patchnotes:abg:2016-05-10
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patchnotes:abg:2016-05-10 [2024/09/05 11:00] – gelöscht - Externe Bearbeitung (Unbekanntes Datum) 127.0.0.1 | patchnotes:abg:2016-05-10 [2024/09/05 11:00] (aktuell) – ↷ Seite von archive:patchnotes:abg:2016-05-10 nach patchnotes:abg:2016-05-10 verschoben nemwar | ||
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+ | ~~CLOSETOC~~ | ||
+ | |||
+ | [<>] | ||
+ | |||
+ | <WRAP centeralign> | ||
+ | ====== 2016-05-10 - 1.6 / 2.1 Beta 3 ====== | ||
+ | </ | ||
+ | |||
+ | <WRAP box round> | ||
+ | ===== Beta update 3 - incoming ===== | ||
+ | |||
+ | **Hey guys,** | ||
+ | |||
+ | We've got an update going live to the beta servers at approximately 11am BST. The servers will be down for up to a few hours but hopefully be back before then. :) | ||
+ | |||
+ | This will also start the Mayhem phase. | ||
+ | |||
+ | The change logs are below. This will not affect the normal game servers. | ||
+ | |||
+ | **Stability Fixes** | ||
+ | * Fix a crash when a proxy POI is killed before it gets to variables initialised | ||
+ | * Fix bad fog shape type | ||
+ | * Fix a crash if the Steam overlay is bound to a key that is named differently than in game | ||
+ | * Speculative fixes to a crash caused by cargo canisters in POIs not having an item set | ||
+ | * Speculative fix for non-Horizon' | ||
+ | * Crash fix in for when a weapon with the MalfunctionHit special effect hits a module that can't malfunction | ||
+ | * When a RingCell received a FOR shift, only transfer asteroids between physics worlds if they have already been added to a physics world | ||
+ | * When a POI is deactivated, | ||
+ | * Extra checks added a possible fix for a crash that occurs later in scaleform due to a null texture | ||
+ | * Safe-guard against the render system returning a null texture, if one couldn' | ||
+ | |||
+ | **General Fixes & Tweaks** | ||
+ | * Fix a case of moon-ring intersection, | ||
+ | * Fixed missing audio on Packhound missiles | ||
+ | * Added support for non-latin characters in Air Traffic Controller callsign generation | ||
+ | * Fixed planet port voice announcements not waiting for their current message to stop playing before counting down the next message | ||
+ | * Fixed missing description for Maia system | ||
+ | * Add game client support for ' | ||
+ | * Fix for missing audio when scrolling in shipyards | ||
+ | * Updated Archon Delaine’s commodity production and consumption control system effect to use the same set of commodities as his price reduction control system effect | ||
+ | * No value up or down sounds for sliders in the graphics, controls and audio options fixed | ||
+ | * Various text fixes | ||
+ | * Spanish translations updated | ||
+ | |||
+ | **Galaxy Map** | ||
+ | * Fixed galaxy map camera initialisation and use default system position to avoid the camera to focus on last searched system | ||
+ | * Fixed scrollable areas on the galaxy map from jumping around seemingly at random when rolling over interactive elements with the mouse | ||
+ | * Reset bookmark route icon when clearing a nav route | ||
+ | |||
+ | **Engineers** | ||
+ | * Renamed advanced armour to be consistent with the hull reinforcement upgrades with the same effect | ||
+ | * Top level module selections listed as ' | ||
+ | * Fixed modified jitter stat off-by-one problem | ||
+ | * Implemented blueprint sorting | ||
+ | * Removed special effect warning from 'view cost & generate' | ||
+ | * Refresh engineer data after discarding | ||
+ | * Add generic " | ||
+ | * Adjust timers for mass lock munitions and both Choke Canister (Ion disruption) and Shift-lock canister for making more sense of their buffs and a longer immunity period | ||
+ | * Fix misnamed parameter which was causing locked recipes to appear unlocked | ||
+ | * Change default class of module assumed for pinned recipes in commander log to take into account that we don't have class 1 engines | ||
+ | * Overhaul Feedback Cascade: Now rather than breaking the shields, will inhibit the shield cell to only heal 10% of what it otherwise would do, and will deal direct damage to the shield cell bank equal to half the weapon damage | ||
+ | * Fixes to the donation popup button | ||
+ | * Known Engineers 'Sort Results' | ||
+ | * When the recipe pinned for an engineer changes, the commander log does not update fixed | ||
+ | * Fixed incorrect string for long range recipe | ||
+ | * Double amount of micro resource inventory capacity from 300 to 600 on physical and 100 to 200 on data | ||
+ | |||
+ | **Temporary changes to help support testing modified modules balance** | ||
+ | * Greatly accelerated the speed of progress through Engineer reputation when crafting recipes | ||
+ | * Changed recipes ingredients to fish | ||
+ | * All Engineers have been taught all recipes | ||
+ | * All Engineers have set up temporary commodity markets to help them sell fish | ||
