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patchnotes:abg:2016-10-11

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patchnotes:abg:2016-10-11 [2024/09/05 11:00] – gelöscht - Externe Bearbeitung (Unbekanntes Datum) 127.0.0.1patchnotes:abg:2016-10-11 [2024/09/05 11:00] (aktuell) – ↷ Seite von archive:patchnotes:abg:2016-10-11 nach patchnotes:abg:2016-10-11 verschoben nemwar
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 +~~CLOSETOC~~
 +
 +[<>]
 +
 +<WRAP centeralign>
 +====== 2016-10-11 - 2.2 Beta 6 ======
 +</WRAP>
 +
 +<WRAP box round>
 +===== Beta 2.2 - Update 6 =====
 +
 +**Hey guys,**
 +
 +Great news! There is another 2.2 beta update coming in this morning. :)
 +
 +The Beta servers will be going down in a few minutes at 10:00 BST and we will expect them to be back up within a couple of hours.
 +
 +Here's a nice juicy change log while you wait. :)
 +
 +Change log
 +
 +**Stability Fixes**
 +  * Allow the "visited stars" map filter to apply to route-plotting
 +  * Fixed crash when starting the game with an HMD for some monitor/resolution combinations
 +  * Fix a low level vertex locking crash
 +  * Fix a crash when self-destructing the SRV
 +  * Fixed JSON error in ship delivery
 +  * If we lose connection with server immediately after connection, before mtu discovery is complete, don't crash, reset mtu discovery for another go around
 +  * Server time synchronisation can soft-lock the game fixed
 +  * Ensure that system map materials get destroyed on shutdown
 +  * Fix crash swapping modules in outfitting
 +  * No longer assert when trying to add an item which is supposed to be empty
 +  * Fix for buyback and stored items being deleted in one array but not another
 +  * Don't crash id planet materials are not sensible
 +
 +**General Fixes & Tweaks**
 +  * Neutron & White dwarf schematics fixed
 +  * Fixed star-class info not appearing for some systems when initiating jump
 +  * Fixed supercruise motion indicators not being displayed
 +  * Fixed incorrect integrity value for size 1 class 2 refinery
 +  * Prevent duplicate ships being generated on authority transfer
 +  * Docking computer staying 1km above planetary outpost fixed
 +  * Latest translations added
 +  * Various text fixes
 +  * Award combat rank progression when destroying NPCs from no particular faction
 +
 +**Fighters**
 +  * Added in Gimballed versions of the Fighter Weapons so that the lasers don't look so wrong
 +  * Following NPC crew oddities (When NPC crew is flying a player's ship) fixed:
 +  * If MC turrets are fitted and set to Target Only, the combat AI cannot fire them
 +  * Can only use one missile launcher, even if two are fitted
 +  * Missiles are fired at long range and are wasted
 +  * AI doesn't use boost to chase and kill targets, instead lets them get away
 +  * When out of ammo, AI ship should drop back into formation
 +  * Player ships with just missiles won't fight
 +  * After requesting docking, all other order hotkeys are ignored
 +  * AI crew in mothership will not attack targets if they have non combat modules deployed before switching to fighter fixed
 +  * Added clearer message to indicate that the players fighter will be destroyed when they FSD away
 +  * Moved empire fighters hit spheres for the weapons even further forward to help in hitting them
 +  * Use numbers rather than bars for displaying fighter stats
 +  * Wanted NPC has clean fighter fixed
 +  * Fixed bounty credit notification not appearing or being awarded in a fighter when destroying a target with a non-local bounty
 +  * Added loading animation to screen for switching between fighters and main ship
 +  * Fixed missing font glyphs on Role panel when running in Russian
 +  * Fixed commander name having the "Crew" tag on the death screen when killed by a player in a fighter
 +  * Can use hotkeys to send invalid NPC commands to unmanned mothership fixed
 +  * Audio: target destroyed lines of NPC crews and ship voice do not conflict anymore
 +  * Audio: reduced probability of "no more targts" npc crew message down to 40%
 +  * Audio: Fix for Crew member saying wrong line when asked to attack target
 +  * Fix not being able to deploy an SRV or Fighter after resurrecting
 +  * Fix NPC Crew not increasing their total kill count when assisting with destroying NPC and Player ships too low level to award combat rank progression
 +
 +**Weapons**
 +  * We think heat attacks have been reduced a little too far, and need a very conservative buff:
 +  * Diminishing returns for heat now limit at 100% (up from 95% in previous beta)
 +  * Damage penalty for Thermal shock reduced to 20% (from 25%)
 +  * ECM needs some slight tweaks:
 +  * ECM will now fire when hardpoints are not deployed
 +  * ECM charge time increased to 3 seconds (currently 2 in beta, 4 in live)
 +  * Hatch Breaker limpets are also having heir acceleration multiplier turned up significantly. For comparison firing at a target 1km away and with both ships matching speed the travel time has gone from roughly 10 seconds down to 5.5
 +  * Improved flight speed and hacking time of all hatch breaker limpets
 +  * Removed strange hatch malfunction behaviour where you could cancel it by toggling power. Hatch breaker limpets and general 'your hatch got damaged' hatch malfunctions can no longer be cancelled
 +  * Slight reduction to the effectiveness of Incendiary rounds for Multicannons:
 +  * Remove the hidden 20% kinetic damage that was left over
 +  * Reduce the fire rate penalty from -10% to -5%
 +  * Net effect is that the DPS has gone down by 4% vs shields and 15% vs hull (if unmodified), leaving the weapon strong but a slightly clearer tradeoff.
