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patchnotes:abg:2015-05-28

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patchnotes:abg:2015-05-28 [2024/09/05 11:00] – gelöscht - Externe Bearbeitung (Unbekanntes Datum) 127.0.0.1patchnotes:abg:2015-05-28 [2024/09/05 11:00] (aktuell) – ↷ Seite von archive:patchnotes:abg:2015-05-28 nach patchnotes:abg:2015-05-28 verschoben nemwar
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 +~~CLOSETOC~~
 +
 +[<>]
 +
 +<WRAP centeralign>
 +====== 2015-05-28 - 1.3.β Beta 3 ======
 +</WRAP>
 +
 +<WRAP box round>
 +===== Powerplay Beta 3 incoming (28/05/15) =====
 +
 +**Hi everyone,**
 +
 +Thanks for all the incredible feedback so far. Really appreciate every little bit. We're really glad you're enjoying the Powerplay beta so far.
 +
 +The beta servers will be down from 3PM BST to allow us to update to beta 3 - please allow approximately one hour for us to implement the changes.
 +
 +Full changes below:
 +  * Crash fix for drones having destroyed parent ships
 +  * Fix some ship loadouts causing crashes
 +  * Don't fire beams if a ship is not ready to prevent a crash
 +  * Fix crash caused by improper wakes
 +  * Fix render crash in Powerplay map
 +  * Prevent crash and corrupt save with equipping multiple refineries
 +  * Avoid a crash when saving without a ship state
 +  * Fix low level crash in outfitting
 +  * Increased the Courier's ability to dissipate heat so that it runs a bit cooler and thus can scoop around more stars safely than before
 +  * Use the major faction (in addition to the existing test on the minor faction) when determining if a player is friendly enough with a faction to take a mission
 +  * Audio: Stop ship voice events coming through when the player is in the outfitting screen
 +  * When Options are Cleared and Game Restarts in Fullscreen Mode the Mouse is locked in the Centre of the Screen fixed
 +  * System popup disappears too quickly when hovering on system in galaxy map fixed - small delay added to close event
 +  * Added string substitutions for the abandon and alternate factions in salvage missions
 +  * Minor fixes to mining mission template
 +  * Changed hand-in contracts to Cargo Required so they check you have the cargo
 +  * Reduce spawn rate of elite/founder missions
 +  * Make delivery missions remove correct amount of cargo
 +  * Reward pass on Elite/Founder Missions
 +  * Massacre Conflict target #'s now scale
 +  * State effects added to Piracy Missions
 +  * Make mission times all use the same value
 +  * Remove random elements from scaling stage of some mission reward generators
 +  * Shooting a ship that is aligned to the same Power OR Major Faction as you results in a Power Rank penalty
 +  * Fixed manoeuvrability stats for ships that needed them
 +  * Fixed incorrect radiator stats for Empire Courier
 +  * Add power play details - System Map
 +  * Fix incorrect calculation of contested systems
 +  * Powers on the galaxy map are only rendering on one lens when using the Oculus Rift
 +  * Fix a bug where the incorrect item was being selected from the repairs list
 +  * Fix "against" powerplay actions not updating cached progress values
 +  * Make sure that repair costs are calculated correctly
 +  * Player allied with opposing Power didn't get bounty when firing on a player allied with system's power
 +  * Don't give every mission spawner a better than desired chance of spawning
 +  * Audio: Suppress cargo scoop deployed and retracted ship voice events during drone programming and firing
 +  * Audio: fixed power play bubble audio events not being posted
 +  * Add "Added to bounty" at the end of the "fine gained" message if the player already has a bounty (or dormant bounty)
 +  * "Fixed Weapon" icon for the Advanced Plasma Accelerator is not aligned correctly fixed
 +  * Audio: Fixed some issues with Landing Area animations
 +  * Galaxy Map does not remember selected filter fixed
 +  * Diamondback not resting on landing pad but hovering above it fixed
 +  * Adjusted hitcheck on courier so it can scoop cargo
 +  * On returning to the Preparation menu for Power player after using the View on Map function you are NOT returned to the system you were previously viewing fixed
 +  * Rebalanced damage values to make the Cytoscrambler more useful
 +  * Doubled the combat bond amounts for standard combat zones. Now 4000cr instead of 2000cr
 +  * Fixed an issue where all scroll panes in the Power Details UI would seemingly ignore the first 3-4 DPAD up/down button inputs
 +  * Edited Courier's gear animation to fit design when deployed
 +  * Increased the heat values to something appropriate given the decreased fire rate of the Pulse Disrupter
 +  * Fix a stack of missing mission text
 +  * Fix a stack of GUI text issues
 +
 +Server-side changelog:
 +  * Decreased rate of reputation decay
 +
 +</WRAP>
 +
 +----
 +
 +
 +[<>]
 +
 +{{tag>archiv patchnotes frontier}}
 +
  

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