shows the correct text on the panel | ||
+ | |||
+ | **Galaxy/ | ||
+ | * Fix planet scan logic to ensure that planet terrain is only visible if the planet has had a basic scan performed on it | ||
+ | * Fix rendering when there are only Horizons planets in a system | ||
+ | |||
+ | **Outfitting/ | ||
+ | * Added ship summary back to ship details panels for local and remote stored ships | ||
+ | * Don't allow sold modules to have transfer options | ||
+ | * Display a 0% transfer levy when transferring a free item | ||
+ | * Distance Levy [Undefined] Displayed when transferring modules to your current station fixed | ||
+ | * Only display locally stored modules when transferring a module from storage to a pre-selected ship slot | ||
+ | * Fix server error after transferring cargo to a newly purchased ship | ||
+ | * Silent Audio on module store multiple scroll fixed | ||
+ | |||
+ | **Station Services** | ||
+ | * Fix quick restock button (was showing a full bar when empty), also remove vehicles from the calculation if not vehicle bay is present on the ship | ||
+ | * Adjusted the faction name label within the News Panel. It will now resize and add an ellipses when required | ||
+ | * Fix the contact panel avatar loading (triangles animation) | ||
+ | |||
+ | **Weapons** | ||
+ | * Hatch breakers can now be blown up by point defence | ||
+ | |||
+ | **Player Journal** | ||
+ | * Fixed the ' | ||
+ | * Fixed typo in player journal for ModuleRetrieve which was causing broken json | ||
+ | * Fixed missing ' | ||
+ | * Some non-settlements were being reported via the " | ||
+ | * Fixed " | ||
+ | |||
+ | </ | ||
+ | |||
+ | ---- | ||
+ | |||
+ | [<>] | ||
+ | |||
+ | {{tag> | ||
+ | |||