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patchnotes:abg:2014-06-24

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patchnotes:abg:2014-06-24 [2024/09/05 11:00] – gelöscht - Externe Bearbeitung (Unbekanntes Datum) 127.0.0.1patchnotes:abg:2014-06-24 [2024/09/05 11:00] (aktuell) – ↷ Seite von archive:patchnotes:abg:2014-06-24 nach patchnotes:abg:2014-06-24 verschoben nemwar
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 +~~NOTOC~~
  
 +[<>]
 +
 +----
 +
 +<WRAP centeralign>
 +====== 2014-06-24 - Beta 2 (Premium) ======
 +</WRAP>
 +
 +<WRAP Box round>
 +==== Premium Beta 2 is now available ====
 +
 +**Hi,**
 +
 +Premium Beta 2 is now available. I've copied the change log below, please read the important bit at the top!
 +
 +**New Content/Features**
 +  * New space station type added (Orbis)
 +  * Added Hauler ship type
 +  * 3 x new visitable systems (Styx, Aulin and LHS 3006)
 +  * German language support added
 +  * Incremental install added (it will need to do a full install on its first use)
 +  * Animated pilot added
 +  * Price item bought for added to trading interface
 +  * Customisable controls for galaxy map added
 +  * Rear beacons inside station turned on
 +  * Hyperspace effect tweaks
 +  * Anaconda cockpit art improvements
 +  * Lakon Type 9 cockpit art improvements
 +  * Audio tweaks for Galaxy Map
 +  * Additional controllers added
 +  * Cloud layers use height separation for normals generation
 +  * Charge bar for supercruise/hyperspace added to left panel
 +  * High resolution screen capture added (Alt-F10)
 +  * Art improvements for large docking pads
 +  * Eagle cockpit art improvements
 +  * Updated stars with hotspot colours
 +  * GUI added to aid escaping masslock
 +  * General audio tweak and balance pass
 +  * Hyperspace arrive and depart VFX tweaks
 +  * Add a default joystick device that maps to first available joystick
 +  * Animation added to opening of star map
 +  * Default descriptions for populated systems added to galaxy map
 +  * More individual descriptions for systems added to galaxy map
 +  * Updated trade goods
 +  * Added connection stats debug (CTRL+B)
 +  * Option for pilot gender added
 +  * Screenshots now saved in My Documents\Pictures folder
 +
 +**Crash Fixes**
 +  * Prevent crash when authority change occurs
 +  * Fix for alt-tab crash
 +  * Fix for crash in AI null value
 +  * Fix for nullpointer crash in schematics
 +  * Fix crash in location lighting shutdown
 +  * Fix crash in faction interogation for AI
 +  * Fix softlock caused by LogicTriggerGlitch receiving negative damage
 +  * Material crash fixed
 +  * Fix for assert when enabling / disabling SSAO
 +  * Fix for server island crash
 +  * Fix for crash spawning AI
 +  * Fix for ejecting cargo crash
 +  * When resurrecting, wait properly instead of soft lock
 +  * Fix to stop crash when quitting the game at the same time as dying
 +  * Fix for vertex crash in galaxy map
 +
 +**General Fixes/Tweaks**
 +  * Server moderated docking pad control added
 +  * Interdiction frequency balancing
 +  * Fix Anaconda's collision avoidance to prevent flying into asteroids
 +  * Station name and status information always available
 +  * Format changed for galaxy map coordinates
 +  * Apostrophe can now be used in galaxy map search
 +  * Kinematic optimisations
 +  * Improved prediction for Oculus Rift
 +  * Control sticks can now be used in menus
 +  * Various text fixes
 +  * Missing texture on capital ship fixed
 +  * NPCs can now check if another NPC has a bounty
 +  * Hyperspace exit flash restored
 +  * Functions panel now indicates that flight assist is in cruise mode and cannot be changed
 +  * Contacts aren't counted until they are fully resolved
 +  * Ships no longer need an armour module
 +  * Fixed X52 controller naming
 +  * Greebles optimisations
 +  * Cobra death explosion tweaks
 +  * In windowed mode, don't update display mode in response to focus events
 +  * Various trading tweak
 +  * Better cargo integrity checks
 +  * General avoidance behaviour improvements
 +  * Don't make target locking SFX if weapon isn't deployed
 +  * Stations appear on scanner at fixed distance
 +  * Ships must be within range for docking request to be accepted
 +  * Try and reduce AI tendency to ram opposition
 +  * Move FOV setting out of presets section in options screen
 +  * Additional safety checks for authority changes
 +  * Camera lag and orientation clamping for gun and navigation sights
 +  * LODs for ships and weapons updated
 +  * Reduce message spam when spamming the supercruise control
 +  * Fix for gimballed weapon sights
 +  * Physics around docking port improved
 +  * Clean up session change in supercruise
 +  * Network connection and session creation takes into account connection health scoring
 +  * Star database fixes
 +  * Assorted audio tech fixes
 +  * Wait until station voice has stopped speaking before performing the timeout
 +  * Emergency drops force FAOff which blends out over a duration
 +  * Stop friction noises continuing when docked
 +  * Fixed vertical stalk scaling on larger landing pads
 +  * Emergency drops cause ghost controls to fight with which blend out over a duration
 +  * Change ship's voice to use the headset effect atmospheric effect setting when at the galaxy map
 +  * Fix for the flashing black boxes on AMD cards.
