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patchnotes:abg:2015-12-14

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patchnotes:abg:2015-12-14 [2024/09/05 11:00] – gelöscht - Externe Bearbeitung (Unbekanntes Datum) 127.0.0.1patchnotes:abg:2015-12-14 [2024/09/05 11:00] (aktuell) – ↷ Seite von archive:patchnotes:abg:2015-12-14 nach patchnotes:abg:2015-12-14 verschoben nemwar
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 +~~CLOSETOC~~
 +
 +[<>]
 +
 +<WRAP centeralign>
 +====== 2015-12-14 - 2.0.β Beta 6 ======
 +</WRAP>
 +
 +<WRAP box round>
 +===== Horizons 2.0 beta change log #6 =====
 +
 +**Hi all,**
 +
 +We have another beta update going live today at 11am GMT. We expect the beta servers to be down for up to an hour.
 +
 +**UPDATE**
 +Minor edit to the change logs made.
 +
 +  * Adjusted fade off for POI blue circle so that it starts fading out at 2km and fades out by 1km
 +
 +is now
 +
 +  * Adjusted fade off for POI blue circle so that it starts fading out at 2km and fades out by 1.5km
 +
 +----
 +
 +**Change log:**
 +
 +**IMPORTANT: Mission changes for this release will wipe existing missions**
 +
 +  * Fix for crash when reporting bindings
 +  * Crash fix for when a cargo canister spawns with either an invalid item, or one set up incorrectly
 +  * Speculative fix for world transform crash
 +  * Fix streaming error in the faction manager
 +  * Fix UI crash in options screen
 +  * More aggressive guards to prevent corruption of the physics proxy pair manager
 +  * Fix crash with terrain evaluation for landing
 +  * Added new graphics option for bottom end video cards to better handle the requirements for Horizons
 +  * Fix VR rendering of surface schematic
 +  * Optimnisations for environment map capture
 +  * Load shaders earlier again on AMD to reduce stalls on loading sequence
 +  * Swap order of long/lat on the orbital HUD: the order is now; latitude, longitude, gravity
 +  * Altered the null chance for POIs such that there is a nice fall off between civilised and unexplored space
 +  * Fix POI's that were visible form ship in the form of a disk but were not spawning when in the ship
 +  * Reduced damage boots from synthesis
 +  * Fixed multi-cannon basic synthesis so that it only gives 50% ammo refill
 +  * Planet ports only care about crimes committed within 4km
 +  * Moved targeting bones to make them more centred in the rock so the turret wont miss
 +  * Fix for wing beacons making player ships spawn colliding with existing ships
 +  * Disable targeting of sub-targets for planetary turrets
 +  * Fix for the assert/silly transforms that happen when you try to Glide down to a planet that's stuck through a ring
 +  * Optimisations for Skimmers
 +  * Adjusted fade off for POI blue circle so that it starts fading out at 2km and fades out by 1.5km
 +  * Modified timings for Data points on easy settlements based on feed back all should be at least 120 many medium to large should be 180 seconds
 +  * Increased the texture resolution of the cargo bay
 +  * Disabled steering controls when in headlook mode when using a mouse for both
 +  * Fix some network issues with turrets
 +  * Requires missions wipe. Add settlement market id to interface and disable targets missions
 +  * Don't show Horizons missions on platforms that don't support them
 +  * Split available planetary missions into a separate section on the bulletin board
 +  * Remove timeleft contract element from reward collection phases of planetary missions
 +  * Added text for surface mission buckets
 +  * Don't show space missions in the bulletin board
 +  * Allow Commanders to resurrect at other space stations if they last docked at a planet port and their current session does not have access to Horizons
 +  * Fix a cargo bay transaction server error
 +  * Remove the "Warning, thingy has changed jurisdiction" message, it's misbehvaing around POIs and causing more confusion that it's helping
 +  * Ensure that the correct mountain material are being used on high metal worlds where the geology is borderline for metal content
 +  * Fix for mismatch in ice fog density between interior and exterior volume
 +  * Ensure correct splash screen is shown for the relevant platform
 +  * Planet port material optimisations
 +  * SChematic material optimisations
 +  * Memory optimisations by changing material texture data format
 +  * Optimised resource loading
 +  * Female pilot texture optimisations
 +  * Audio: Slightly changed the way how dust grit works. Also setting initial values for them, so it won't pop in without cause
 +
 +**IMPORTANT: Mission changes for this release will wipe existing missions**
 +
 +</WRAP>
 +
 +----
 +
 +
 +[<>]
 +
 +{{tag>archiv patchnotes frontier}}
 +
  

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