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patchnotes:abg:2015-06-02

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patchnotes:abg:2015-06-02 [2024/09/05 11:00] – gelöscht - Externe Bearbeitung (Unbekanntes Datum) 127.0.0.1patchnotes:abg:2015-06-02 [2024/09/05 11:00] (aktuell) – ↷ Seite von archive:patchnotes:abg:2015-06-02 nach patchnotes:abg:2015-06-02 verschoben nemwar
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 +~~CLOSETOC~~
 +
 +[<>]
 +
 +<WRAP centeralign>
 +====== 2015-06-02 - 1.3.β Beta 6 ======
 +</WRAP>
 +
 +<WRAP box round>
 +===== Powerplay Beta 6 changelog =====
 +
 +**Hi everyone,**
 +
 +The servers will be down until approximately 4PM to allow us to update to Powerplay Beta 6.
 +
 +Thanks again for all your feedback.
 +
 +See the changes below:
 +
 +**Tweaks/fixes:**
 +  * NPC messengers no longer spawn too close to the player
 +  * Fix for AI docking and docking computer – obstacle avoidance is not enabled on the station approach and flying to holding position
 +  * Fix for Courier engine trails not shutting off when they are suppose to
 +  * Added ability to fit fuel tanks to internal compartments on the Anaconda
 +  * Removed the ‘Disable UI camera lock-on’ from the graphics option screen
 +  * Clicking ‘show headquarters’ in galaxy map now focuses the camera on the HQ
 +  * Fix for visual quality issues when using Oculus Rift
 +  * Imperial style pilot seat for the Courier
 +  * Slightly increase spawn rate for NPC messengers in Supercruise
 +  * Fixed wreckage causing extreme damage when collided
 +  * Increased the following SC hunter and target values to make them more likely to interact with the players
 +  * Updated system upkeep cost
 +  * Bounty hunters will only attack (or interdict) if the target has a local bounty, unless the global bounty is greater than bountyValueToIgnoreThreat
 +  * Fix for mission releated cargo staying in ships hold after completing mission
 +  * Collector drones that scan for targets should now discount targets fired from the same ship but a different control unit
 +  * Drones should no longer be destroyed if they collide with other drones, or scoop-able objects, no matter what sort of drone they are
 +  * Federation and Empire rank assassination mission targets now spawn in Supercruise
 +  * Fix for reoccurring fine after being paid off
 +  * Assassination mission targets now appear in USS
 +  * Fix problem where NPCs couldn’t interdict player (missing interdictor module in loadout)
 +  * Fix for missing Enforcer Cannon has reload SFX
 +  * Fix for hover sound in Power play being too loud when using headphones and night time mode
 +  * Fix for SFX issues on Courier while changing flight direction
 +  * Boost Courier engine SFX in the mix
 +  * Fixes for Starports changing type
 +
 +**Server log:**
 +  * Added repair discounts for Founders and Commander with high faction reputation or an Elite rank
 +  * Added the remaining Powerplay effects for Controlled and Exploited systems (Blackmarkets, Outfitting, Shipyard, Commodity Markets, System security level)
 +  * Fix some prepared systems being overlooked when selecting expansion candidates
 +  * Fix so vouchers no longer remain after a Commander's ship is destroyed
 +  * Remove some duplicated system names when displaying a Powerplay action that affects more than one star system
 +  * Fix for paying off some legacy fines
 +
 +**Known Issue:**
 +  * Attempting to complete a single Powerplay action that uses cargo commodities to affect more than one system at once will not work. Cargo that affects a single system in a single action should still work fine.
 +
 +</WRAP>
 +
 +----
 +
 +
 +[<>]
 +
 +{{tag>archiv patchnotes frontier}}
 +
  

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