patchnotes:abg:2014-06-24
Unterschiede
Hier werden die Unterschiede zwischen zwei Versionen angezeigt.
Beide Seiten der vorigen RevisionVorhergehende Überarbeitung | |||
patchnotes:abg:2014-06-24 [2024/09/05 11:00] – gelöscht - Externe Bearbeitung (Unbekanntes Datum) 127.0.0.1 | patchnotes:abg:2014-06-24 [2024/09/05 11:00] (aktuell) – ↷ Seite von archive:patchnotes:abg:2014-06-24 nach patchnotes:abg:2014-06-24 verschoben nemwar | ||
---|---|---|---|
Zeile 1: | Zeile 1: | ||
+ | ~~NOTOC~~ | ||
+ | [<>] | ||
+ | |||
+ | ---- | ||
+ | |||
+ | <WRAP centeralign> | ||
+ | ====== 2014-06-24 - Beta 2 (Premium) ====== | ||
+ | </ | ||
+ | |||
+ | <WRAP Box round> | ||
+ | ==== Premium Beta 2 is now available ==== | ||
+ | |||
+ | **Hi,** | ||
+ | |||
+ | Premium Beta 2 is now available. I've copied the change log below, please read the important bit at the top! | ||
+ | |||
+ | **New Content/ | ||
+ | * New space station type added (Orbis) | ||
+ | * Added Hauler ship type | ||
+ | * 3 x new visitable systems (Styx, Aulin and LHS 3006) | ||
+ | * German language support added | ||
+ | * Incremental install added (it will need to do a full install on its first use) | ||
+ | * Animated pilot added | ||
+ | * Price item bought for added to trading interface | ||
+ | * Customisable controls for galaxy map added | ||
+ | * Rear beacons inside station turned on | ||
+ | * Hyperspace effect tweaks | ||
+ | * Anaconda cockpit art improvements | ||
+ | * Lakon Type 9 cockpit art improvements | ||
+ | * Audio tweaks for Galaxy Map | ||
+ | * Additional controllers added | ||
+ | * Cloud layers use height separation for normals generation | ||
+ | * Charge bar for supercruise/ | ||
+ | * High resolution screen capture added (Alt-F10) | ||
+ | * Art improvements for large docking pads | ||
+ | * Eagle cockpit art improvements | ||
+ | * Updated stars with hotspot colours | ||
+ | * GUI added to aid escaping masslock | ||
+ | * General audio tweak and balance pass | ||
+ | * Hyperspace arrive and depart VFX tweaks | ||
+ | * Add a default joystick device that maps to first available joystick | ||
+ | * Animation added to opening of star map | ||
+ | * Default descriptions for populated systems added to galaxy map | ||
+ | * More individual descriptions for systems added to galaxy map | ||
+ | * Updated trade goods | ||
+ | * Added connection stats debug (CTRL+B) | ||
+ | * Option for pilot gender added | ||
+ | * Screenshots now saved in My Documents\Pictures folder | ||
+ | |||
+ | **Crash Fixes** | ||
+ | * Prevent crash when authority change occurs | ||
+ | * Fix for alt-tab crash | ||
+ | * Fix for crash in AI null value | ||
+ | * Fix for nullpointer crash in schematics | ||
+ | * Fix crash in location lighting shutdown | ||
+ | * Fix crash in faction interogation for AI | ||
+ | * Fix softlock caused by LogicTriggerGlitch receiving negative damage | ||
+ | * Material crash fixed | ||
+ | * Fix for assert when enabling / disabling SSAO | ||
+ | * Fix for server island crash | ||
+ | * Fix for crash spawning AI | ||
+ | * Fix for ejecting cargo crash | ||
+ | * When resurrecting, | ||
+ | * Fix to stop crash when quitting the game at the same time as dying | ||
+ | * Fix for vertex crash in galaxy map | ||
+ | |||
+ | **General Fixes/ | ||
+ | * Server moderated docking pad control added | ||
+ | * Interdiction frequency balancing | ||
+ | * Fix Anaconda' | ||
+ | * Station name and status information always available | ||
+ | * Format changed for galaxy map coordinates | ||
+ | * Apostrophe can now be used in galaxy map search | ||
+ | * Kinematic optimisations | ||
+ | * Improved prediction for Oculus Rift | ||
+ | * Control sticks can now be used in menus | ||
+ | * Various text fixes | ||
+ | * Missing texture on capital ship fixed | ||
+ | * NPCs can now check if another NPC has a bounty | ||
+ | * Hyperspace exit flash restored | ||
+ | * Functions panel now indicates that flight assist is in cruise mode and cannot be changed | ||
