patchnotes:abg:2015-05-26
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patchnotes:abg:2015-05-26 [2024/09/05 11:00] – gelöscht - Externe Bearbeitung (Unbekanntes Datum) 127.0.0.1 | patchnotes:abg:2015-05-26 [2024/09/05 11:00] (aktuell) – ↷ Seite von archive:patchnotes:abg:2015-05-26 nach patchnotes:abg:2015-05-26 verschoben nemwar | ||
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+ | ~~CLOSETOC~~ | ||
+ | |||
+ | [<>] | ||
+ | |||
+ | <WRAP centeralign> | ||
+ | ====== 2015-05-26 - 1.3.β Beta ====== | ||
+ | </ | ||
+ | |||
+ | <WRAP box round> | ||
+ | ===== Elite: Dangerous Powerplay 1.3 Beta Incoming (changelog) ===== | ||
+ | |||
+ | **Hi everyone,** | ||
+ | |||
+ | The Elite: Dangerous Powerplay Beta will be available for download for those players with beta access, from approximately 4PM BST today (26/ | ||
+ | |||
+ | The bug reporting forum can be found here: [[https:// | ||
+ | |||
+ | Thanks in advance to everyone who takes part, and for all the feedback we get from you playing! We can't wait to see what you think. | ||
+ | |||
+ | Here's the full change-log: | ||
+ | |||
+ | **New Content/ | ||
+ | * Powerplay added | ||
+ | * Power map views added to galaxy map | ||
+ | * Added power information and action screens | ||
+ | * Power specific ship modules added | ||
+ | * Power specific ambient traffic added | ||
+ | * Spawn AI to hunt player if they defect | ||
+ | * Power specific goods and actions added | ||
+ | * Playable ship Imperial Courier added | ||
+ | * Playable ship Diamondback added | ||
+ | * Cargo/ | ||
+ | * Fuel transfer drones added | ||
+ | * Prospector drones added | ||
+ | * Mission system overhaul | ||
+ | * Inbox integration for branching missions | ||
+ | * Missions scaling up based on rank | ||
+ | * Missions scaling up based on reputation with mission giver | ||
+ | * Mission targets can be generated in supercruise rather than USSs | ||
+ | * Spawned AI difficulty determined by mission (if spawned by mission) | ||
+ | * Missions requiring only mineable materials added | ||
+ | * Revamped military progression missions | ||
+ | * Added Founders and Elite ranked missions | ||
+ | * More mission variants added | ||
+ | * Chatter tables updated | ||
+ | * Updated bounty system | ||
+ | * Bounties cannot be paid off (Pilot' | ||
+ | * Major factions don't record crimes anymore, only minor factions. (You may have major faction stuff in your saves left over from the previous system). | ||
+ | * Fines now take 7 days to expire, but never coexist with bounties (bounties absorb fines and dormant bounties with the same faction). | ||
+ | * Expiry only actually happens when you login, hyperspace or resurrect. (This stops cases of "I attacked a wanted ship that had no bounty a few seconds ago") | ||
+ | * Friendly fire values relaxed | ||
+ | * Add select nav target functionality to system map | ||
+ | * Add mining bonus for mining operations within extraction sites | ||
+ | * Added Painite as a minable commodity | ||
+ | * Added osmium as a minable commodity | ||
+ | * Added low and high intensity resource extraction site scenarios | ||
+ | * Loan ceiling scales based on player' | ||
+ | * Founder decal now gold | ||
+ | * Added crimes for reckless flying (collisions) within starport no fire zones: | ||
+ | * Shields only collisions above speed limit is a fine | ||
+ | * Hull damage only above speed limit is a larger fine | ||
+ | * Ship destruction within short window after collision above speed limit is a bounty | ||
+ | * Respects ' | ||
+ | * Allow any general purpose slot on any ship to contain a fuel tank module | ||
+ | * Show progress to next PF rank | ||
+ | * NPC chatter works in supercruise | ||
+ | * Added rank up messages and animations to inbox | ||
+ | |||
+ | **Stability Fixes:** | ||
+ | * Fix crash when entering icy rings as they have no possible minerals | ||
+ | * Fix possible stability issue with AI entering resource extraction sites | ||
+ | * Fix access violation when interdicting NPCs | ||
+ | * Fix crash when taking high res screen shots with super sampling turned on | ||
+ | * Don't try and transfer group leadership for player-owned groups | ||
+ | * Fix a crash in keyboard helper when it is unable to find a keyboard locale | ||
+ | * Fix for skybox render crash on exit | ||
+ | * Fix for memory crash in system map | ||