 +  * Collision damage improvements
 +  * Added a separate row type for toggle bindings to help with the toggle mode confusion
 +  * Fixed a mouse scroll losing focus bug.
 +  * Tweaked docking assist params (remove angular help and lowered linear help so docking still requires you to at least roll properly to align).
 +  * Keep the processing flight scheme active when in the galaxy map to preserve your speed
 +  * FSD charge rate changes while you're charging, rather than being fixed when you start charging
 +  * Fix message spam when docking is declined
 +  * Add '+' to allowable search characters in galaxy map
 +  * Supercruise speed balanced (Top speed lowered, acceleration lowered, min speed increased, gravity wells shrunk, star mass lock reduced)
 +  * Fixed hull health discrepency when docked
 +  * Confirm equipment purchase added
 +  * Outfitting screen remembers list location after cancelled or failed request
 +  * Canister infor split into two lines
 +  * Fighter and large AI behaviour tweaks
 +  * Fix network token deadlock
 +  * Fix faction choice in single player scenario
 +  * Flight assist off warning added
 +  * Fix beam lasers passing through things and not causing damage
 +  * Deactivate Proccessing_Flight while docked ('Docked' is now a distinct state)
 +  * Show the inner-sphere for bodies from further away if you're moving at non-trivial speeds.
 +  * Fix for trying to access MotionLineInstances before they are created
 +  * Drop request time from 20 to 10 seconds for docking requests
 +  * Don't disconnect if other party pauses
 +  * Set defaults for shadow view near plane bias values. Expose these values as a shadow quality setting.
 +  * Fix AI idle behaviour after scanning player
 +  * Upped drop out speed and distance limits by a factor of 5
 +  * When near a stellar body (within 4x it's "radius"), need to align away from the body to supercruise.
 +  * Fix mask counter being reset between transitions
 +  * Fix for motion lines being visible coming directly at the player
 +  * Changed slice algorithm and shaders on planets to use the proper vertex and texture coordinates.
 +  * Emergency air timeout now 10 minutes
 +  * Deploying the cargo scoop or the landing gear will reduce the speed of the space ship
 +  * Bounty hunter AI improvements
 +  * Moons can now have moons of their own
 +  * Prevent the "No fire zone entered" message if you're docked
 +  * Bobblehead a little less crazy
 +  * Reduce cockpit jitter in supercruise
 +  * Cache cockpit blow out state across transitions
 +  * Correct the firing bones used for the adv torp pylon
 +  * Updated Advertising Drones beam effect. Fixed alignment of beams in relation to drone beam projectors
 +  * Added Saitek Pro Flight Rudders to device list
 +  * Reduced star spin rates
 +  * Stop NPC Eagle friendly fire making you a hostile
 +  * Better interaction of FAOff and throttle controls
 +  * Updated hull explosions, removed spinny spinny smoke and rebalanced the textures
 +  * The player should stop using the breathing mask once inside a space station
 +  * The oxygen in the breathing mask should be replenished when docked
 +  * Emergency drops cause damage to hull and modules
 +  * Interdiction don't count as emergency drops anymore
 +  * Ring optimisations
 +  * Added new death explosion to the Cobra, also rebalanced hangar flares and removed the vertical anamorphic
 +  * Fix "Don't report crimes against me" not working
 +  * Damage states added to Anaconda
 +  * Changed the inertia tensor for ships from a 10m radius ball to a box the size of the ship
 +  * Fixed "no firegroups set" spam
 +  * Shadowing improvements
 +  * CustomiseCrime allowing ships to have bounties in lawless jurisdictions - now converts local to nearby bounty if local is lawless.
