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patchnotes:abg:2016-05-10

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patchnotes:abg:2016-05-10 [2024/09/05 11:00] – gelöscht - Externe Bearbeitung (Unbekanntes Datum) 127.0.0.1patchnotes:abg:2016-05-10 [2024/09/05 11:00] (aktuell) – ↷ Seite von archive:patchnotes:abg:2016-05-10 nach patchnotes:abg:2016-05-10 verschoben nemwar
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 +~~CLOSETOC~~
 +
 +[<>]
 +
 +<WRAP centeralign>
 +====== 2016-05-10 - 1.6 / 2.1 Beta 3 ======
 +</WRAP>
 +
 +<WRAP box round>
 +===== Beta update 3 - incoming =====
 +
 +**Hey guys,**
 +
 +We've got an update going live to the beta servers at approximately 11am BST. The servers will be down for up to a few hours but hopefully be back before then. :)
 +
 +This will also start the Mayhem phase.
 +
 +The change logs are below. This will not affect the normal game servers.
 +
 +**Stability Fixes**
 +  * Fix a crash when a proxy POI is killed before it gets to variables initialised
 +  * Fix bad fog shape type
 +  * Fix a crash if the Steam overlay is bound to a key that is named differently than in game
 +  * Speculative fixes to a crash caused by cargo canisters in POIs not having an item set
 +  * Speculative fix for non-Horizon's players being matchmade into inappropriate islands
 +  * Crash fix in for when a weapon with the MalfunctionHit special effect hits a module that can't malfunction
 +  * When a RingCell received a FOR shift, only transfer asteroids between physics worlds if they have already been added to a physics world
 +  * When a POI is deactivated, make sure it kills all the levels it created
 +  * Extra checks added a possible fix for a crash that occurs later in scaleform due to a null texture
 +  * Safe-guard against the render system returning a null texture, if one couldn't be allocated
 +
 +**General Fixes & Tweaks**
 +  * Fix a case of moon-ring intersection, this time it was due to a binary moon
 +  * Fixed missing audio on Packhound missiles
 +  * Added support for non-latin characters in Air Traffic Controller callsign generation
 +  * Fixed planet port voice announcements not waiting for their current message to stop playing before counting down the next message
 +  * Fixed missing description for Maia system
 +  * Add game client support for 'tradelist' Community Goals
 +  * Fix for missing audio when scrolling in shipyards
 +  * Updated Archon Delaine’s commodity production and consumption control system effect to use the same set of commodities as his price reduction control system effect
 +  * No value up or down sounds for sliders in the graphics, controls and audio options fixed
 +  * Various text fixes
 +  * Spanish translations updated
 +
 +**Galaxy Map**
 +  * Fixed galaxy map camera initialisation and use default system position to avoid the camera to focus on last searched system
 +  * Fixed scrollable areas on the galaxy map from jumping around seemingly at random when rolling over interactive elements with the mouse
 +  * Reset bookmark route icon when clearing a nav route
 +
 +**Engineers**
 +  * Renamed advanced armour to be consistent with the hull reinforcement upgrades with the same effect
 +  * Top level module selections listed as 'Other' for both module options at Qwent Research Base fixed
 +  * Fixed modified jitter stat off-by-one problem
 +  * Implemented blueprint sorting
 +  * Removed special effect warning from 'view cost & generate' pop-up and fixed the non-localised string
 +  * Refresh engineer data after discarding
 +  * Add generic "You've learned some information about a new engineer, $#name;. Check your log for more details." message when unlocking a new engineer to notify players of a change
 +  * Adjust timers for mass lock munitions and both Choke Canister (Ion disruption) and Shift-lock canister for making more sense of their buffs and a longer immunity period
 +  * Fix misnamed parameter which was causing locked recipes to appear unlocked
 +  * Change default class of module assumed for pinned recipes in commander log to take into account that we don't have class 1 engines
 +  * Overhaul Feedback Cascade: Now rather than breaking the shields, will inhibit the shield cell to only heal 10% of what it otherwise would do, and will deal direct damage to the shield cell bank equal to half the weapon damage
 +  * Fixes to the donation popup button
 +  * Known Engineers 'Sort Results' options are not sorting 'By Access Level' correctly fixed
 +  * When the recipe pinned for an engineer changes, the commander log does not update fixed
 +  * Fixed incorrect string for long range recipe
 +  * Double amount of micro resource inventory capacity from 300 to 600 on physical and 100 to 200 on data
 +
 +**Temporary changes to help support testing modified modules balance**
 +  * Greatly accelerated the speed of progress through Engineer reputation when crafting recipes
 +  * Changed recipes ingredients to fish