+ | * Fix a crash in the system generation | ||
+ | * Fix rank-restricted ships being purchasable and causing server errors | ||
+ | * Fix for streaming crash on shut down | ||
+ | * Fix server error entering some empty systems | ||
+ | * Prevent Module Data Gather crashing when setting modules while looking at the fire groups tab | ||
+ | * Fix for invalid shield value in network traffic | ||
+ | * Fix ships setting their faction to the non-existent " | ||
+ | * Fix AI crash in combat zone | ||
+ | * [OSX] Fix memory allocation crash | ||
+ | * Don't kill the server if we have a hash collision on system name | ||
+ | * Fix issue with low level maths during ship docking | ||
+ | * OSX: Don't crash if an attached joystick has an invalid product ID | ||
+ | * OSX: Fix crash if memory allocation fails | ||
+ | * OSX: Fix for various crashes on launch associated with some keyboards and locales | ||
+ | |||
+ | **General Tweaks/ | ||
+ | * Fix ring scaling on stars in system map | ||
+ | * Made the streaks on the Cobra windscreen less noticeable, but more balanced | ||
+ | * When we're clearing bounties and resetting hostility states, make sure we do it on remote authorities as well. | ||
+ | * Searching for ' | ||
+ | * Galaxy map camera now caches its current position for retrieval on returning to the galaxy map | ||
+ | * Fix planet popping on approach | ||
+ | * Replaced the mute button mode (toggle/ | ||
+ | * Enabling wing beacon enables voice comms fixed | ||
+ | * Stop the system info popup preventing clicking the system itself | ||
+ | * The minimum value of the lighting curves for stars has been altered so that it scales from a universal base value with star temperature | ||
+ | * Moved the UI camera lock on option to the input options screen, to hopefully make it more visible | ||
+ | * Updated all resource extraction scenario CSM's to heavily reduce the number of NPC's | ||
+ | * Fix missing black hole effect in certain systems - such as Phua Aub SO-Z | ||
+ | * Make trade voucher redemption menu options consistent with bounty vouchers - separate menu items for each, and local factions only | ||
+ | * Fix police ships spawning at lawless mining scenarios | ||
+ | * Reset current target contact when pressing the " | ||
+ | * Fix Shield Bank Module not filling properly; this lead to a missing cell when using " | ||
+ | * Fix to Render order problem with section of Adder cockpit | ||
+ | * Changed WING RANGE to EXCEEDS WING for nav panel system buttons | ||
+ | * Fix some new modules the wrong amount of ammo (e.g. Shield Cell Banks) | ||
+ | * Rebalanced mass lock values across all ships to fix various inconsistencies and also ensured ships overheat when self destructing | ||
+ | * Population data inconsistencies between galaxy and system map fixed Belt information are now displayed for stars in the system map | ||
+ | * Fix surprise non-zero throttle after pre-flight checks (unless you're using the throttle axis binding) | ||
+ | * Toxic corrosive damage from carried cargo now ignores broken modules | ||
+ | * Fixed the Fer-de-Lance clipped inside landing pad | ||
+ | * Prevent sleeping cargo canisters from penetrating asteroids | ||
+ | * One suspected cause for driver micro-stutters addressed | ||
+ | * Weapon lighting optimisations | ||
+ | * Lighting overdraw optimisations to ship exteriors | ||
+ | * Lighting overdraw optimisations to ship cockpits | ||
+ | * Lighting overdraw optimisations to landing pads | ||
+ | * Fix radiators being damaged and broken by corrosive cargo when nothing else could touch them | ||
+ | * Self destruct and Reboot/ | ||
+ | * Headlook disabled during panel focus fixed | ||
+ | * Transaction pane now matches entries using both the id and the type, so the focus no longer jumps to a different section when it updates | ||
+ | * When nav lock auto jump fails and suppresses a warning, also suppress the audio for the notification | ||
+ | * Default ships to not being full-members of factions - only police/ | ||
+ | * Give escorts/ | ||
+ | * Make AIs respect the FSD cooldown timer, the same as the long timer for players (as NPCs never submit) | ||
+ | * Fix incorrect orbital period for Pluto | ||
+ | * Move Castellan Station away from Lave 2 to prevent people not being able to supercruise away | ||
