patchnotes:abg:2014-12-12
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patchnotes:abg:2014-12-12 [2024/09/05 11:00] – gelöscht - Externe Bearbeitung (Unbekanntes Datum) 127.0.0.1 | patchnotes:abg:2014-12-12 [2024/09/05 11:00] (aktuell) – ↷ Seite von archive:patchnotes:abg:2014-12-12 nach patchnotes:abg:2014-12-12 verschoben nemwar | ||
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+ | ~~CLOSETOC~~ | ||
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+ | [<>] | ||
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+ | <WRAP centeralign> | ||
+ | ====== 2014-12-12 - Gamma 2.03 ====== | ||
+ | </ | ||
+ | |||
+ | <WRAP box round> | ||
+ | ===== Gamma 2.03 Changelog ===== | ||
+ | |||
+ | **Hello everyone,** | ||
+ | |||
+ | Gamma 2.03 changelog here for you! | ||
+ | |||
+ | * Seperate 'UI Back' into its own bindable input (Note this might affect players with custom bindings!) | ||
+ | * Made backspace the default back button for all control schemes to ensure it's always at least bound to something. Control pad schemes also have B bound to back too | ||
+ | * Fix repro' | ||
+ | * Fix soft lock when buying data and then going to system view | ||
+ | * Ensure that we do not send a webrequest that will result in a module being attached to a slot that it should not fit on (fixes broken decal save crash) | ||
+ | * Fix for ATI driver crash seen when the Imperial capital ship warps in | ||
+ | * Fix client-side bankruptcy bug - clear player' | ||
+ | * Fixed assert caused by trying to generate planets in a nebula | ||
+ | * Fix for missions not showing up when moving servers | ||
+ | * Fix to cobra' | ||
+ | * Reduce memory footprint of route finder to compensate for larger search radius | ||
+ | * Refresh the mission list if we initially fail to accept or update a mission | ||
+ | * Split WearAndTear into visual and gameplay parts, repaired separately | ||
+ | * Prevent dropping out of supercruise into capital ships | ||
+ | * Remove Electosmelters from cargo drop | ||
+ | * A couple of galaxy map trade route improvements: | ||
+ | * Switching on an individual commodity will now automatically toggle on its parent category | ||
+ | * Added buttons for selecting all/none | ||
+ | * Track IR fixes: | ||
+ | * No TrackIR roll in cockpit fixed | ||
+ | * Sluggishness when using TrackIR 5 fixed | ||
+ | * Added some logging for accepting missions failing and updating missions failing | ||
+ | * Fix for plotting jumps in the galaxy map which are too long | ||
+ | * Added support for AV8R01 by adding it as an alternate AV8R03 scheme | ||
+ | * Auto downgrades support added (automatic graphic settings) | ||
+ | * Commodities market UI cargo count doesn' | ||
+ | * Fix the problem where routes plotted with jumps greater then 20LY would not show up on the navigation panel | ||
+ | * Galaxy generation optimisation | ||
+ | * Tweaked shadow setting in the high and medium presets | ||
+ | * Salvage missions now correctly spawn objectives | ||
+ | * Make normal slavery collect missions give cash not just rep | ||
+ | * Fix for galaxy map sometimes showing solid lines on plotted routes when they should have been dotted due to insufficient fuel | ||
+ | * Fixed trade route filters stop working if you use Clear while a heading is expanded | ||
+ | * Upped AI bounties to make bounty hunting more viable as a career | ||
+ | * | ||
+ | **And a server-side update too!** | ||
+ | * Prevent paintjobs and decals being applied to unsupported ship slots | ||
+ | * Allow exploration data worth 0 credits to be sold | ||
+ | * Activate the link between commodity markets and faction simulation | ||
+ | * Fix some failing requests for starport news | ||
+ | |||
+ | </ | ||
+ | |||
+ | ---- | ||
+ | |||
+ | [<>] | ||
+ | |||
+ | {{tag> | ||
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