patchnotes:2024:05:31
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patchnotes:2024:05:31 [2024/09/05 11:00] – gelöscht - Externe Bearbeitung (Unbekanntes Datum) 127.0.0.1 | patchnotes:2024:05:31 [2024/09/05 11:00] (aktuell) – ↷ Seite von archive:patchnotes:2024:05:31 nach patchnotes:2024:05:31 verschoben nemwar | ||
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+ | ~~CLOSETOC~~ | ||
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+ | [<>] | ||
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+ | <WRAP centeralign> | ||
+ | ====== 31. Mai 2024 ====== | ||
+ | ====== Elite Dangerous | Thargoid Spire System Changes ====== | ||
+ | </ | ||
+ | |||
+ | <WRAP box round> | ||
+ | |||
+ | ** Greetings Commanders, ** | ||
+ | |||
+ | We hope you are enjoying the changes to the Thargoid War and are feeling the significantly increased effectiveness of activities, such as engaging Interceptors. | ||
+ | |||
+ | After reviewing the war effort progress we have noticed some hesitance with engaging with Thargoid spires in the lead up to the Thursday maintenance. As a response to that an additional change to Spire system mechanics is now live with immediate effect. | ||
+ | |||
+ | * System progress caused by spread pushback will no longer be affected by regeneration over the Thursday turn | ||
+ | * Example: A system may be at 30% progress just before Thursday maintenance, | ||
+ | * Previously, all 30% would have been regenerated over the turn | ||
+ | * With this change, only the 15% due to in-system activity would be regenerated. After the turn, the system would be at 15% progress, with the spread pushback preserved | ||
+ | |||
+ | |||
+ | With this change, you can rest assured that attacking any spire system, at any time of the week, will contribute permanently to the war effort. | ||
+ | |||
+ | Additionally, | ||
+ | * Fully taking a spire system will always result in spread pushback to the equivalent of 85% of 10 systems | ||
+ | |||
+ | This means that no matter which activity is undertaken within a spire system, by the time the spire system has hit 100%, spread pushback to the equivalent of 85% of 10 systems will have occurred – there is no ‘completion bonus’. | ||
+ | |||
+ | In addition to the above a fix has also been deployed for the following issue: | ||
+ | * Anti Xeno Conflict Zones within Counterstrike systems will now correctly be visible in the navigation panel | ||
+ | |||
+ | The rewards for defeating the Titan Hadad will be available later today. | ||
+ | |||
+ | </ | ||
+ | |||
+ | ---- | ||
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+ | [<>] | ||
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+ | {{tag> | ||
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