+ | * AI not subject to heat targeting mechanic in same way as players fixed | ||
+ | * Make SSAO respond to being toggled in the options menu | ||
+ | * Docking computer not working at outposts fixed | ||
+ | * AI ships experiencing difficulty leaving Orbis starport interior fixed | ||
+ | * Docking computer gives wrong setting fixed | ||
+ | * Removed extra radius added to the 'am I close enough to dock' maths so the distance on the GUI matches the distance required to allow a successful docking request | ||
+ | * Fix problem of Outfitting showing the incorrect maximum ammo for Shield Cell Banks | ||
+ | * Disable vignette effect for debug fly camera | ||
+ | * Fix typos in Leestian Evil Juice description | ||
+ | * Update to pirate scanning behaviour. Always scan, whatever the threat value, but potentially block attacking because of threat | ||
+ | * Updated station ad screens | ||
+ | * NPC bounty hunter scanning update: New chatter triggers added. Added new behaviour: if target is scanned, found to have a bounty below the minimum (but non-zero), warned, then later scanned again, it will then be attacked | ||
+ | * Make sure we spend fuel when we hyperspace, even if disconnect before the save-on-arrival | ||
+ | * Adjusted military archetypes in war zones, to distinguish them a bit more from lockdowns and the subsequent blockade. Won't interdict clean ships in war, as they are too busy fighting a war to do that | ||
+ | * Made the stars and planets wait until they are ready to render, this will fix planets showing up as white for a short time after entering the game | ||
+ | * When police scans a wanted target that has a very high threat score, previously it would ignore it; now it starts attacking, says a chatter line, and calls reinforcements | ||
+ | * Wing beacon is turning off or timing out and not updating the GUI fixed | ||
+ | * When the player equips a module and their ship has insufficient power - we should warn them about power management | ||
+ | * Fix no distinction between dormant and active bounties in the transactions panel | ||
+ | * Fix throttle going to full when hyperspacing from normal space with FAOff and without using the throttle axis | ||
+ | * Interdictions do 10% of the damage of a normal emergency drop | ||
+ | * Chance that NPC escorts won't flee but stay and fight | ||
+ | * Fix for Commuters having a crazy high chance to flee when their hull got to about 50% | ||
+ | * Improved and highly optimised Hangar lighting | ||
+ | * Visual improvements, | ||
+ | * Fixed typo in basic discovery scanner description | ||
+ | * Fix typos in water giant description | ||
+ | * Fix spelling for Luyten 347-14 system permit | ||
+ | * Remove extraneous space in class M star description | ||
+ | * Fix incorrect starting explorer description | ||
+ | * Remove unneeded secondary economy from Auta Isuang | ||
+ | * Jovian texture replaced wrong default terrestrial texture, schematic height params for this planet type slightly raised for better definition | ||
+ | * Fix turrets set to Target Only deciding to fire when you're in the hangar | ||
+ | * Adjusted the height of the flood lights around the large landing pad (raised them up by 5 metres) so that they interfere less with the Chat panel in the GUI | ||
+ | * Give turret mounts the ability to track 5 degrees down past horizontal, to help ships like the python be able to actually hit small ships in front of it | ||
+ | * Friendly fire rules should apply to player Vs player, not just AI | ||
+ | * Fix NPCs not giving themselves local bounties | ||
+ | * Added ampersand character to text rendering on starports | ||
+ | * Don't allow NPC's to jump if they have 0% hull | ||
+ | * Prevent docking after the police ' | ||
+ | * The contents of an asteroid are now deterministic again, and will be the same every time a players logs in and for every player | ||
+ | * A history of mined asteroids is stored per player on the web server. If a player tries to mine a previously mined asteroid, they get nothing | ||
+ | * Asteroids can now contain up to 3 minerals, chunks still contain 2 minerals | ||
+ | * Fix typo in star class L description | ||
+ | * Don't go through the process of choosing a new group leader if when the leader dies we aren't the authority, as this will be an authority transfer rather than the leader dying | ||
