patchnotes:abg:2016-10-11
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patchnotes:abg:2016-10-11 [2024/09/05 11:00] – gelöscht - Externe Bearbeitung (Unbekanntes Datum) 127.0.0.1 | patchnotes:abg:2016-10-11 [2024/09/05 11:00] (aktuell) – ↷ Seite von archive:patchnotes:abg:2016-10-11 nach patchnotes:abg:2016-10-11 verschoben nemwar | ||
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+ | ~~CLOSETOC~~ | ||
+ | |||
+ | [<>] | ||
+ | |||
+ | <WRAP centeralign> | ||
+ | ====== 2016-10-11 - 2.2 Beta 6 ====== | ||
+ | </ | ||
+ | |||
+ | <WRAP box round> | ||
+ | ===== Beta 2.2 - Update 6 ===== | ||
+ | |||
+ | **Hey guys,** | ||
+ | |||
+ | Great news! There is another 2.2 beta update coming in this morning. :) | ||
+ | |||
+ | The Beta servers will be going down in a few minutes at 10:00 BST and we will expect them to be back up within a couple of hours. | ||
+ | |||
+ | Here's a nice juicy change log while you wait. :) | ||
+ | |||
+ | Change log | ||
+ | |||
+ | **Stability Fixes** | ||
+ | * Allow the " | ||
+ | * Fixed crash when starting the game with an HMD for some monitor/ | ||
+ | * Fix a low level vertex locking crash | ||
+ | * Fix a crash when self-destructing the SRV | ||
+ | * Fixed JSON error in ship delivery | ||
+ | * If we lose connection with server immediately after connection, before mtu discovery is complete, don't crash, reset mtu discovery for another go around | ||
+ | * Server time synchronisation can soft-lock the game fixed | ||
+ | * Ensure that system map materials get destroyed on shutdown | ||
+ | * Fix crash swapping modules in outfitting | ||
+ | * No longer assert when trying to add an item which is supposed to be empty | ||
+ | * Fix for buyback and stored items being deleted in one array but not another | ||
+ | * Don't crash id planet materials are not sensible | ||
+ | |||
+ | **General Fixes & Tweaks** | ||
+ | * Neutron & White dwarf schematics fixed | ||
+ | * Fixed star-class info not appearing for some systems when initiating jump | ||
+ | * Fixed supercruise motion indicators not being displayed | ||
+ | * Fixed incorrect integrity value for size 1 class 2 refinery | ||
+ | * Prevent duplicate ships being generated on authority transfer | ||
+ | * Docking computer staying 1km above planetary outpost fixed | ||
+ | * Latest translations added | ||
+ | * Various text fixes | ||
+ | * Award combat rank progression when destroying NPCs from no particular faction | ||
+ | |||
+ | **Fighters** | ||
+ | * Added in Gimballed versions of the Fighter Weapons so that the lasers don't look so wrong | ||
+ | * Following NPC crew oddities (When NPC crew is flying a player' | ||
+ | * If MC turrets are fitted and set to Target Only, the combat AI cannot fire them | ||
+ | * Can only use one missile launcher, even if two are fitted | ||
+ | * Missiles are fired at long range and are wasted | ||
+ | * AI doesn' | ||
+ | * When out of ammo, AI ship should drop back into formation | ||
+ | * Player ships with just missiles won't fight | ||
+ | * After requesting docking, all other order hotkeys are ignored | ||
+ | * AI crew in mothership will not attack targets if they have non combat modules deployed before switching to fighter fixed | ||
+ | * Added clearer message to indicate that the players fighter will be destroyed when they FSD away | ||
+ | * Moved empire fighters hit spheres for the weapons even further forward to help in hitting them | ||
+ | * Use numbers rather than bars for displaying fighter stats | ||
+ | * Wanted NPC has clean fighter fixed | ||
+ | * Fixed bounty credit notification not appearing or being awarded in a fighter when destroying a target with a non-local bounty | ||
+ | * Added loading animation to screen for switching between fighters and main ship | ||
+ | * Fixed missing font glyphs on Role panel when running in Russian | ||
+ | * Fixed commander name having the " | ||
+ | * Can use hotkeys to send invalid NPC commands to unmanned mothership fixed | ||
+ | * Audio: target destroyed lines of NPC crews and ship voice do not conflict anymore | ||
+ | * Audio: reduced probability of "no more targts" | ||
+ | * Audio: Fix for Crew member saying wrong line when asked to attack target | ||
+ | * Fix not being able to deploy an SRV or Fighter after resurrecting | ||
+ | * Fix NPC Crew not increasing their total kill count when assisting with destroying NPC and Player ships too low level to award combat rank progression | ||
+ | |||
+ | **Weapons** | ||
+ | * We think heat attacks have been reduced a little too far, and need a very conservative buff: | ||
+ | * Diminishing returns for heat now limit at 100% (up from 95% in previous beta) | ||
+ | * Damage penalty for Thermal shock reduced to 20% (from 25%) | ||
+ | * ECM needs some slight tweaks: | ||
+ | * ECM will now fire when hardpoints are not deployed | ||
+ | * ECM charge time increased to 3 seconds (currently 2 in beta, 4 in live) | ||
+ | * Hatch Breaker limpets are also having heir acceleration multiplier turned up significantly. For comparison firing at a target 1km away and with both ships matching speed the travel time has gone from roughly 10 seconds down to 5.5 | ||
+ | * Improved flight speed and hacking time of all hatch breaker limpets | ||
+ | * Removed strange hatch malfunction behaviour where you could cancel it by toggling power. Hatch breaker limpets and general 'your hatch got damaged' | ||
+ | * Slight reduction to the effectiveness of Incendiary rounds for Multicannons: | ||
