patchnotes:abg:2015-06-02
Unterschiede
Hier werden die Unterschiede zwischen zwei Versionen angezeigt.
Beide Seiten der vorigen RevisionVorhergehende Überarbeitung | |||
patchnotes:abg:2015-06-02 [2024/09/05 11:00] – gelöscht - Externe Bearbeitung (Unbekanntes Datum) 127.0.0.1 | patchnotes:abg:2015-06-02 [2024/09/05 11:00] (aktuell) – ↷ Seite von archive:patchnotes:abg:2015-06-02 nach patchnotes:abg:2015-06-02 verschoben nemwar | ||
---|---|---|---|
Zeile 1: | Zeile 1: | ||
+ | ~~CLOSETOC~~ | ||
+ | |||
+ | [<>] | ||
+ | |||
+ | <WRAP centeralign> | ||
+ | ====== 2015-06-02 - 1.3.β Beta 6 ====== | ||
+ | </ | ||
+ | |||
+ | <WRAP box round> | ||
+ | ===== Powerplay Beta 6 changelog ===== | ||
+ | |||
+ | **Hi everyone,** | ||
+ | |||
+ | The servers will be down until approximately 4PM to allow us to update to Powerplay Beta 6. | ||
+ | |||
+ | Thanks again for all your feedback. | ||
+ | |||
+ | See the changes below: | ||
+ | |||
+ | **Tweaks/ | ||
+ | * NPC messengers no longer spawn too close to the player | ||
+ | * Fix for AI docking and docking computer – obstacle avoidance is not enabled on the station approach and flying to holding position | ||
+ | * Fix for Courier engine trails not shutting off when they are suppose to | ||
+ | * Added ability to fit fuel tanks to internal compartments on the Anaconda | ||
+ | * Removed the ‘Disable UI camera lock-on’ from the graphics option screen | ||
+ | * Clicking ‘show headquarters’ in galaxy map now focuses the camera on the HQ | ||
+ | * Fix for visual quality issues when using Oculus Rift | ||
+ | * Imperial style pilot seat for the Courier | ||
+ | * Slightly increase spawn rate for NPC messengers in Supercruise | ||
+ | * Fixed wreckage causing extreme damage when collided | ||
+ | * Increased the following SC hunter and target values to make them more likely to interact with the players | ||
+ | * Updated system upkeep cost | ||
+ | * Bounty hunters will only attack (or interdict) if the target has a local bounty, unless the global bounty is greater than bountyValueToIgnoreThreat | ||
+ | * Fix for mission releated cargo staying in ships hold after completing mission | ||
+ | * Collector drones that scan for targets should now discount targets fired from the same ship but a different control unit | ||
+ | * Drones should no longer be destroyed if they collide with other drones, or scoop-able objects, no matter what sort of drone they are | ||
+ | * Federation and Empire rank assassination mission targets now spawn in Supercruise | ||
+ | * Fix for reoccurring fine after being paid off | ||
+ | * Assassination mission targets now appear in USS | ||
+ | * Fix problem where NPCs couldn’t interdict player (missing interdictor module in loadout) | ||
+ | * Fix for missing Enforcer Cannon has reload SFX | ||
+ | * Fix for hover sound in Power play being too loud when using headphones and night time mode | ||
+ | * Fix for SFX issues on Courier while changing flight direction | ||
+ | * Boost Courier engine SFX in the mix | ||
+ | * Fixes for Starports changing type | ||
+ | |||
+ | **Server log:** | ||
+ | * Added repair discounts for Founders and Commander with high faction reputation or an Elite rank | ||
+ | * Added the remaining Powerplay effects for Controlled and Exploited systems (Blackmarkets, | ||
+ | * Fix some prepared systems being overlooked when selecting expansion candidates | ||
+ | * Fix so vouchers no longer remain after a Commander' | ||
+ | * Remove some duplicated system names when displaying a Powerplay action that affects more than one star system | ||
+ | * Fix for paying off some legacy fines | ||
+ | |||
+ | **Known Issue:** | ||
+ | * Attempting to complete a single Powerplay action that uses cargo commodities to affect more than one system at once will not work. Cargo that affects a single system in a single action should still work fine. | ||
+ | |||
+ | </ | ||
+ | |||
+ | ---- | ||
+ | |||
+ | |||
+ | [<>] | ||
+ | |||
+ | {{tag> | ||
+ | |||