+ | * Contacts aren't counted until they are fully resolved | ||
+ | * Ships no longer need an armour module | ||
+ | * Fixed X52 controller naming | ||
+ | * Greebles optimisations | ||
+ | * Cobra death explosion tweaks | ||
+ | * In windowed mode, don't update display mode in response to focus events | ||
+ | * Various trading tweak | ||
+ | * Better cargo integrity checks | ||
+ | * General avoidance behaviour improvements | ||
+ | * Don't make target locking SFX if weapon isn't deployed | ||
+ | * Stations appear on scanner at fixed distance | ||
+ | * Ships must be within range for docking request to be accepted | ||
+ | * Try and reduce AI tendency to ram opposition | ||
+ | * Move FOV setting out of presets section in options screen | ||
+ | * Additional safety checks for authority changes | ||
+ | * Camera lag and orientation clamping for gun and navigation sights | ||
+ | * LODs for ships and weapons updated | ||
+ | * Reduce message spam when spamming the supercruise control | ||
+ | * Fix for gimballed weapon sights | ||
+ | * Physics around docking port improved | ||
+ | * Clean up session change in supercruise | ||
+ | * Network connection and session creation takes into account connection health scoring | ||
+ | * Star database fixes | ||
+ | * Assorted audio tech fixes | ||
+ | * Wait until station voice has stopped speaking before performing the timeout | ||
+ | * Emergency drops force FAOff which blends out over a duration | ||
+ | * Stop friction noises continuing when docked | ||
+ | * Fixed vertical stalk scaling on larger landing pads | ||
+ | * Emergency drops cause ghost controls to fight with which blend out over a duration | ||
+ | * Change ship's voice to use the headset effect atmospheric effect setting when at the galaxy map | ||
+ | * Fix for the flashing black boxes on AMD cards. | ||
+ | * Collision damage improvements | ||
+ | * Added a separate row type for toggle bindings to help with the toggle mode confusion | ||
+ | * Fixed a mouse scroll losing focus bug. | ||
+ | * Tweaked docking assist params (remove angular help and lowered linear help so docking still requires you to at least roll properly to align). | ||
+ | * Keep the processing flight scheme active when in the galaxy map to preserve your speed | ||
+ | * FSD charge rate changes while you're charging, rather than being fixed when you start charging | ||
+ | * Fix message spam when docking is declined | ||
+ | * Add ' | ||
+ | * Supercruise speed balanced (Top speed lowered, acceleration lowered, min speed increased, gravity wells shrunk, star mass lock reduced) | ||
+ | * Fixed hull health discrepency when docked | ||
+ | * Confirm equipment purchase added | ||
+ | * Outfitting screen remembers list location after cancelled or failed request | ||
+ | * Canister infor split into two lines | ||
+ | * Fighter and large AI behaviour tweaks | ||
+ | * Fix network token deadlock | ||
+ | * Fix faction choice in single player scenario | ||
+ | * Flight assist off warning added | ||
+ | * Fix beam lasers passing through things and not causing damage | ||
+ | * Deactivate Proccessing_Flight while docked (' | ||
+ | * Show the inner-sphere for bodies from further away if you're moving at non-trivial speeds. | ||
+ | * Fix for trying to access MotionLineInstances before they are created | ||
+ | * Drop request time from 20 to 10 seconds for docking requests | ||
+ | * Don't disconnect if other party pauses | ||
+ | * Set defaults for shadow view near plane bias values. Expose these values as a shadow quality setting. | ||
+ | * Fix AI idle behaviour after scanning player | ||
+ | * Upped drop out speed and distance limits by a factor of 5 | ||
+ | * When near a stellar body (within 4x it's " | ||
+ | * Fix mask counter being reset between transitions | ||
+ | * Fix for motion lines being visible coming directly at the player | ||