+ | * Remove the hidden 20% kinetic damage that was left over | ||
+ | * Reduce the fire rate penalty from -10% to -5% | ||
+ | * Net effect is that the DPS has gone down by 4% vs shields and 15% vs hull (if unmodified), | ||
+ | |||
+ | **Outfitting/ | ||
+ | * Process transaction cost correctly when fetching or selling a remote module | ||
+ | * UI was being unlocked before hardpoint animation was complete. This should now be fixed | ||
+ | * Module distance incorrectly show when transferring a module fixed | ||
+ | * Adjusted the balance areas of the popups to have an auto width, to account for large balances | ||
+ | * Added module class rating, added warning texts to sell and transfer module popups, gave the clock icon an orange tint | ||
+ | * Made class icon visible, resized the location icon to its, added space between icons and text, tinted transit text to red | ||
+ | * Fixed keeping hold of buyback items once we've bought them back | ||
+ | * Icons resized and centred, added missing class and rating, resized warning icon and added spacing between it and text | ||
+ | * Prevented focus from being lost when pressing Right on the read more section of the module transfer | ||
+ | * The Store [X/X] button is selectable when all 30 slots are full but no modules in the tree are selected | ||
+ | * Ship loadout doesn' | ||
+ | * Updated icon positioning and colouring in the Inventory Browser Screen | ||
+ | * Added functionality to the 'Store Multiple Popup', | ||
+ | * Starport UI: fixed quick action button icons disappearing when coming back from outfitting | ||
+ | * Store multiple modules lists incorrect number when unticking categories fixed | ||
+ | * Damage type tagged as ' | ||
+ | * Adjusted colour of "in transit" | ||
+ | * Made the " | ||
+ | * Increased Module Storage size to 60 | ||
+ | * Tune credits costs of Ship and Module transfer | ||
+ | |||
+ | **Engineers** | ||
+ | * Make sure we always get the right string key for existing modification name | ||
+ | * Added ellipses functionality to blueprint text strings. If they are greater than 25 characters an ellipses will be added | ||
+ | * Fixed layout problems in engineers workshop that would cause a scrollbar to appear and have unintended effects | ||
+ | * Fixed bug where engineer special effect animation would always overlay the description of the successful special effect, before the animation had completed | ||
+ | |||
+ | **Passengers** | ||
+ | * Passenger missions not displaying or paying out rewards on hand in fixed | ||
+ | * Updated the transaction tab for passenger sightseeing conflict, and for passenger vip conflict. They now include the system address for the conflict zone | ||
+ | * Remove commodities bought for passengers when completing a mission | ||
+ | * More balance tweaks for reputation, influence and state effects | ||
+ | * Player has been scanned - When scanned just once, the inbox message will pop up several times until the passenger is disgruntled fixed | ||
+ | * Stop passenger cabins containing passengers from being swappable | ||
+ | * Generic passenger generation now fits cabins with Tourists instead of Generics | ||
+ | * Fixed errors in passenger cabin classes and types | ||
+ | * Fix for passengers hiding when the ship is dismissed (from a planetary landing via SRV) and comes back... | ||
+ | * When you abandon a mission and the passengers eject themselves, the message you receive does not actually appear in your inbox fixed | ||
+ | * Fix Passenger mission problems when swapping occupied cabins between module slots | ||
+ | |||
+ | **Missions** | ||
+ | * Make sure players in SLFs can get credit for kills in assassination and massacre missions | ||
+ | * Added missing strings for illegal delivery missions | ||
+ | |||
+ | **Ships** | ||
+ | * Fixed incorrect landing volume for Type 7 | ||
+ | * Cannot see Tail Shipkits on Vulture in Outfitting due to camera angle in VR fixed | ||
+ | * Fixed some mapping issues on the Cutter | ||
+ | * Audio: Ship drives silent when respawing over planet surface having died in SRV fixed | ||
+ | |||
+ | **Stations/ | ||
+ | * Fix for faction lighting being applied to the new station inner docks instead of their own lighting | ||
+ | * Audio: Fixed number station audio events not synced due to time step miscalculation | ||
+ | * Audio: The new flight controllers are too quiet fixed | ||
+ | |||
+ | **SRV** | ||
+ | * Stop data points showing up on a fighter HUD after been scanned in the SRV S | ||
+ | * Stop fighter mothership pointer appearing in an SRV after the player has been in a fighter | ||
+ | |||
+ | **Installations/ | ||
+ | * Fixed some misaligned tunnels on civilian installation | ||
+ | * Make sure that persistent POIs cannot spawn within their minimum separation of each other | ||
+ | * Audio: Fix for silent ambience on a secret thing | ||
+ | * Audio: Fix for number station ambience being audible at infinite distance | ||
+ | * Added new mission tipoff locations to settlements | ||
+ | |||
+ | **Celestial** | ||
+ | * Audio: Fix for Materials sound wrong on planet surfaces | ||
+ | |||
+ | **Galaxy Map** | ||
+ | * Reduced loading time for galaxy map | ||
+ | * Fixed some stalls loading the system map | ||
+ | * Bookmarks all disappeared and can no longer create them fixed | ||
+ | |||
+ | **Player Journal** | ||
+ | * When importing stars from a file into the VisitedStarsCache, | ||
+ | * Fixed journal entry for " | ||
+ | |||
+ | </ | ||
+ | |||
+ | ---- | ||
+ | |||
+ | [<>] | ||
+ | |||
+ | {{tag> | ||
+ | |||