+ | * When a ship is dying and we're setting its behaviour to "Just hit me", we only need to set this as the current behaviour, not the default state | ||
+ | * Fix repeat exploration scans cancelling previous scans | ||
+ | * Outpost hangars now have new and improved lighting | ||
+ | * Rich hangars and inner dock now have new and improved lighting | ||
+ | * Fix underside of flood light poking through a hangar and a texture issue on a LOD in the Rich Station interior | ||
+ | * Fix police defending wanted ships in their own faction | ||
+ | * Thickened up the fine strut detail on the Solar Array LODs which was causing a lot of aliasing as much of the geometry could become sub-pixel at distance. This seems to have improved render quality somewhat, especially in the mid-range LODs | ||
+ | * Fix the test that zeroed throttle when docked to only zero when docking state *changes* - allows the throttle to work when using accumulated controls during a pre-flight check | ||
+ | * Don't show a ship's health bar if the schematic is showing a subsystem/ | ||
+ | * Fixed the decal cameras for the Imperial Clipper | ||
+ | * Make sure that an NPC appears after an interdiction if it has been interdicted by more than one player | ||
+ | * Make sure that the lead ship wouldn' | ||
+ | * Fix alignment issues with tiny and medium hardpoints, and also splits the doors into separate CSM files so that they can open independently | ||
+ | * Fix rings becoming invisible when entering or exiting supercruise | ||
+ | * Docking computer resets timer back to 10:00 fixed | ||
+ | * Docking computer cannot land the ship if the player resumes control after the docking computer has piloted the ship inside the station fixed | ||
+ | * Eagle interior cockpit now has texture | ||
+ | * Fix for Asp landing gear not locking down | ||
+ | * Improve Vulture LODs | ||
+ | * Fix landing gear for Type 6 | ||
+ | * Fix landing gear for Type 7 | ||
+ | * Fixed shadow sharpness on cockpits | ||
+ | * Fed Dropship Lowest LOD fix | ||
+ | * Add a ' | ||
+ | * Add a missing check that meant mines were being targeted even if there was a better target around | ||
+ | * Added rank progress bars | ||
+ | * Decal pass for Mercenary paintjobs | ||
+ | * Chaff now affects turrets and gimbals by the same amount | ||
+ | * Improvements to engine effects overhaul | ||
+ | * Improved the appearance of the Hauler drive effects | ||
+ | * Stop Spinning AI Ships in Supercruise | ||
+ | * AI will try to avoid crossing a player' | ||
+ | * Optimisation for partial name search in galaxy map | ||
+ | * Fixed hole in Adder cockpit geometry | ||
+ | * Pilot and chair added to external cockpits | ||
+ | * Reduced range of Medium Empire thrusters light so it doesn' | ||
+ | * Cap bounties to 10 million per jurisdiction - fines remain unlimited | ||
+ | * Fixed Asp Gun Barrel Clipping in Outfitting | ||
+ | * Inconsistency in the Class Y dwarf stars description fixed | ||
+ | * Minor Typos in the Lakon Type-9 Heavy ship text description fixed | ||
+ | * Fixed some mixed up commodity labels in French | ||
+ | * Fix broken non-breaking spaces in French | ||
+ | * Make sure that the gunsights system has sensible start values to prevent odd jumping | ||
+ | * Fix a few cases of people with old weapon loadouts being unable to fire | ||
+ | * On the galaxy map, "Plan Route" should be "Route Planen" | ||
+ | * FSD cool-down timer should read " | ||
+ | * When receiving machine details in response to wing/ | ||
+ | * Various translation fixes | ||
+ | * Altered flicker on light to be more subtle in Fer-de-Lance cockpit | ||
+ | * Shields persist in supercruise | ||
+ | * Fixed not being able to supercruise through a completely invisible ring | ||
+ | * Steadily loosen rank limits on supercruise interdiction as security decreases | ||
+ | * Allow players to adjust their power pips in Supercruise | ||
+ | * Make every capacitor recharge at max rate while docked, since station UI can steal the power controls, leaving players without any sys energy to bring their shield back up | ||
+ | * Station entrance VFX optimisations | ||
+ | * Don't skip the long shield recharge delay on location transition if your shield were at 0 health | ||
+ | * Fix 2.5s hyperspace transition time when jumping from Supercruise | ||
+ | * Don't duplicate ships when following a wake | ||
