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patchnotes:abg:2014-12-15

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patchnotes:abg:2014-12-15 [2024/09/05 11:00] – gelöscht - Externe Bearbeitung (Unbekanntes Datum) 127.0.0.1patchnotes:abg:2014-12-15 [2024/09/05 11:00] (aktuell) – ↷ Seite von archive:patchnotes:abg:2014-12-15 nach patchnotes:abg:2014-12-15 verschoben nemwar
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 +~~CLOSETOC~~
 +
 +[<>]
 +
 +<WRAP centeralign>
 +====== 2014-12-15 - Gamma 2.06 - 2.07 ======
 +</WRAP>
 +
 +<WRAP box round>
 +===== Gamma update 2.06 incoming =====
 +
 +**Hi everyone,**
 +
 +Hope you're all well today, and excited for tomorrow...
 +
 +Here’s the full change log for Gamma 2.06 which is arriving today. Please let us know if you're still experiencing any problems!
 +  * Prevent missions related softlock when entering a location
 +  * Don't crash in certain cases on game shutdown and frameshifting
 +  * Fix for trails crash
 +  * Fix crash in sensor system
 +  * Prevent crash in skybox generation
 +  * Prevent crash if unable to process a loaded overlay
 +  * Prevent getting stuck when alt-tabbing
 +  * Don't crash if unable to access the mission manager
 +  * Don't crash is user's system can't run the game - show an error instead
 +  * Fix soft lock when entering a procedural dead system that no-one has seen before
 +  * Fix soft lock when the Webservers system data queue is full
 +  * Fix a seen-once crash on failing to get a Chatter table for an AI
 +  * Fixed rare bug where game would get stuck shutting down
 +  * Don't crash if a ship goes live without a fuel tank
 +  * Fix silent hitman randomiser number causing crashes
 +  * Fix jettisoning all cargo attempting to jettison mission critical cargo
 +  * Prevent the server Choking on mission advance when something generated a negative weight
 +  * Do not update the dynamic materials in the galaxy map every frame. Ensure at least one update, and then update again if the visualisation settings ever change
 +  * Reduce chance of usscargodropswithwrecks from spawning outside of missions
 +  * Fix assassin branching transitions and branch feedback
 +  * Disable pipeline renders in screenshots for final build
 +  * Fixed a bunch of rogue fuel scoops that shouldn't be on AI loadouts
 +  * Fix mismatched star system meta-data
 +  * Skip SLI/Crossfire detection if the system contains a single display adapter provided by Intel
 +  * Added linear depth clipping to orbit lines
 +  * Changed the "waste" category to "other" and added the new commodity "slaves" to it
 +  * Fix for incorrect strings being used in some alternative massacre branch text templates
 +  * Format the price of the 'repair all' button correctly
 +
 +Server side change log:
 +  * only apply the Alpha and Beta Backers' insurance discount to the value of the ship, not all of its modules
 +  * reduced the quantity of stock available to the AI Traders', leaving more supply and demand available for players
 +  * rebalanced individual Commanders’ allocation of rare commodities
 +  * fixed a crash for Commanders travelling near the Argetlámh star system
 +
 +</WRAP>
 +
 +----
 +
 +<WRAP box round>
 +===== Gamma 2.07 incoming =====
 +
 +**Hi,**
 +
 +Gamma 2.07 is incoming. The servers will go off at 10.15pm GMT, and will be down for up to 45 minutes. Here's the change log:
 +  * Don't crash if a location ID isn't valid
 +  * Fix text chat
 +  * Fix assert when loading nebulae
 +  * Fix set target AI assert
 +  * Don't crash when in system map and dropped out of supercruise
 +  * Prevent rare crash if camera thinks it's in 3D mode but isn't
 +  * Avoid crashing if LightCones gets destroyed before it has finished creating
 +  * Make shields on Adder fit better
 +  * Bring warzones and civil warzones more in line with new bounty numbers, reward up to 3000c
 +  * Block incorrect Minor Factions giving Federal or Imperial missions
 +  * Fix massacre mission feedback/flow
 +  * Fix courier mission flow/feedback
 +  * Fix assassination missions so they don't pay out twice
 +  * Prevent players from accepting the same permit mission again after they've already got that permit
 +  * Extend timeout for mission initial object query
 +  * Auto-downgrades: only select resolutions that match the native aspect ratio of the current display
 +  * Make all Salvage Rebel Transmissions missions use the indie text
 +  * Prevent the old repairer module from having more ammo than it has capacity for by restoring its ammo capacity to 5000
 +  * Added missing decal slots to Python
 +  * Fix broken paint job strings
 +  * Fix to a region name to prevent confusion when looking up generated systems
 +  * Prevent queueing the same cargo more than once to be ejected
 +  * Handle the case for when adjusting binary stars closer we end up causing them to intersect
 +
 +Thanks
 +
 +Michael
 +</WRAP>
 +
 +----
 +
 +[<>]
 +
 +{{tag>archiv patchnotes frontier}}
 +
  

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