 +
 +**Outfitting/Shipyard**
 +  * Process transaction cost correctly when fetching or selling a remote module
 +  * UI was being unlocked before hardpoint animation was complete. This should now be fixed
 +  * Module distance incorrectly show when transferring a module fixed
 +  * Adjusted the balance areas of the popups to have an auto width, to account for large balances
 +  * Added module class rating, added warning texts to sell and transfer module popups, gave the clock icon an orange tint
 +  * Made class icon visible, resized the location icon to its, added space between icons and text, tinted transit text to red
 +  * Fixed keeping hold of buyback items once we've bought them back
 +  * Icons resized and centred, added missing class and rating, resized warning icon and added spacing between it and text
 +  * Prevented focus from being lost when pressing Right on the read more section of the module transfer
 +  * The Store [X/X] button is selectable when all 30 slots are full but no modules in the tree are selected
 +  * Ship loadout doesn't update after multiple swaps fixed
 +  * Updated icon positioning and colouring in the Inventory Browser Screen
 +  * Added functionality to the 'Store Multiple Popup', to support pressing 'UI BACK'
 +  * Starport UI: fixed quick action button icons disappearing when coming back from outfitting
 +  * Store multiple modules lists incorrect number when unticking categories fixed
 +  * Damage type tagged as 'labelfield' overlapping fixed
 +  * Adjusted colour of "in transit" text, when focused on
 +  * Made the "Stored Ship" tab, glow white when a ship completes its transfer
 +  * Increased Module Storage size to 60
 +  * Tune credits costs of Ship and Module transfer
 +
 +**Engineers**
 +  * Make sure we always get the right string key for existing modification name
 +  * Added ellipses functionality to blueprint text strings. If they are greater than 25 characters an ellipses will be added
 +  * Fixed layout problems in engineers workshop that would cause a scrollbar to appear and have unintended effects
 +  * Fixed bug where engineer special effect animation would always overlay the description of the successful special effect, before the animation had completed
 +
 +**Passengers**
 +  * Passenger missions not displaying or paying out rewards on hand in fixed
 +  * Updated the transaction tab for passenger sightseeing conflict, and for passenger vip conflict. They now include the system address for the conflict zone
 +  * Remove commodities bought for passengers when completing a mission
 +  * More balance tweaks for reputation, influence and state effects
 +  * Player has been scanned - When scanned just once, the inbox message will pop up several times until the passenger is disgruntled fixed
 +  * Stop passenger cabins containing passengers from being swappable
 +  * Generic passenger generation now fits cabins with Tourists instead of Generics
 +  * Fixed errors in passenger cabin classes and types
 +  * Fix for passengers hiding when the ship is dismissed (from a planetary landing via SRV) and comes back...
 +  * When you abandon a mission and the passengers eject themselves, the message you receive does not actually appear in your inbox fixed
 +  * Fix Passenger mission problems when swapping occupied cabins between module slots
 +
 +**Missions**
 +  * Make sure players in SLFs can get credit for kills in assassination and massacre missions
 +  * Added missing strings for illegal delivery missions
 +
 +**Ships**
 +  * Fixed incorrect landing volume for Type 7
 +  * Cannot see Tail Shipkits on Vulture in Outfitting due to camera angle in VR fixed
 +  * Fixed some mapping issues on the Cutter
 +  * Audio: Ship drives silent when respawing over planet surface having died in SRV fixed
 +
 +**Stations/Ports**
 +  * Fix for faction lighting being applied to the new station inner docks instead of their own lighting
 +  * Audio: Fixed number station audio events not synced due to time step miscalculation
 +  * Audio: The new flight controllers are too quiet fixed
 +
 +**SRV**
 +  * Stop data points showing up on a fighter HUD after been scanned in the SRV S
 +  * Stop fighter mothership pointer appearing in an SRV after the player has been in a fighter
 +
 +**Installations/POIs/USSs**
 +  * Fixed some misaligned tunnels on civilian installation
 +  * Make sure that persistent POIs cannot spawn within their minimum separation of each other
 +  * Audio: Fix for silent ambience on a secret thing
 +  * Audio: Fix for number station ambience being audible at infinite distance
 +  * Added new mission tipoff locations to settlements
 +
 +**Celestial**
 +  * Audio: Fix for Materials sound wrong on planet surfaces
 +
 +**Galaxy Map**
 +  * Reduced loading time for galaxy map
 +  * Fixed some stalls loading the system map
 +  * Bookmarks all disappeared and can no longer create them fixed
 +
 +**Player Journal**
 +  * When importing stars from a file into the VisitedStarsCache, interpret any line containing just digits as a starsystem address in decimal rather than a name
 +  * Fixed journal entry for "ScientificResearch"
 +
 +</WRAP>
 +
 +----
 +
 +[<>]
 +
 +{{tag>archiv patchnotes frontier}}
 +
  

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