+ | * Landing gears are initialised ' | ||
+ | * New take on chaff effect, visible from greater distances | ||
+ | * Encourage mining chunks to float away from asteroids, not inside them. Also push them out along that direction a little when spawning to help prevent fast moving asteroids from rotating through the new chunks | ||
+ | * When weapons have a shot blocked and fail to fire, no longer drain weapon power spuriously | ||
+ | * Adjusted some hitcheck were it may be possible to ram your way through a wall in the Coriolis station due to an acute angle in the mesh | ||
+ | * Transactions panel will now update the vouchers if they change while it's open | ||
+ | * When firing at a moving target turrets confusion is affected by distance so that turrets are more easily confused by sharp manoeuvres at short range than long | ||
+ | * Confusion is based on the acceleration of the target in both absolute space and relative to the firer | ||
+ | * Rather than Wobbling when the gun gets confused, turrets now tend to lag behind their target instead. | ||
+ | * Fix for cartography data being fetched but requested in the previous page refresh | ||
+ | * Shipyard now accounts for fitted modules in the Shields and Armour values | ||
+ | * Prevent cap ship fighters spawning on top of each other | ||
+ | * Only apply capital ship exclusion zone to player ships | ||
+ | * Don't say " | ||
+ | * Class 2 Seeker missiles sometimes fire backwards in a Python fixed | ||
+ | * Tweaked ammo amounts for multicannon and rail gun. | ||
+ | * When targeting a Point of Interest, show the second detail as the name of the body it's around rather than the type of body. Also show minor faction names instead of major faction | ||
+ | * Fix for weapons that fire atomic bursts - rather than draining energy per shot, the energy for the whole burst is drained up-front to prevent the burst getting oddly straddled over time if you're low on power | ||
+ | * Added support for warming up shaders - a likely issue causing the big stalls approaching planets | ||
+ | * Added better description to highlight the technical limitation of the kill warrant scanner | ||
+ | * Fix clothing and consumer technology being the wrong way round in Russian | ||
+ | * Speculative fix for Achenar star description is missing in German version | ||
+ | * Medium pulse turret stopping aiming fixed | ||
+ | * Stop AI ships jumping with a destroyed Frame Shift Drive | ||
+ | * Shorten some French strings to fit on the gauge panel better | ||
+ | * Fixed incorrect permit ID for Phekda that was causing it to appear as a debug | ||
+ | * Update to the Police Hivemind numbers, slight rebalance to minimum delay, max strength and max bounty numbers | ||
+ | * Balance pass on SC hunter/ | ||
+ | * Added alternative mapping for CH combat stick | ||
+ | * Fix some inconsistencies in ship vs. environment collisions | ||
+ | * Increase persistence for NPCs that are hunting player ships for various readings - this means they are more likely to chase for longer and not so easily thrown off the scent | ||
+ | * The new collision crime now checks both ships in the collision; if either has Report Crimes set to true then it'll issue a bounty to both. | ||
+ | * Adjusted weapon impacts to reduce spin craziness | ||
+ | * Fix to part of Type 9 cockpit which stuck out so far it could be seen rendering through external hull | ||
+ | * Fixed a problem where in menus players could choose to play in a private group which they weren' | ||
+ | * The forth user who joins the wing will appear as 'In the menu' to the third user despite being in game fixed | ||
+ | * Redesigned control scheme based on suggested scheme found on the forums for Warthog controls | ||
+ | * "Prism as One" faction has no description fixed - along with any other Imperial cooperative factions | ||
+ | * Fixed some errors in the Imperial Slaves commodity description | ||
+ | * Text cut-off in OUTFITTING: FRAME SHIFT DRIVE fixed | ||
+ | * Fix spelling for CS Camelopardalis | ||
+ | * Mines now do both thermic and explosive damage | ||
+ | * Dead NPCs no longer taunt from beyond the grave | ||
+ | * Stop NPCs jumping if they are about to die | ||
+ | * If stellar surface tessellation fails then make sure we try again on the next frame | ||