+ | |||
+ | **Missions** | ||
+ | * Fix missing timeout element on BLOPs missions | ||
+ | * When spawning a mission USS with a cargo override, only override the amount of cargo needed for the mission instead of all the cargo | ||
+ | * Added some more links in the deserter.chatter so that it will say a few more things when it is interdicted | ||
+ | * Make the planetary race wrinkles work in the same way as the space equivalents | ||
+ | * Fixed an issue where the timeout was set to a different timer compared to what the transaction panels were saying | ||
+ | * Fix some confusing naming on planetary disable missions | ||
+ | * Planetary Rescue Dynamic Scan missions should now be more explicit in its telling the player to go scan the nav beacon after receiving the mission | ||
+ | * Fixed discovery scanner use not updating the assassination missions correctly | ||
+ | * Fixed where the penalties link to in the assassination legal templates - reputations should now decrease properly | ||
+ | * Make sure that timeouts function for the in space assassination mission variants | ||
+ | * Mission no longer uses Tiny Settlement for initial POI | ||
+ | * Planetary Scan missions now send an inbox message after scanning NavBeacon | ||
+ | * Fix altruisms to use demanded cargo, not supplied | ||
+ | * Fixed truncated text on community goals page | ||
+ | * Pirate Lord should use the auto bounty system, not a fixed value across all ranks | ||
+ | * Fix sending the incorrect inbox message after scanning a mission tipoff location | ||
+ | |||
+ | **NPCs** | ||
+ | * Fix for Pirates being stuck in IdleFlight/ | ||
+ | * Added missing transitions between Pirate Hunter Hostile Mission Cargo Attack and Idle | ||
+ | |||
+ | **USSs/ | ||
+ | * Rebalance on data point drops: quality and quantity | ||
+ | * Balance pass on low level scenarios that can be found as USS in shipping lanes. More Threat 1 opportunities for low ranking combat ships | ||
+ | * Fixing under staffed skimmer zone | ||
+ | * Added signal descriptors to ship wrecks | ||
+ | |||
+ | **Outfitting** | ||
+ | * Added separate outfitting category for mining lasers | ||
+ | * Speculative fix for abrupt stop in audio transition when entering outfitting | ||
+ | * Added stats for vehicle bays | ||
+ | * The outfitting Values Min / Current / Max for jump distance seem to be inconsistent fixed | ||
+ | * Vehicle slots have ' | ||
+ | * Added a indication that a installed module on a ship is " | ||
+ | * Vehicle bay sub slots now check the stock properly, rather than defaulting to "no stock" | ||
+ | |||
+ | **Avatars** | ||
+ | * Adjusted avatar constraints for dictatorship and prison colony mission givers of Alliance and Independent mission givers | ||
+ | * Alliance/ | ||
+ | * Male geometry and skinning refined to help prevent neck intersection | ||
+ | * Alliance/ | ||
+ | * Added longer hairstyle onto the male portrait avatars | ||
+ | * Fixed hair intersecting with certain face shapes | ||
+ | * Adjusted some of the female hair styles | ||
+ | * Added hat for female engineers | ||
+ | * Alliance/ | ||
+ | * Empire Patronage now has a more varied accessory progression | ||
+ | * Corrected a typo so the indie theocracy uses the right kind of jacket | ||
+ | * Fixed inconsistent mission giver backgrounds | ||
+ | * Ensure we don't get odd FOVs for banner textures | ||
+ | * Fix to prevent Lei Cheung' | ||
+ | * Added a failure state that will abort a portrait request after a large period of time waiting for a texture to be provided, so the system won't be stalled indefinitely | ||
+ | |||
+ | **Ships** | ||
+ | * Adjusted Imperial Cutter UI elements | ||
+ | * Fixed missing texture in Federal Gunship cockpit | ||
+ | * Micro resources will now trigger the cargo scoop acquired audio | ||
+ | * Make sure that only valid paintjobs can be applied to a ship | ||
+ | * Fix missing LOD geometry on Sidewinder | ||
+ | * Type 9 Squadron LOD paint job issue fixed | ||
+ | * Decals displaying wrong colour scheme when on a Tactical Paint Job fixed | ||
+ | * Decal fixing on Anaconda pirate paintjobs | ||
+ | * Decal colours rectified on Squadron paintjobs | ||
+ | * Decal colours balanced on Asp & Asp Scout Stripe paintjobs | ||
+ | * Decal pass to balance colours for 3 colour setup on various paintjob schemes | ||
+ | * Added new low poly external Imperial chair model and diffuse texture | ||
+ | * Swapped internal and external chair models from DeLacy to Imperial versions on all relevant ships | ||
+ | * Fixed chair blue emissive hue to match cockpits | ||
+ | * Loud element in sidewinder landing gear fixed | ||
+ | * Fixed odd sound effect when placing a bobblehead character, not letters, numbers, or symbols | ||
+ | * Make sure we clear any "Under Attack" | ||
+ | * Friendly fire from wing mates no longer triggers "Under Attack" | ||
+ | * Make sure shield break sounds always trigger the aggressive version when requested to be on, and the lighter version when turned off manually | ||
