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patchnotes:abg:2014-07-31

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patchnotes:abg:2014-07-31 [2024/09/05 11:00] – gelöscht - Externe Bearbeitung (Unbekanntes Datum) 127.0.0.1patchnotes:abg:2014-07-31 [2024/09/05 11:00] (aktuell) – ↷ Seite von archive:patchnotes:abg:2014-07-31 nach patchnotes:abg:2014-07-31 verschoben nemwar
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 +~~NOTOC~~
  
 +[<>]
 +
 +----
 +
 +<WRAP centeralign>
 +====== 2014-07-31 - Beta 1.02 ======
 +</WRAP>
 +
 +<WRAP box round>
 +===== Beta Update 1.02 Now Available =====
 +
 +**Hi everyone,**
 +
 +beta update 1.02 is being uploaded and will be available for download within the next 30 minutes. Here is the change log for this update:
 +  * Fix for rare infinite loop in missions on start up
 +  * Fixes for type 6 repair, cockpit now has marketable data and won't crash. localised the cockpit and the radiators
 +  * If the launchpad returned by the ship is null (because the space station has disappeared), then we should assert - but not crash
 +  * Fix crash in location data gathering
 +  * Safer method for transferring values for damaged regions
 +  * Made the space location component not crash if it has an invalid address, instead it will now wait until it get a valid address
 +  * Fix bug in handling access token lock/unlock - could cause a deadlock
 +  * Additional null proofing for launch bay components
 +  * Possible fix for soft lock in hyperspace
 +  * Show the hyperspace limits to inform the player while reviewing the mission details
 +  * Paintjob tweaks for both Sidewinder & Eagle to match them more closely to the thumbnail images we have on the store
 +  * Make double sure we have an object before applying a replication to it (Crash fix)
 +  * Only check for correct authority transfer state if actually needing to transfer authority
 +  * When a death message arrives for a subsidiary (which, for example, would remove the internals of a space station), if the object itself doesn't know what the response is then ask the subsidiary's parent if it knows
 +  * Fix one of the crash paths dealing with inside/outside paths of the docking bay
 +  * Make sure we get something useful from locking vertex and index buffers when creating stellar body geometry
 +  * Add some extra logging when joining a private group
 +  * More vanishing station-bits crash guards
 +  * Stop the toxic cobra from crashing the game by starting in a redundant state in operations mode
 +  * Missing black markets fixed
 +  * Fixed incorrect paint job name
 +  * OOM stability: when encountering an E_OUTOFMEMORY HRESULT on the render thread, flush the immediate context and reattempt the operation before we give up, since experiments show at least some drivers do not do this internally
 +  * Server should not clean up (apparently unused) sessions that are still in the process of being set up: apply a minimum lifetime of 60 seconds before a session can be cleaned up
 +  * Extra careful tracing of space station deaths
 +  * Crash fix in Initialise Launch Bays
 +  * Added more reporting for missions softlock issues
 +  * Ensure the condition for checking a new authority is OK to take it match between the issuer and the checker
 +  * Send HTTP status code in telemetry for failed game load
 +
 +Michael
 +</WRAP>
 +
 +----
 +
 +[<>]
 +
 +{{tag>patchnotes frontier}}

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