+ | * Prevent immediately restarting an interdiction tether when an interdiction succeeds | ||
+ | * Don't show multiple locations for mission stations in the galaxy map | ||
+ | * Further changes to how people manage turrets: | ||
+ | * Turrets not in a firegroup won't do anything. | ||
+ | * Turrets in Fire at Will cannot commit Assault. | ||
+ | * Turrets in Fire at Will won't fire at illegal targets. | ||
+ | * Target Only is now a manual/ | ||
+ | * Fix a non-deterministic 1-frame lag in weapons fire. | ||
+ | * Remove the crime exception for point defence guns as they' | ||
+ | * Fixed missing mass value for Type 9 reactive armour | ||
+ | * Add consumed by and produced by information to Chemical Waste | ||
+ | * Improved model culling with stations | ||
+ | * Orerve description states system is a planet fixed | ||
+ | * Fixed some incorrect Russian words | ||
+ | * Improve reconnect handling if a connection to the game server fails | ||
+ | * Try not to spawn players inside asteroid belts and more specifically not inside asteroids | ||
+ | * Russian translation for ' | ||
+ | * Network optimisations for copying game objects | ||
+ | * OSX: enable [Cmd]+[V] to be used to paste text (as [Ctrl]+[V] is used on Windows) | ||
+ | * OSX: Fixed the broken planet rings on OSX caused by mips not being generated correctly | ||
+ | * Police ships shouldn' | ||
+ | * Updates to ring fog system | ||
+ | * German language feedback pass integrated | ||
+ | * Balance pass on metal types in different ring types | ||
+ | * When we are docked, do not allow anything to add wear to our ship | ||
+ | * Show whether a black market is present on the station in the system map | ||
+ | * Galaxy map popup now always shows who is in charge of a system, regardless of which view is active | ||
+ | * OSX: Fix for game window being positioned incorrectly on a secondary monitor arranged to the left of the primary monitor, in OSX System Preferences terms | ||
+ | * OSX: Fix for the game thinking that the [Enter] key is still held down after using the [Alt]+[Enter] key combination to switch between windowed and full-screen modes | ||
+ | * OSX: Fix for a Core Animation warning on shutdown | ||
+ | * Modules can be repaired partially from the repairs screen | ||
+ | * Indications to commodity descriptions for their legality (if applicable) | ||
+ | * Popup message to go with the inbox message when the player gains a Pilots Federation rank | ||
+ | |||
+ | **Audio:** | ||
+ | * PowerPlay interface and PowerPlay Galaxy-map audio added. | ||
+ | * Diamondback audio. | ||
+ | * Empire Courier audio. | ||
+ | * PowerPlay reward modules audio added. | ||
+ | * Audio for new drone types. | ||
+ | * New ship voice lines added. | ||
+ | * Added separate GUI blip for when collecting a chunk. | ||
+ | * More station announcer voice characters have been added to all factions. | ||
+ | * Rank animations audio added. | ||
+ | * Deploy and stow on other ships is now audible. | ||
+ | * Reduced volume of the gui target hit indicator. | ||
+ | * When two weapons of the same type are firing, the volume should no longer increase as much. | ||
+ | * Various tweaks to weapons fire so they more or less sound equally loud and don't drown out engines and impacts. | ||
+ | * Supercruise engines are improved and have subtle ' | ||
+ | * Combat music volume tweaks. | ||
+ | * Improved Cobra engines when at a static speed. | ||
+ | * Torpedo' | ||
+ | * Fixed several broken Eagle sounds. | ||
+ | * Improved looping audio on Hauler. | ||
+ | * Improved landing gear audio. | ||
+ | * Reduced loud reload on the multi-cannon | ||
+ | * Reduced reverb on weapon deploys, to fix oddness in stations. | ||
+ | * Allowed impacts caused by own weapons to use a bit of the centre channel. | ||
+ | * Tweaks to frame-shift transitions. | ||
+ | * Tweaks to NightTime mode and inaudible explosions. | ||
+ | * Mix pass on shield SFX for other ships. | ||
+ | * Put a slight fade-in on the shield break sounds to make them a wee bit less percussive. | ||
+ | * Improved mix on hyperspace tunnel whispers and flybys. | ||
+ | * Voice comms mix improvements for better audibility. | ||
+ | * Muted unpredictable engine roar on buying a new ship. | ||
+ | * Improved the audibility of collision alert sounds. | ||
+ | * StellarAmbient/ | ||
+ | * New distance element added for delayed secondary explosions. | ||