 +  * All Engineers have been taught all recipes
 +  * All Engineers have set up temporary commodity markets to help them sell fish
 +
 +**Missions**
 +  * Fix missing timeout element on BLOPs missions
 +  * When spawning a mission USS with a cargo override, only override the amount of cargo needed for the mission instead of all the cargo
 +  * Added some more links in the deserter.chatter so that it will say a few more things when it is interdicted
 +  * Make the planetary race wrinkles work in the same way as the space equivalents
 +  * Fixed an issue where the timeout was set to a different timer compared to what the transaction panels were saying
 +  * Fix some confusing naming on planetary disable missions
 +  * Planetary Rescue Dynamic Scan missions should now be more explicit in its telling the player to go scan the nav beacon after receiving the mission
 +  * Fixed discovery scanner use not updating the assassination missions correctly
 +  * Fixed where the penalties link to in the assassination legal templates - reputations should now decrease properly
 +  * Make sure that timeouts function for the in space assassination mission variants
 +  * Mission no longer uses Tiny Settlement for initial POI
 +  * Planetary Scan missions now send an inbox message after scanning NavBeacon
 +  * Fix altruisms to use demanded cargo, not supplied
 +  * Fixed truncated text on community goals page
 +  * Pirate Lord should use the auto bounty system, not a fixed value across all ranks
 +  * Fix sending the incorrect inbox message after scanning a mission tipoff location
 +
 +**NPCs**
 +  * Fix for Pirates being stuck in IdleFlight/PirateThreaten at RESs
 +  * Added missing transitions between Pirate Hunter Hostile Mission Cargo Attack and Idle
 +
 +**USSs/POIs**
 +  * Rebalance on data point drops: quality and quantity
 +  * Balance pass on low level scenarios that can be found as USS in shipping lanes. More Threat 1 opportunities for low ranking combat ships
 +  * Fixing under staffed skimmer zone
 +  * Added signal descriptors to ship wrecks
 +
 +**Outfitting**
 +  * Added separate outfitting category for mining lasers
 +  * Speculative fix for abrupt stop in audio transition when entering outfitting
 +  * Added stats for vehicle bays
 +  * The outfitting Values Min / Current / Max for jump distance seem to be inconsistent fixed
 +  * Vehicle slots have 'fixed/gimbal/turret' options fixed
 +  * Added a indication that a installed module on a ship is "modified" in outfitting
 +  * Vehicle bay sub slots now check the stock properly, rather than defaulting to "no stock"
 +
 +**Avatars**
 +  * Adjusted avatar constraints for dictatorship and prison colony mission givers of Alliance and Independent mission givers
 +  * Alliance/Independent Dictatorship and Prison Colony now use all of their accessories
 +  * Male geometry and skinning refined to help prevent neck intersection
 +  * Alliance/Independent Communism, Confederacy, Cooperative, Corporate and Democracy governments now have a chance to have a pair of glasses at Allied
 +  * Added longer hairstyle onto the male portrait avatars
 +  * Fixed hair intersecting with certain face shapes
 +  * Adjusted some of the female hair styles
 +  * Added hat for female engineers
 +  * Alliance/Independent Dictatorship government now have a more varied set of accessories to choose from
 +  * Empire Patronage now has a more varied accessory progression
 +  * Corrected a typo so the indie theocracy uses the right kind of jacket
 +  * Fixed inconsistent mission giver backgrounds
 +  * Ensure we don't get odd FOVs for banner textures
 +  * Fix to prevent Lei Cheung's eye deformation when posed
 +  * Added a failure state that will abort a portrait request after a large period of time waiting for a texture to be provided, so the system won't be stalled indefinitely
 +
 +**Ships**
 +  * Adjusted Imperial Cutter UI elements
 +  * Fixed missing texture in Federal Gunship cockpit
 +  * Micro resources will now trigger the cargo scoop acquired audio
 +  * Make sure that only valid paintjobs can be applied to a ship
 +  * Fix missing LOD geometry on Sidewinder
 +  * Type 9 Squadron LOD paint job issue fixed
 +  * Decals displaying wrong colour scheme when on a Tactical Paint Job fixed
 +  * Decal fixing on Anaconda pirate paintjobs
 +  * Decal colours rectified on Squadron paintjobs
 +  * Decal colours balanced on Asp & Asp Scout Stripe paintjobs
 +  * Decal pass to balance colours for 3 colour setup on various paintjob schemes
 +  * Added new low poly external Imperial chair model and diffuse texture
 +  * Swapped internal and external chair models from DeLacy to Imperial versions on all relevant ships
 +  * Fixed chair blue emissive hue to match cockpits
 +  * Loud element in sidewinder landing gear fixed
 +  * Fixed odd sound effect when placing a bobblehead character, not letters, numbers, or symbols
 +  * Make sure we clear any "Under Attack" notifications sent to the ship voice system, so they don't trigger after combat has ended
