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patchnotes:abg:2016-09-21

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patchnotes:abg:2016-09-21 [2024/09/05 11:00] – gelöscht - Externe Bearbeitung (Unbekanntes Datum) 127.0.0.1patchnotes:abg:2016-09-21 [2024/09/05 11:00] (aktuell) – ↷ Seite von archive:patchnotes:abg:2016-09-21 nach patchnotes:abg:2016-09-21 verschoben nemwar
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 +~~CLOSETOC~~
 +
 +[<>]
 +
 +<WRAP centeralign>
 +====== 2016-09-21 - 2.2 Beta 3 ======
 +</WRAP>
 +
 +<WRAP box round>
 +===== Beta 2.2 - Update 3 =====
 +
 +**Hey guys,**
 +
 +There is a 3rd patch incoming on the beta servers. Here's the change log.
 +
 +We are expecting this to go live sometime this evening. I will update this thread once the update is live.
 +
 +  * Fixed parent ship livery slots appearing briefly when selecting a launch able, which should prevent a crash caused by trying to modify a slot that doesn't exist
 +  * Prevent crash on game shutdown
 +  * Prevent a crash trying to generate a mission for a station that no longer exists
 +  * Fix a crash with the fighter bay trying to access an invalid state machine
 +  * Fix a Commander ID mismatch with launch able vehicle in save game causing matchmaking errors
 +  * Fix an error with settlement on Dahan 3 a
 +  * For the basic flight tutorial, disallow request dock with fake station
 +  * Fix stations being different from before the beta
 +  * Fix error in ship delivery calculation – it should be a linear association with distance, not exponential! (May still need further balancing)
 +  * Don’t send the ship arrived inbox message until the ship has actually arrived
 +  * Crewed SLF displays player rank, not crew's rank fixed
 +  * Display the NPC crew experience correctly
 +  * Fixed some server stat retrieval issues
 +  * Fighter and vehicle bays are now numbers this is to help match the bay to the vessel when using livery
 +  * Fixed loading screen model for the Taipan
 +  * Z-fighting on fighter models on ship spinning load screen fixed
 +  * Only add headings to "store multiple" page if they will be populated
 +  * Fixed ‘sleepy’ expression pose
 +  * Fixed ancient collectables appearing as "Mining Fragments" on the GUI
 +  * Fixed mysterious thing not deactivating
 +  * Audio: Fixed out of range warning and linked it up to UI
 +  * Audio: Fixed "no more targets" NPC crew line
 +  * Audio: Enabled "multiple contacts" message which could never trigger before
 +  * Audio: Rock & Ice Fumaroles have no impact audio fixed
 +
 +</WRAP>
 +
 +----
 +
 +
 +[<>]
 +
 +{{tag>archiv patchnotes frontier}}
 +
  

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