+ | * Changed slice algorithm and shaders on planets to use the proper vertex and texture coordinates. | ||
+ | * Emergency air timeout now 10 minutes | ||
+ | * Deploying the cargo scoop or the landing gear will reduce the speed of the space ship | ||
+ | * Bounty hunter AI improvements | ||
+ | * Moons can now have moons of their own | ||
+ | * Prevent the "No fire zone entered" | ||
+ | * Bobblehead a little less crazy | ||
+ | * Reduce cockpit jitter in supercruise | ||
+ | * Cache cockpit blow out state across transitions | ||
+ | * Correct the firing bones used for the adv torp pylon | ||
+ | * Updated Advertising Drones beam effect. Fixed alignment of beams in relation to drone beam projectors | ||
+ | * Added Saitek Pro Flight Rudders to device list | ||
+ | * Reduced star spin rates | ||
+ | * Stop NPC Eagle friendly fire making you a hostile | ||
+ | * Better interaction of FAOff and throttle controls | ||
+ | * Updated hull explosions, removed spinny spinny smoke and rebalanced the textures | ||
+ | * The player should stop using the breathing mask once inside a space station | ||
+ | * The oxygen in the breathing mask should be replenished when docked | ||
+ | * Emergency drops cause damage to hull and modules | ||
+ | * Interdiction don't count as emergency drops anymore | ||
+ | * Ring optimisations | ||
+ | * Added new death explosion to the Cobra, also rebalanced hangar flares and removed the vertical anamorphic | ||
+ | * Fix " | ||
+ | * Damage states added to Anaconda | ||
+ | * Changed the inertia tensor for ships from a 10m radius ball to a box the size of the ship | ||
+ | * Fixed "no firegroups set" spam | ||
+ | * Shadowing improvements | ||
+ | * CustomiseCrime allowing ships to have bounties in lawless jurisdictions - now converts local to nearby bounty if local is lawless. | ||
+ | * You can no longer dock upside down | ||
+ | * Fix for missing activity lead to incorrect UI for railguns when retracting | ||
+ | * Improved resize handling | ||
+ | * Red ring of the star lens flare now has a nicer offset so it doesn' | ||
+ | * Coriolis optimisations | ||
+ | * Fixed issues with internal cockpit panel not showing proper ship schematics | ||
+ | * Fix for selecting Anaglyph 3D rendering resulting in nothing being shown | ||
+ | * Stations no longer show criminal status. | ||
+ | * Canisters display their contents in the contacts list | ||
+ | * Clear contacts list on entering supercruise | ||
+ | * AA modes can now be used with OR | ||
+ | * Fix for items not showing up in black market | ||
+ | * Increase spawn radii for scenarios | ||
+ | * When inside the space station, the ship's heat should increase gradually to some ambient level to simulate the temperature control of the station' | ||
+ | * station interior fog now balanced to reflect lighting better | ||
+ | * Fix polyTrails for FrameShift arrival/ | ||
+ | * Give AI something to do if their drive module is dead | ||
+ | * Improvements to handling of when mouse cursor shown be shown / hidden | ||
+ | * Locked exit button after submitting a transaction to prevent money-making exploit from UI side | ||
+ | * Change to ambient on distant ring cells | ||
+ | * Improved render rejection and lodding of kinematic models | ||
+ | * Change checks on values in algorithm getting barycentric co-ordinates from a ray intersection point with a triangle | ||
+ | * 3D settings in graphics options no longer take effect immediately, | ||
+ | * Push out shadow cascade end distances to fill available shadow map space | ||
+ | * Added Beam effects for the hyperspace clouds | ||
+ | * Fix for scenario initialisation in server | ||
+ | * Fixes the glitch where shadows flash off for a frame while moving | ||
+ | * Fix not emergency dropping when ' | ||
+ | * AI ships make the same hyperspace clouds as players on arrive/ | ||
+ | * Quantise shadow cascade alignment axis by angle rather than quantising the vector directly | ||
+ | * Local dust cloud models tweaked in galaxy map | ||
