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patchnotes:abg:2014-12-12

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patchnotes:abg:2014-12-12 [2024/09/05 11:00] – gelöscht - Externe Bearbeitung (Unbekanntes Datum) 127.0.0.1patchnotes:abg:2014-12-12 [2024/09/05 11:00] (aktuell) – ↷ Seite von archive:patchnotes:abg:2014-12-12 nach patchnotes:abg:2014-12-12 verschoben nemwar
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 +~~CLOSETOC~~
 +
 +[<>]
 +
 +<WRAP centeralign>
 +====== 2014-12-12 - Gamma 2.03 ======
 +</WRAP>
 +
 +<WRAP box round>
 +===== Gamma 2.03 Changelog =====
 +
 +**Hello everyone,**
 +
 +Gamma 2.03 changelog here for you!
 +
 +  * Seperate 'UI Back' into its own bindable input (Note this might affect players with custom bindings!)
 +  * Made backspace the default back button for all control schemes to ensure it's always at least bound to something. Control pad schemes also have B bound to back too
 +  * Fix repro'd case of spinning ship lock on load
 +  * Fix soft lock when buying data and then going to system view
 +  * Ensure that we do not send a webrequest that will result in a module being attached to a slot that it should not fit on (fixes broken decal save crash)
 +  * Fix for ATI driver crash seen when the Imperial capital ship warps in
 +  * Fix client-side bankruptcy bug - clear player's fines & bounties from the respawn system, not the one that happened to be selected
 +  * Fixed assert caused by trying to generate planets in a nebula
 +  * Fix for missions not showing up when moving servers
 +  * Fix to cobra's front hardpoint door animation being swapped
 +  * Reduce memory footprint of route finder to compensate for larger search radius
 +  * Refresh the mission list if we initially fail to accept or update a mission
 +  * Split WearAndTear into visual and gameplay parts, repaired separately
 +  * Prevent dropping out of supercruise into capital ships
 +  * Remove Electosmelters from cargo drop
 +  * A couple of galaxy map trade route improvements:
 +  * Switching on an individual commodity will now automatically toggle on its parent category
 +  * Added buttons for selecting all/none
 +  * Track IR fixes:
 +    * No TrackIR roll in cockpit fixed
 +    * Sluggishness when using TrackIR 5 fixed
 +  * Added some logging for accepting missions failing and updating missions failing
 +  * Fix for plotting jumps in the galaxy map which are too long
 +  * Added support for AV8R01 by adding it as an alternate AV8R03 scheme
 +  * Auto downgrades support added (automatic graphic settings)
 +  * Commodities market UI cargo count doesn't update when discarding cargo fixed
 +  * Fix the problem where routes plotted with jumps greater then 20LY would not show up on the navigation panel
 +  * Galaxy generation optimisation
 +  * Tweaked shadow setting in the high and medium presets
 +  * Salvage missions now correctly spawn objectives
 +  * Make normal slavery collect missions give cash not just rep
 +  * Fix for galaxy map sometimes showing solid lines on plotted routes when they should have been dotted due to insufficient fuel
 +  * Fixed trade route filters stop working if you use Clear while a heading is expanded
 +  * Upped AI bounties to make bounty hunting more viable as a career
 +  * 
 +**And a server-side update too!**
 +  * Prevent paintjobs and decals being applied to unsupported ship slots
 +  * Allow exploration data worth 0 credits to be sold
 +  * Activate the link between commodity markets and faction simulation
 +  * Fix some failing requests for starport news
 +
 +</WRAP>
 +
 +----
 +
 +[<>]
 +
 +{{tag>archiv patchnotes frontier}}
 +
  

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