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patchnotes:abg:2014-10-02

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patchnotes:abg:2014-10-02 [2024/09/05 11:00] – gelöscht - Externe Bearbeitung (Unbekanntes Datum) 127.0.0.1patchnotes:abg:2014-10-02 [2024/09/05 11:00] (aktuell) – ↷ Seite von archive:patchnotes:abg:2014-10-02 nach patchnotes:abg:2014-10-02 verschoben nemwar
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 +~~NOTOC~~
  
 +[<>]
 +
 +----
 +
 +<WRAP centeralign>
 +====== 2014-10-02 - Beta 2.03 ======
 +</WRAP>
 +
 +<WRAP box round>
 +==== Beta 2.03 incoming ====
 +
 +** Good evening Cmdrs, **
 +
 +Beta 2.03 will be available by 19:30 BST. Thank again for your patience and your continued feedback. This game wouldn't be able to happen without your input.
 +
 +The team will continue to iron out any further issues - we will keep you updated on their progress.
 +
 +Change log for beta 2.03:
 +  * Fix the MTU discovery code
 +  * Reduced mission system causes for kicking players from game while in hyperspace
 +  * Prevent the client from dropping connections with an ED server while we are waiting on responses from the server
 +  * Crash fix for some cargo drops using the wrong symbols
 +  * Stopping the divide by zero when the light is obscured by the planet
 +  * Crash fix for text box list
 +  * Prevent star system errors clogging the server
 +  * Cut down the logging of overdue machines to avoid making an overloaded server any worse
 +  * Fix players not being rewarded (and not punished) for killing wanted ships
 +  * Stop the galaxy map binding while in a hyperspace transition
 +  * Some guards for entering bad star names into the galaxy map nav bar which end up being interpreted as generated names
 +  * Ensure that objects shut down cleanly when closing down ships and stations
 +  * Clear AI groups before destroying them
 +  * Enable mouse headlook while docked
 +  * Fix for missing stars after opening galaxy map and main menu during same transition
 +  * Handle the case where a StellarForge request times-out but something else has already generated the same star system
 +  * If a get star system request fails the signal we’ve been disconnected from the server
 +  * Right hand HUD element sometimes displays blank now fixed
 +  * Prevent Cockpit panel focus when we're in the preflight check
 +  * Limpet network fixes
 +  * Update patrol paths around stations
 +  * Prevent spurious first disconnect if it isn’t really a disconnect
 +
 +See you in space Cmdrs
 +
 +</WRAP>
 +
 +----
 +
 +[<>]
 +
 +{{tag>patchnotes frontier}}

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