+ | * Module malfunction buffs now both trigger the " | ||
+ | * Engine reboot buff now only triggers either " | ||
+ | * Make sure that if a traffic controller is speaking when the player begins their frameshift that we halt anymore notifications and clear the queue, to stop the ship voice from talking over itself | ||
+ | |||
+ | **Weapons** | ||
+ | * Overhaul of mines for a mix of balance and fixes: | ||
+ | * All mines now use Proximity versions rather than the slightly unreliable homing variants, and now have much bigger shiny explosions that better telegraph how dangerous they are | ||
+ | * Mines now have the same module-stripping blast damage as missiles | ||
+ | * Mines are now targetable by point defences, and have a little more health | ||
+ | * Increased ammo on medium mine launcher (doubled) | ||
+ | * Synthesis damage boost now adds a multiple of the base weapon damage rather than the damage after engineers have run their magic. To avoid some nasty multiplicative stacking issues we've seen | ||
+ | |||
+ | **Hyperspace** | ||
+ | * Hyperspace is now much bigger to accommodate large ships | ||
+ | * Passing lens flares now fade in rather than ' | ||
+ | * Added more distant stars to create a sense of depth | ||
+ | * Reduced the frequency of nebula models | ||
+ | * Added an extra light | ||
+ | |||
+ | **Orbital Cruise** | ||
+ | * Fixed one aspect of the glide sequence sounding weird | ||
+ | |||
+ | **Bases/ | ||
+ | * Added Lights to the Bridge Lift Section and Bridge Lift Top meshes | ||
+ | * Added LODs to Breakers Yard | ||
+ | * Bridge section art resources updated | ||
+ | * Able to drive/fly through various giant drill parts in Pater' | ||
+ | * Structures not properly meeting the ground at Palin Research Centre | ||
+ | * Liz Ryder base - remove weapons range decals | ||
+ | * Dekker' | ||
+ | * Flickering texture on side of building at MacCurdy Arsenal fixed | ||
+ | * Set up engineer garage reverb zone and prototype | ||
+ | * Fixed issue with Landing Pad 7 with clipping terrain | ||
+ | * Moved dock 6 slightly to stop the clipping between the interior of the hangar and the large tower | ||
+ | * Fix for settlement ambiences not being heard on Engineer Bases | ||
+ | * Fix missing textures and add LODs for Prospectors Rest | ||
+ | * Fix for settlement security voice events and problem with offset | ||
+ | * Navigation Panel indefinitely tries to scan Engineer Base for SubTargets | ||
+ | * Updated UVs on Pillars and Walls | ||
+ | * Fixed invisible ceiling | ||
+ | * Improve the depth blocking placement on the majority of hangers | ||
+ | |||
+ | **Stations/ | ||
+ | * Added another indie flight controller variant | ||
+ | * Improvements to Alliance 02 flight controller | ||
+ | * Planet port voice factions now match their ATC counterparts | ||
+ | * ATC won't welcome you until you've taken off from terrain if landed on a planet and not docked | ||
+ | * ATC lines are suppressed whilst landed on a planet, apart from hostile messages, hostile hails and docking requests | ||
+ | * Docking request messages now stop welcome hails from playing after them | ||
+ | * Added detail pass and polish to medium neutral hangars | ||
+ | * Added detail pass to high tech medium hangars | ||
+ | * Polish of large rundown hangars | ||
+ | * Fix for flight controllers not being loaded on some rich stations | ||
+ | * If we don't let the player request boarding to a port from an srv because we're too close to our ship, make sure the ship voice tells them their request has been denied | ||
+ | |||
+ | **SRV** | ||
+ | * Prevent repeating handbrake line when stationary | ||
+ | * Fixed very loud Wavescanner inactive weapons sound when close | ||
+ | * Improved board ship icon sound, also mute sound when leaving ship | ||
+ | * SRV lights are not silent when switch-spammed fixed | ||
+ | |||
+ | **Render** | ||
+ | * Clear any pending terrain queries when we shut down or deactivate. Make sure we sample the terrain less often if we're on a ship | ||
+ | |||
+ | </ | ||
+ | |||
+ | ---- | ||
+ | |||
+ | <WRAP box round> | ||
+ | ===== Xbox One update incoming ===== | ||
+ | |||
+ | **Hey guys,** | ||
+ | |||
+ | There is an Xbox one update that will be going live at 10am BST. The servers are only expected to be down for a very short while (10 minutes). | ||
+ | |||
+ | The Update will be available from 10:00am BST (09:00 UTC) and is a 122MB download. | ||
+ | |||
+ | The patch notes are as follows. | ||
+ | |||
+ | **CLIENT UPDATES** | ||
+ | * Fixed graphical corruption when returning to the main menu from the Achievements or Friends App. | ||
+ | * Fixed game invites into Arena whilst in the main game. | ||
+ | |||
+ | **STORE UPDATES** | ||
+ | * Fixed players not seeing their Frontier Points appearing. | ||
+ | </ | ||
+ | |||
+ | ---- | ||
+ | |||
+ | [<>] | ||
+ | |||
+ | {{tag> | ||
+ | |||