+ | * Absolute magnitude calculation for neutron stars altered | ||
+ | * Reduce the mass range of the injected massive stars | ||
+ | * Moved some bones around in the sidewinder cockpit and rebalanced the damage effects | ||
+ | * Allow players to see unaffordable items when viewing the outfitting parts list | ||
+ | * Increased the speed at which ice forms on the windscreen when close to 0% temperature | ||
+ | * Location targeting is now ' | ||
+ | * Detect cases where CustomiseShipCargo is set up with invalid min/max quantities | ||
+ | * Fix for not submitting rocks that aren't spinning to the renderer | ||
+ | * Fix bounty min's that are greater than the max | ||
+ | * Fade Rotation correction out over 2 seconds when you leave the docking bay so it's a less jarring transition | ||
+ | * Reimplement the atmospheric failure ships voice line to take into account the state of the life support system | ||
+ | * Changed shadow filter to work in gamma colour space. This reduces blocky shadow artifacts and makes the size of shadows more consistent between cascades | ||
+ | * Keep the list of the asteroids active when time isn't passing | ||
+ | * When the shipyard is closing down consider the case that the ship is being destroyed | ||
+ | * The Local dust now has a subtle gradient at the end of the galaxy | ||
+ | * High quality shadow settings: Increased resolution | ||
+ | * Re-implemented gunsights | ||
+ | * Don't let the hyperdrive ask anything of the MainGameFlow when it's doing something else (anything that isn't InGame or Paused). | ||
+ | * Commander names that include a hyphen and are 22 characters long now show the last word on the contacts tab | ||
+ | * Galaxy map rendering optimisations | ||
+ | * AI ships can no longer jump when mass locked | ||
+ | * Added more state to SavedGames (heat, power settings, oxygen timer) | ||
+ | * Fix ship voice talking over itself during hyperspace/ | ||
+ | * Updated shadow slope scale calculation to be consistent when using orthographic projections. This also makes it more efficient. | ||
+ | * Fix being able to run out of air when in the station | ||
+ | * Fixed the label for galactic average column as it wasn't showing the whole text | ||
+ | * Fix issues with cursor not responding immediately to changes of state | ||
+ | * Fixed mismatched damage displayed on hull repair screen | ||
+ | * Fixed Bug With Eagle GUI Schematic Target Panel | ||
+ | * Missing stars in galaxy map now displayed | ||
+ | * k-warrant scan and cargo scan gui update from out of range if the fire button is held when flying into range | ||
+ | * Point defence weapons no longer listed in firegroups, they are activated and deactivated through modules | ||
+ | * Oculus fix for lens flares not converging properly | ||
+ | * EjectCargoActivity should only try to queue ejections of cargo units that are not currently ejecting | ||
+ | * Added density controls to the distant ring cell meshes. The density of the ring is now set as number of rocks per Km^3 | ||
+ | * Prevent the stick-on damage models used in the Anaconda and Type9 from jittering | ||
+ | * If you respawn with the free sidewinder, bring your money up to a minimum of 1000 | ||
+ | * Fixed panels' | ||
+ | * Fixed the cameras in the hanger from focusing on wrong hardpoints on the Eagle | ||
+ | * Firing in a no-fire zone is now a crime | ||
+ | * Force Flight Assist on when playing frameshift exit effects | ||
+ | * Stop AI Ships attacking even when wanted level has been cleared | ||
+ | * Speed indication bar now " | ||
+ | * Improvements to turret behaviour | ||
+ | * Heat seeking missiles track the enemy ship | ||
+ | * Added the ability to have modifier keys to input binding | ||
+ | * Weapons no longer turn on/off as you deploy/stow hardpoints | ||
+ | * Hardpoints don't draw power unless deployed (effects heat) | ||
+ | * If you hit an emergency stop but you're going slowly enough to drop safely, just do so | ||
