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patchnotes:abg:2014-08-01

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patchnotes:abg:2014-08-01 [2024/09/05 11:00] – gelöscht - Externe Bearbeitung (Unbekanntes Datum) 127.0.0.1patchnotes:abg:2014-08-01 [2024/09/05 11:00] (aktuell) – ↷ Seite von archive:patchnotes:abg:2014-08-01 nach patchnotes:abg:2014-08-01 verschoben nemwar
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 +~~NOTOC~~
  
 +[<>]
 +
 +----
 +
 +<WRAP centeralign>
 +====== 2014-08-01 - Beta 1.03 ======
 +</WRAP>
 +
 +<WRAP box round>
 +===== Beta Update 1.03 Now Available =====
 +
 +**Hi everyone,**
 +
 +Beta Update 1.03 is currently being prepared for release and should be available for download within the next 30 minutes. Here is the change log for this update:
 +
 +  * Fix some collect missions that are trying to talk about destinations - they now talk about the start locations like they should
 +  * More guards against the ship not having a frame shift drive (which should be possible).
 +  * Speculative fix for CTD on an open space scenario
 +  * Handle more vertex buffers returning null
 +  * Further crash guards for launch bay component
 +  * Correct check before accessing details about the current target location. Would cash if the location you were targetting goes away
 +  * Fix broken pointer in mission progression
 +  * Fix for softlock on missions that involved talking to stations, not showing "objective complete" when you kill lots of people
 +  * Send check codes for bounty and voucher requests
 +  * Reduce server maximum packet size from 1500 to 1400 bytes as temp workaround for Mission BBS problems
 +  * Log the response to the friends info request into the network log file, if VerboseLogging is 1 or more, to help track down failing to find friends online
 +  * Distance contract calculation now take into account the cargo that they're about to give to you
 +  * Send telemetry on player's match-making choice
 +  * Avoid menu stickage when in time zones behind UTC
 +  * Fix null crash in AI pilot receive authority change
 +  * Mission details panel can now have multiline detail row labels (as well as detail row details)
 +  * The focus bubble now eases between its min and max based on the current dolly value. This should allow for a softer selection of stars to view and less background/foreground clutter
 +  * Moved the confirm (pad X) and auto (pad Y) bindings into the ui controls so they don't conflict with the galaxy maps crane (pad X) and home (pad Y) inputs
 +  * Tweak of the system connections to differentiate the independent jumps from those that depend on your current cargo mass
 +  * Add police tags to response craft, so that they can be killed and count as police kills in the missions system
 +  * Fix a bug causing many duplicate sets of supercruise lines being drawn - it wasn't limiting the rendering to local players ship only
 +  * When flying v fast in Supercruise, don't call UpdateIsland more often than once every 5 seconds (don't bother at all in Solo mode) - reduces load on server
 +  * Reduce time server spends on clean up
 +  * Fixed the Federal Staging Area in i Bootis, it's location was wrong. It's still a bit hard to find, but it should be in a much nicer place
 +  * Filtering the top 5 trades is now done dynamically rather than being baked into the data
 +  * Fixed outfitting menu showing base price rather than the server provided buyPrice
 +  * Actually cache the value use to govern variable consumption rate of data when trying to smooth over multiple frames
 +
 +Michael
 +</WRAP>
 +
 +----
 +
 +[<>]
 +
 +{{tag>patchnotes frontier}}

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