 +  * Friendly fire from wing mates no longer triggers "Under Attack" voice line
 +  * Make sure shield break sounds always trigger the aggressive version when requested to be on, and the lighter version when turned off manually
 +  * Module malfunction buffs now both trigger the "Malfunction Attack" ship voice event so it's not confused with the "Module Malfunction" ship voice event
 +  * Engine reboot buff now only triggers either "Thrusters Offline" or "Warning, Engine Reboot" voice events, not both
 +  * Make sure that if a traffic controller is speaking when the player begins their frameshift that we halt anymore notifications and clear the queue, to stop the ship voice from talking over itself
 +
 +**Weapons**
 +  * Overhaul of mines for a mix of balance and fixes:
 +  * All mines now use Proximity versions rather than the slightly unreliable homing variants, and now have much bigger shiny explosions that better telegraph how dangerous they are
 +  * Mines now have the same module-stripping blast damage as missiles
 +  * Mines are now targetable by point defences, and have a little more health
 +  * Increased ammo on medium mine launcher (doubled)
 +  * Synthesis damage boost now adds a multiple of the base weapon damage rather than the damage after engineers have run their magic. To avoid some nasty multiplicative stacking issues we've seen
 +
 +**Hyperspace**
 +  * Hyperspace is now much bigger to accommodate large ships
 +  * Passing lens flares now fade in rather than 'pop'
 +  * Added more distant stars to create a sense of depth
 +  * Reduced the frequency of nebula models
 +  * Added an extra light
 +
 +**Orbital Cruise**
 +  * Fixed one aspect of the glide sequence sounding weird
 +
 +**Bases/Settlements**
 +  * Added Lights to the Bridge Lift Section and Bridge Lift Top meshes
 +  * Added LODs to Breakers Yard
 +  * Bridge section art resources updated
 +  * Able to drive/fly through various giant drill parts in Pater's Memorial
 +  * Structures not properly meeting the ground at Palin Research Centre
 +  * Liz Ryder base - remove weapons range decals
 +  * Dekker's Yard base building not flat with ground
 +  * Flickering texture on side of building at MacCurdy Arsenal fixed
 +  * Set up engineer garage reverb zone and prototype
 +  * Fixed issue with Landing Pad 7 with clipping terrain
 +  * Moved dock 6 slightly to stop the clipping between the interior of the hangar and the large tower
 +  * Fix for settlement ambiences not being heard on Engineer Bases
 +  * Fix missing textures and add LODs for Prospectors Rest
 +  * Fix for settlement security voice events and problem with offset
 +  * Navigation Panel indefinitely tries to scan Engineer Base for SubTargets
 +  * Updated UVs on Pillars and Walls
 +  * Fixed invisible ceiling
 +  * Improve the depth blocking placement on the majority of hangers
 +
 +**Stations/Ports**
 +  * Added another indie flight controller variant
 +  * Improvements to Alliance 02 flight controller
 +  * Planet port voice factions now match their ATC counterparts
 +  * ATC won't welcome you until you've taken off from terrain if landed on a planet and not docked
 +  * ATC lines are suppressed whilst landed on a planet, apart from hostile messages, hostile hails and docking requests
 +  * Docking request messages now stop welcome hails from playing after them
 +  * Added detail pass and polish to medium neutral hangars
 +  * Added detail pass to high tech medium hangars
 +  * Polish of large rundown hangars
 +  * Fix for flight controllers not being loaded on some rich stations
 +  * If we don't let the player request boarding to a port from an srv because we're too close to our ship, make sure the ship voice tells them their request has been denied
 +
 +**SRV**
 +  * Prevent repeating handbrake line when stationary
 +  * Fixed very loud Wavescanner inactive weapons sound when close
 +  * Improved board ship icon sound, also mute sound when leaving ship
 +  * SRV lights are not silent when switch-spammed fixed
 +
 +**Render**
 +  * Clear any pending terrain queries when we shut down or deactivate. Make sure we sample the terrain less often if we're on a ship
 +
 +</WRAP>
 +
 +----
 +
 +<WRAP box round>
 +===== Xbox One update incoming ===== 
 +
 +**Hey guys,**
 +
 +There is an Xbox one update that will be going live at 10am BST. The servers are only expected to be down for a very short while (10 minutes).
 +
 +The Update will be available from 10:00am BST (09:00 UTC) and is a 122MB download.
 +
 +The patch notes are as follows.
 +
 +**CLIENT UPDATES**
 +  * Fixed graphical corruption when returning to the main menu from the Achievements or Friends App.
 +  * Fixed game invites into Arena whilst in the main game.
 +
 +**STORE UPDATES**
 +  * Fixed players not seeing their Frontier Points appearing.
 +</WRAP>
 +
 +----
 +
 +[<>]
 +
 +{{tag>archiv patchnotes frontier}}
 +
  

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