+ | * Location/ | ||
+ | * Distance to target takes target size into account | ||
+ | * Station shows up with the correct colour HUD | ||
+ | * Fixed the move-mouse-pointer-off-screen-when-using-the-pad-so-it-doesn' | ||
+ | * Hardpoint modules can be set to " | ||
+ | * Make sure aspect ratio is correctly calculated when Oculus Rift has been selected as an option but the device isn't available | ||
+ | * Fix for HeatSinkLauncher being usable when unpowered. Now it needs to be powered and deployed, but is always deployed when powered | ||
+ | |||
+ | * Using forward/ | ||
+ | * Fix bounty hunters with no crime scanners - was setting the (basic) scan time to 100s if there was no crime scanner, rather than 3s | ||
+ | * Once a ships engines are taken offline, AI should flee after a variable period of time | ||
+ | * If we fail to lock a vertex or index buffer, don't add it to the list of buffers to be unlocked | ||
+ | * Changed " | ||
+ | * AI improvements for police patrols | ||
+ | * When buying ships from the shipyard, make sure the logic requests the appropriate state transitions depending on whether Oculus Rift is enabled or not | ||
+ | * Split bounty hunter state into patrolling and interdiction variants | ||
+ | * Tweaks to galaxy map for oculus | ||
+ | * Allow a chance for patrol pirates to jump away after scooping cargo | ||
+ | * Reduce network debug chatter | ||
+ | * Allow cargo hatch to begin retracting before it has fully extended and vice versa | ||
+ | * Fixed the jumping button focus on the cockpit launch/ | ||
+ | * Various WIP changes to get exit/entry into asteroid rings a little more graceful | ||
+ | * Trade Cargo screen: new tweaks, adjustments, | ||
+ | * Removed Planet/ | ||
+ | * When buying/ | ||
+ | * Fix for unsynced stellarforge timings causing station rotation issues | ||
+ | * Background stars not flattened into background | ||
+ | * Optimisations for damage models | ||
+ | * Animations for small landing pad updated | ||
+ | * Don't allow the game to run without an input system | ||
+ | * Impose some sensible limits on the threading parameters parsed from AppConfig | ||
+ | * Fixing an in the power distrib that might have been hampering the cobra | ||
+ | * Clear the " | ||
+ | * Change cockpit glass edges to use different shader that doesn' | ||
+ | * Targeting system does its selection based on look direction rather than ship direction. TrackIR, Oculus & manual headlook now works to select targets | ||
+ | * Additional checks for missing space station | ||
+ | * If space station is missing then don't trap the player in a docked state | ||
+ | * Can now supercruise through rings (clusters that add mass locking to be added later) | ||
+ | * Added notification that player must sell cargo before selling their ship (when buying a new one) | ||
+ | * Additional safeguards when receiving authority changes | ||
+ | * Improved the loading when starting docked, there is no longer 1 frame when the ship is outside the station | ||
+ | * Don't replicate variables from a bad packet | ||
+ | * Planets, moons and stars ignores the "amd crash fix" graphic option.They would be rendered even if the amd crash fix is turned on. | ||
+ | * When testing if we're close enough to the station ot request docking, subtract its radius from the distance in the same way as the target UI so we're consistent | ||
+ | * Fix a huge missing texture on the corners of Coriolis station | ||
+ | * Fix for jerky motion in profile builds caused by excessive replication | ||
+ | * Added a way point between full cockpit control and the galaxy map so the player can't get up to any shenanigans while the galaxy map initialises | ||
+ | * Fix a bug where sessions do not start up, due to info lost relating to a cancelled message | ||
+ | * Fix for ship not appearing on other player' | ||
+ | |||
+ | Michael | ||
+ | |||
+ | </ | ||
+ | |||
+ | ---- | ||
+ | |||
+ | [<>] |