patchnotes:abg:2015-12-14
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patchnotes:abg:2015-12-14 [2024/09/05 11:00] – gelöscht - Externe Bearbeitung (Unbekanntes Datum) 127.0.0.1 | patchnotes:abg:2015-12-14 [2024/09/05 11:00] (aktuell) – ↷ Seite von archive:patchnotes:abg:2015-12-14 nach patchnotes:abg:2015-12-14 verschoben nemwar | ||
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+ | ~~CLOSETOC~~ | ||
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+ | [<>] | ||
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+ | <WRAP centeralign> | ||
+ | ====== 2015-12-14 - 2.0.β Beta 6 ====== | ||
+ | </ | ||
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+ | <WRAP box round> | ||
+ | ===== Horizons 2.0 beta change log #6 ===== | ||
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+ | **Hi all,** | ||
+ | |||
+ | We have another beta update going live today at 11am GMT. We expect the beta servers to be down for up to an hour. | ||
+ | |||
+ | **UPDATE** | ||
+ | Minor edit to the change logs made. | ||
+ | |||
+ | * Adjusted fade off for POI blue circle so that it starts fading out at 2km and fades out by 1km | ||
+ | |||
+ | is now | ||
+ | |||
+ | * Adjusted fade off for POI blue circle so that it starts fading out at 2km and fades out by 1.5km | ||
+ | |||
+ | ---- | ||
+ | |||
+ | **Change log:** | ||
+ | |||
+ | **IMPORTANT: | ||
+ | |||
+ | * Fix for crash when reporting bindings | ||
+ | * Crash fix for when a cargo canister spawns with either an invalid item, or one set up incorrectly | ||
+ | * Speculative fix for world transform crash | ||
+ | * Fix streaming error in the faction manager | ||
+ | * Fix UI crash in options screen | ||
+ | * More aggressive guards to prevent corruption of the physics proxy pair manager | ||
+ | * Fix crash with terrain evaluation for landing | ||
+ | * Added new graphics option for bottom end video cards to better handle the requirements for Horizons | ||
+ | * Fix VR rendering of surface schematic | ||
+ | * Optimnisations for environment map capture | ||
+ | * Load shaders earlier again on AMD to reduce stalls on loading sequence | ||
+ | * Swap order of long/lat on the orbital HUD: the order is now; latitude, longitude, gravity | ||
+ | * Altered the null chance for POIs such that there is a nice fall off between civilised and unexplored space | ||
+ | * Fix POI's that were visible form ship in the form of a disk but were not spawning when in the ship | ||
+ | * Reduced damage boots from synthesis | ||
+ | * Fixed multi-cannon basic synthesis so that it only gives 50% ammo refill | ||
+ | * Planet ports only care about crimes committed within 4km | ||
+ | * Moved targeting bones to make them more centred in the rock so the turret wont miss | ||
+ | * Fix for wing beacons making player ships spawn colliding with existing ships | ||
+ | * Disable targeting of sub-targets for planetary turrets | ||
+ | * Fix for the assert/ | ||
+ | * Optimisations for Skimmers | ||
+ | * Adjusted fade off for POI blue circle so that it starts fading out at 2km and fades out by 1.5km | ||
+ | * Modified timings for Data points on easy settlements based on feed back all should be at least 120 many medium to large should be 180 seconds | ||
+ | * Increased the texture resolution of the cargo bay | ||
+ | * Disabled steering controls when in headlook mode when using a mouse for both | ||
+ | * Fix some network issues with turrets | ||
+ | * Requires missions wipe. Add settlement market id to interface and disable targets missions | ||
+ | * Don't show Horizons missions on platforms that don't support them | ||
+ | * Split available planetary missions into a separate section on the bulletin board | ||
+ | * Remove timeleft contract element from reward collection phases of planetary missions | ||
+ | * Added text for surface mission buckets | ||
+ | * Don't show space missions in the bulletin board | ||
+ | * Allow Commanders to resurrect at other space stations if they last docked at a planet port and their current session does not have access to Horizons | ||
+ | * Fix a cargo bay transaction server error | ||
+ | * Remove the " | ||
+ | * Ensure that the correct mountain material are being used on high metal worlds where the geology is borderline for metal content | ||
+ | * Fix for mismatch in ice fog density between interior and exterior volume | ||
+ | * Ensure correct splash screen is shown for the relevant platform | ||
+ | * Planet port material optimisations | ||
+ | * SChematic material optimisations | ||
+ | * Memory optimisations by changing material texture data format | ||
+ | * Optimised resource loading | ||
+ | * Female pilot texture optimisations | ||
+ | * Audio: Slightly changed the way how dust grit works. Also setting initial values for them, so it won't pop in without cause | ||
+ | |||
+ | **IMPORTANT: | ||
+ | |||
+ | </ | ||
+ | |||
+ | ---- | ||
+ | |||
+ | |||
+ | [<>] | ||
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+ | {{tag> | ||
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