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patchnotes:abg:2014-10-30

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patchnotes:abg:2014-10-30 [2024/09/05 11:00] – gelöscht - Externe Bearbeitung (Unbekanntes Datum) 127.0.0.1patchnotes:abg:2014-10-30 [2024/09/05 11:00] (aktuell) – ↷ Seite von archive:patchnotes:abg:2014-10-30 nach patchnotes:abg:2014-10-30 verschoben nemwar
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 +~~CLOSETOC~~
 +
 +[<>]
 +
 +----
 +
 +<WRAP centeralign>
 +====== 2014-10-30 - Beta 3.01 ======
 +</WRAP>
 +
 +<WRAP box round>
 +===== Beta 3.01 change log =====
 +
 +Beta 3.01 will be available by 11:00 GMT - the servers will go down before that to implement the update.
 +
 +You can see the full change log below:
 +
 +  * Protect against infinite loop when generating profiling report from server
 +  * Stop memory error on shutdown causing a crash
 +  * Prevent a null launch pad crashing the game
 +  * Fix crash caused by rings in galaxy map
 +  * Fix server telemetry crash
 +  * Fix crash from broken mission template
 +  * Fix crash from shield bank replication
 +  * Fix for shadow crash on launch pads that aren’t ready
 +  * Fix resource naming for bounty hunter loadout
 +  * Fix crash in icon instance buffers
 +  * Fix for crash when unable to lock vertex buffer for line rendering
 +  * Add debugging to help find missing asteroid chunks
 +  * Fix hardcoded '9000' energy per unit mass which should be '90000', and is causing fuel to run our really quickly
 +  * New time formatter added that shows time as 16h 32min rather than 16:32 - resolves ambiguity in situations where the number doesn't rapidly change
 +  * Added new layers for alpha deferred emissive support – stops some cockpit items sorting incorrectly
 +  * Fixed render sorting issues with emissive materials rendering behind deferred elements
 +  * Alt-tabbing game fixed
 +  * Game starting on wrong monitor fixed
 +  * Mouse not working on multi-monitor fixed
 +  * Ensure we send the ROUTE letter to all the servers we connect to, not just the first – fixes missing NPC’s in session
 +  * Protect against failing to get the launch bay interface when saving
 +  * Fix the ship preview failing to darken when the pause menu is displayed on top of it
 +  * Server now refreshes its mission information when a client connects, meaning that returning to a server before it has forgotten about you will not leave stale data there
 +  * Clamp Wear-and-Tear values to a sensible range
 +
 +Additional server-side updates have been implemented over the last 24 hours:
 +
 +  * Fixed issue with fines being awarded but unpayable. Newly issued fines should now be payable in any space station allied with the same issuing Major Faction (Alliance, Federation, or Empire)
 +  * Existing unpayable fines will be made payable shortly.
 +  * Allow hardpoints to contain enough ammunition for the point defence turrets
 +  * Number of reliability and performance improvements
 +  * Stopped fines being generated when a reward is given on completing a mission
 +
 +Keep the feedback coming. Similarly to Beta 2, there will be further updates as the team spot any further issues. Thanks for playing Beta 3 - it's only as smooth as it is thanks to your ticketing and feedback.
 +
 +Cheers
 +
 +</WRAP>
 +
 +----
 +
 +[<>]
 +
 +{{tag>patchnotes frontier}}
 +
  

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