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patchnotes:abg:2014-07-30

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patchnotes:abg:2014-07-30 [2024/09/05 11:00] – gelöscht - Externe Bearbeitung (Unbekanntes Datum) 127.0.0.1patchnotes:abg:2014-07-30 [2024/09/05 11:00] (aktuell) – ↷ Seite von archive:patchnotes:abg:2014-07-30 nach patchnotes:abg:2014-07-30 verschoben nemwar
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 +~~NOTOC~~
  
 +[<>]
 +
 +----
 +
 +<WRAP centeralign>
 +====== 2014-07-30 - Beta 1.01 ======
 +</WRAP>
 +
 +<WRAP box round>
 +==== Beta Update 1.01 Now Available ====
 +
 +**Hi,**
 +
 +beta update 1.01 is in the process of going live and should be available within the next 30 minutes. It contains the following changes:
 +
 +  * Fix softlock in hyperspace (or 2 instances of it at any rate)
 +  * Reduce debug churn on servers
 +  * Fix routing letter log file spam
 +  * Additional guard against disappearing stations
 +  * Fix crash for delivery mission with no cargo
 +  * Fix for start system name not showing up when returning to base after a collect or massacre mission
 +  * Fix for PirateLord assassination mission having a zero length minimum jump distance
 +  * Some text tweaks
 +  * Fix for update damage crash
 +  * Prevent OOM GPU crash with missing page in vertex or index buffers
 +  * Added paint job hook in with store
 +  * Added code side mission minimum jump distances, and added the contracts to the mission description
 +  * Fix null value crash in launch bay
 +  * New GFx Libraries with Scaleform's most recent heap code
 +  * Prevent false positives in the player info ship check when new peer ship is in supercruise
 +  * Handle the case when a NewObject letter fails to read the new object's factory
 +  * Prevent crash on null value in docking door
 +  * Very slightly increased the max fuel per jump attribute so that the smaller ships can jump a tiny bit further than before (around 6 LY rather than 5.5 LY)
 +  * Send error telemetry on saved game XML parse failure
 +  * Prevent the DockingComputer from access violating
 +  * Defaulting the station to draw everything and only turn bits off based on position, instead of the other way around
 +  * Mission templates for completing the mission on delivery rather than returning to the station
 +  * Minor change to the layout of the first internal panel (status) to allow names of up to and possibly over 20 characters to be shown
 +  * Salting StellarBodyEffectsRenderInstance with some extra sanity checking.
 +  * Fixed non-initialisation report details on ShppPersonalisationComponent
 +  * Changed StellarBackgroundRenderInstance to have zero defaults
 +  * Fix cargo units on Type 6
 +
 +Michael
 +</WRAP>
 +
 +----
 +
 +[<>]
 +
 +{{tag>patchnotes frontier}}

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