 +  * You can no longer dock upside down
 +  * Fix for missing activity lead to incorrect UI for railguns when retracting
 +  * Improved resize handling
 +  * Red ring of the star lens flare now has a nicer offset so it doesn't linger across the screen
 +  * Coriolis optimisations
 +  * Fixed issues with internal cockpit panel not showing proper ship schematics
 +  * Fix for selecting Anaglyph 3D rendering resulting in nothing being shown
 +  * Stations no longer show criminal status.
 +  * Canisters display their contents in the contacts list
 +  * Clear contacts list on entering supercruise
 +  * AA modes can now be used with OR
 +  * Fix for items not showing up in black market
 +  * Increase spawn radii for scenarios
 +  * When inside the space station, the ship's heat should increase gradually to some ambient level to simulate the temperature control of the station's atmosphere
 +  * station interior fog now balanced to reflect lighting better
 +  * Fix polyTrails for FrameShift arrival/departure
 +  * Give AI something to do if their drive module is dead
 +  * Improvements to handling of when mouse cursor shown be shown / hidden
 +  * Locked exit button after submitting a transaction to prevent money-making exploit from UI side
 +  * Change to ambient on distant ring cells
 +  * Improved render rejection and lodding of kinematic models
 +  * Change checks on values in algorithm getting barycentric co-ordinates from a ray intersection point with a triangle
 +  * 3D settings in graphics options no longer take effect immediately, only when 'Apply' is pressed
 +  * Push out shadow cascade end distances to fill available shadow map space
 +  * Added Beam effects for the hyperspace clouds
 +  * Fix for scenario initialisation in server
 +  * Fixes the glitch where shadows flash off for a frame while moving
 +  * Fix not emergency dropping when 'hitting' stellar bodies
 +  * AI ships make the same hyperspace clouds as players on arrive/depart
 +  * Quantise shadow cascade alignment axis by angle rather than quantising the vector directly
 +  * Local dust cloud models tweaked in galaxy map
 +  * Absolute magnitude calculation for neutron stars altered
 +  * Reduce the mass range of the injected massive stars
 +  * Moved some bones around in the sidewinder cockpit and rebalanced the damage effects
 +  * Allow players to see unaffordable items when viewing the outfitting parts list
 +  * Increased the speed at which ice forms on the windscreen when close to 0% temperature
 +  * Location targeting is now 'locked' while the hyperdrive is charging
 +  * Detect cases where CustomiseShipCargo is set up with invalid min/max quantities
 +  * Fix for not submitting rocks that aren't spinning to the renderer
 +  * Fix bounty min's that are greater than the max
 +  * Fade Rotation correction out over 2 seconds when you leave the docking bay so it's a less jarring transition
 +  * Reimplement the atmospheric failure ships voice line to take into account the state of the life support system
 +  * Changed shadow filter to work in gamma colour space. This reduces blocky shadow artifacts and makes the size of shadows more consistent between cascades
 +  * Keep the list of the asteroids active when time isn't passing
 +  * When the shipyard is closing down consider the case that the ship is being destroyed
 +  * The Local dust now has a subtle gradient at the end of the galaxy
 +  * High quality shadow settings: Increased resolution
 +  * Re-implemented gunsights
 +  * Don't let the hyperdrive ask anything of the MainGameFlow when it's doing something else (anything that isn't InGame or Paused).
 +  * Commander names that include a hyphen and are 22 characters long now show the last word on the contacts tab
 +  * Galaxy map rendering optimisations
 +  * AI ships can no longer jump when mass locked
 +  * Added more state to SavedGames (heat, power settings, oxygen timer)
 +  * Fix ship voice talking over itself during hyperspace/supercruise jumps
 +  * Updated shadow slope scale calculation to be consistent when using orthographic projections. This also makes it more efficient.