+ | * Added section to the logo-ident music to transition gracefully between pre-caching of shaders and menu. | ||
+ | * Improved lift animations have improved sound also now. | ||
+ | * Proximity alarm muted when stationary. | ||
+ | * Added a bit more bass to Cannon fire. | ||
+ | * The beamlaser had major low end issues when the beam connects to a target which has been fixed (and we could make the non-issued bass louder as a result!) | ||
+ | * Added interactive mixing to combat music which responds to how much is going on; fights stay exciting throughout an engagement. | ||
+ | * Volume tweak to ambiences in the system map. | ||
+ | * Improved cockpit ambiences in Gutamaya and Saud Kruger ships. | ||
+ | * Improvements to landing area atmosphere. | ||
+ | * Multi-cannon is a little louder and ' | ||
+ | * Improved target indicator sound to be less piercing at high volume. | ||
+ | * Improved (slightly) Eagle and Vulture sounds. | ||
+ | * Improved differentiation of small, medium and large explosions and redistributed these more evenly across ship types. | ||
+ | * Improved Explosions so that they remain powerful/ | ||
+ | * Added sound for when passive scan resolves target as wanted/ | ||
+ | * Added slight delay to ship voice saying " | ||
+ | * Improvements to deploying/ | ||
+ | * Light switching on/off is a little clunkier and audible. | ||
+ | * Improved audibility on heat alarms. | ||
+ | * Reversed the FSD cool-down sound as before it sounded too much like a prelude to a big event. | ||
+ | * Improved audibility of mass lock, safe to disengage and speed warning sound. | ||
+ | * Improved navigating the system map audio when using mouse. | ||
+ | * Improved growl and orientation noises on the Asp, improved boost sound. | ||
+ | * Safe to Disengage, Slow Down gui sounds so they are more distinct from each other. | ||
+ | * Improved construction hubs; added construction ambiences to the bits that are under construction. | ||
+ | * Slightly increased volume of inflicter impacts so they sit better in all mix modes. | ||
+ | * Improved station forcefield in night time mode. | ||
+ | * Fixed issues with hangar bay mechanical noises and landing gear. | ||
+ | * Removed the " | ||
+ | * Shieldboost and Shields going up/down should be audible on others again. | ||
+ | * The explosion when your own ship goes down (booo!) was clipping (double booo!) so now it is at least a nice and clear booo-m! | ||
+ | * Fixed sounds being cut out in the GUI when moving quickly over options. | ||
+ | * Reinstated missing barrel sound on pulse lasers. | ||
+ | * Paintjob audio is audible again. | ||
+ | * Fixed missing audio on Beamlaser Turret medium/ | ||
+ | * Fixed some silly clicks on fuelscoop. | ||
+ | * Fixed missing front thruster acceleration audio on Orca. | ||
+ | * Fixed a bug that removed all bass from cargo pick up sounds. | ||
+ | * Fixed missing super-cruise thunder. | ||
+ | * Optimized beam impact sounds to reduce memory usage. | ||
+ | * Set pulse laser mechanized elements to use different attenuation to help mix it on large ships. | ||
+ | * Reverbs use less memory. | ||
+ | * Optimisation pass on Black Box flight recorder. | ||
+ | * Improved explosion usage of memory. | ||
+ | * Reduced length of the Panel loop which saves memory. | ||
+ | |||
+ | **SERVER SIDE** | ||
+ | * Increase mark up when selling illegal goods in black markets | ||
+ | * Apply 10% price penalty when selling modules | ||
+ | * Increased Vequess' | ||
+ | * Automatically apply the Sol permit in another situation | ||
+ | * Reduced cooldowns on minor faction states: expansion, war, election | ||
+ | * Increase minimum tech level required to activate the shipyard and outfitting shops | ||
+ | * Reduced the bounty cap to 1 million credits per voucher | ||
+ | * Rename some minor factions to make them more unique across the galaxy | ||
+ | * Increased outfitting stock levels by 20% | ||
+ | * Extremely high and extremely low faction reputations now slowly decay towards less extreme values | ||
+ | * Make smuggling profits count towards trade ranks as well as crime ranks | ||
+ | |||
+ | Update: | ||
+ | * A hot fix for server disconnects is being released in Powerplay 1.3 Beta 2 | ||
+ | |||
+ | </ | ||
+ | |||
+ | ---- | ||
+ | |||
+ | |||
+ | [<>] | ||
+ | |||
+ | {{tag> | ||
+ | |||