 +  * Fix being able to run out of air when in the station
 +  * Fixed the label for galactic average column as it wasn't showing the whole text
 +  * Fix issues with cursor not responding immediately to changes of state
 +  * Fixed mismatched damage displayed on hull repair screen
 +  * Fixed Bug With Eagle GUI Schematic Target Panel
 +  * Missing stars in galaxy map now displayed
 +  * k-warrant scan and cargo scan gui update from out of range if the fire button is held when flying into range
 +  * Point defence weapons no longer listed in firegroups, they are activated and deactivated through modules
 +  * Oculus fix for lens flares not converging properly
 +  * EjectCargoActivity should only try to queue ejections of cargo units that are not currently ejecting
 +  * Added density controls to the distant ring cell meshes. The density of the ring is now set as number of rocks per Km^3
 +  * Prevent the stick-on damage models used in the Anaconda and Type9 from jittering
 +  * If you respawn with the free sidewinder, bring your money up to a minimum of 1000
 +  * Fixed panels' popup getting stuck
 +  * Fixed the cameras in the hanger from focusing on wrong hardpoints on the Eagle
 +  * Firing in a no-fire zone is now a crime
 +  * Force Flight Assist on when playing frameshift exit effects
 +  * Stop AI Ships attacking even when wanted level has been cleared
 +  * Speed indication bar now "Flips" round when in "Reverse"
 +  * Improvements to turret behaviour
 +  * Heat seeking missiles track the enemy ship
 +  * Added the ability to have modifier keys to input binding
 +  * Weapons no longer turn on/off as you deploy/stow hardpoints
 +  * Hardpoints don't draw power unless deployed (effects heat)
 +  * If you hit an emergency stop but you're going slowly enough to drop safely, just do so
 +  * Location/target/target location panels are mutually exclusive
 +  * Distance to target takes target size into account
 +  * Station shows up with the correct colour HUD
 +  * Fixed the move-mouse-pointer-off-screen-when-using-the-pad-so-it-doesn't-trigger-rollovers thing
 +  * Hardpoint modules can be set to "always deployed", so they ignore the player's "Deploy hardpoints" control. They still retract if unpowered
 +  * Make sure aspect ratio is correctly calculated when Oculus Rift has been selected as an option but the device isn't available
 +  * Fix for HeatSinkLauncher being usable when unpowered. Now it needs to be powered and deployed, but is always deployed when powered
 +
 +  * Using forward/backward thrust resets throttle fixed
 +  * Fix bounty hunters with no crime scanners - was setting the (basic) scan time to 100s if there was no crime scanner, rather than 3s
 +  * Once a ships engines are taken offline, AI should flee after a variable period of time
 +  * If we fail to lock a vertex or index buffer, don't add it to the list of buffers to be unlocked
 +  * Changed "dumping" price of a commodity from a constant 80% reduction below the galactic minimum to use the per-commodity ReductionBuyHomeGrown scale factor
 +  * AI improvements for police patrols
 +  * When buying ships from the shipyard, make sure the logic requests the appropriate state transitions depending on whether Oculus Rift is enabled or not
 +  * Split bounty hunter state into patrolling and interdiction variants
 +  * Tweaks to galaxy map for oculus
 +  * Allow a chance for patrol pirates to jump away after scooping cargo
 +  * Reduce network debug chatter
 +  * Allow cargo hatch to begin retracting before it has fully extended and vice versa
 +  * Fixed the jumping button focus on the cockpit launch/services panel
 +  * Various WIP changes to get exit/entry into asteroid rings a little more graceful
 +  * Trade Cargo screen: new tweaks, adjustments, fixes, improvements
 +  * Removed Planet/Station/Sun initial lock on icons
 +  * When buying/selling an item, then dropping back to the main page the item I was on should remain the focus
 +  * Fix for unsynced stellarforge timings causing station rotation issues
 +  * Background stars not flattened into background
 +  * Optimisations for damage models
 +  * Animations for small landing pad updated
 +  * Don't allow the game to run without an input system
 +  * Impose some sensible limits on the threading parameters parsed from AppConfig
 +  * Fixing an in the power distrib that might have been hampering the cobra
 +  * Clear the "arrive from supercruise" flag when you buy a ship so you don't appear in the hangar with a fantabulous flash
 +  * Change cockpit glass edges to use different shader that doesn't argue with the background envmap
 +  * Targeting system does its selection based on look direction rather than ship direction. TrackIR, Oculus & manual headlook now works to select targets
 +  * Additional checks for missing space station
 +  * If space station is missing then don't trap the player in a docked state
 +  * Can now supercruise through rings (clusters that add mass locking to be added later)
 +  * Added notification that player must sell cargo before selling their ship (when buying a new one)
 +  * Additional safeguards when receiving authority changes
 +  * Improved the loading when starting docked, there is no longer 1 frame when the ship is outside the station
 +  * Don't replicate variables from a bad packet
 +  * Planets, moons and stars ignores the "amd crash fix" graphic option.They would be rendered even if the amd crash fix is turned on.
 +  * When testing if we're close enough to the station ot request docking, subtract its radius from the distance in the same way as the target UI so we're consistent
 +  * Fix a huge missing texture on the corners of Coriolis station
 +  * Fix for jerky motion in profile builds caused by excessive replication
 +  * Added a way point between full cockpit control and the galaxy map so the player can't get up to any shenanigans while the galaxy map initialises
 +  * Fix a bug where sessions do not start up, due to info lost relating to a cancelled message
 +  * Fix for ship not appearing on other player's scene - due to order of initialisation of components
 +
 +Michael
 +
 +</WRAP>
 +
 +----
 +
 +[<>]

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